
Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 11.5Kreviews | 93% | — | $3.6M |
| $4.99 | 1.9Kratings | 87% | #21 | $1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
旋转一次一个
gambling with all of the benefits but none of the drawbacks. i like that
I play a lot of this game on mobile, so I only bought it here on Steam to be able to leave a meaningful review where it matters (remember to support your favorite indie devs, kids!!!). But now I see, that even this "little" play time I thought I had here is already 19 hours. That's the magic of this game - makes time disappear.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Polish +8 more
| $4.99 |
| 335ratings |
| 94% |
| #60 |
| not modelled |
| $7.49−50% | 144ratings | 87% | — | not modelled |
| $14.99 | 50ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really cool concept carried out perfectly, and there is full mod support for when you get tired of the base game. There is definitely a lot of strategy and planning involved, with every single turn being detrimental to the entire run. I really enjoyed this game however the achievements are quite unreasonable, the final three to be exact. Most of the regular ones are easily obtainable, with them mostly just requiring specific occourances to happen (which i love in games, such as TF2). However, when you reach requirements such as win 500 games, and even 777 games, then thats just a crazy requirement. I know its not a requirement to complete games to the final percentage, but to those of us who do, we appreciate hard and grinding achievements as long as they are within reason and do not require insane amounts of time and dedication. Other than my issues with the achievements, this game is fun and runs can be pretty short, allowing short runs from time to time when wanting a way to pass time.
菜农直播间来的
It's a fun game, but there's way too much rng involved to make a run feel successful. When I try to go for a particular symbol set up it rarely works out, majority of my wins have just been picking stuff to stay just above rent and then finding a random item that secures the final payment. Getting great items at the start is also a bit frustrating if nothing shows up that benefits them whatsoever
One of those games that's a relatively simple concept that can get absolutely broken, or you can brick, but it's a low bar to entry and you can do a run relatively quickly
幸运房东,嗦开嗦开拍点点来辣
相当不错的一款Roguelike游戏。之前在Steam探索队列里就多次看到过这种类“幸运房东”的游戏,实际玩下来反倒更勾起我买《小丑牌》的欲望了(不过本作是趁着进包[spoiler]大概吧[/spoiler]才入手的,最近实在是囊中羞涩)。 和许多成功的独立游戏一样,本作的核心玩法非常有趣(如果连这点都做不到,那还是趁早[spoiler]进游戏坟墓吧[/spoiler])。尤其是在组件凑齐之后,看着转轮旋转、数字一点一点往上涨,那种爽快感在初玩时尤为强烈。 本作有不少亮点:游戏本身非常轻量,操作简单,开个低分辨率窗口,边看视频边玩体验也很舒适,甚至看到不少人拿来当作“公司摸鱼神器”。此外还有手机版(又想起《小丑牌》了……钱包空空呜)。创意工坊也能对游戏内容做一些小修小补,最近还看到有玩家自制解谜关卡,挺有意思的。 不过作为一款卡牌构筑类Roguelike,本作的实际可操作点并不算多:每轮从三个符号中选一、刷新、删卡,再加上一个高阶操作“控制物品开关”,剩下的就全交给运气了。再加上卡池相当深,很容易出现“听牌半天就是不来”的局面,让人血压升高——好在游戏重开成本不高,算是缓解了一些挫败感。 游戏主要有两种模式:前13轮租金模式和无尽模式。在前13轮中,玩家更需要关注符号的数学期望(例如开局船锚的期望是1.8,狗在人类牌越多时越接近2),并且最好将卡组控制在20张以内以稳定期望值。因此,消耗型符号也相当关键(比如小孩可以听糖果、糖罐、泡泡、肥皂、礼物盒,本身又是人类牌——可见本作中“听牌广度”比深度更重要),以至于后期总想要“将军”(可吞噬所有人类牌) 通关前13轮租金的流派,其实更多是围绕物品展开的(物品池也很深,经常得刷开局,颇有种抽二游卡池没UP的感觉)。比如拿到圣水后走魔法路线(就是那些带负面效果、通常30%触发几率的),或是煎锅配母鸡刷煎蛋饼之类的。第6层之后[spoiler]似乎赢7把也能解锁[/spoiler]可以解锁“精华”,进一步拓展玩法思路(不过仍有些符号设计得意义不明,比如各种鸟类,配合机制略显奇怪)。 至于无尽模式,基本就是奔着“断头台精华”去的——也就是攒够一百亿金币。早期阶段(记不清了,反正是能“干掉”房东之后就不用交租了[spoiler]毕竟已经4了,不用交了[/spoiler])房东每10次旋转会加收500金币。到那时,交租已不是重点,关键是如何让每轮收益滚得更大,通常就得拥抱“指数成长”路线了,比如常见的太阳花(轻轻松松5^19)、月亮兔(或狼)、紫宝石夫人(需配合望远镜)等。 总而言之,作为“幸运房东”类游戏的鼻祖,本作确实可圈可点,相当好玩。
Neat little game that seems a lot more luck based then actually picking good items to add to your slot machine. Not really a lot more to say about it then that. No real depth, its not a bad game but i lowkey feel like i wasted my time cause i thought there'd be more and not just one level.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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