
Lucid Cycle offers a set of short but unique experiences.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−50% | 76reviews | 72% | — | $4.2K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lucid Cycle - это сборник мини игр, оформленный в игру-прогулку. Игра имеет чётко выделенную сюжетную линию, что для произведений от Tonguç Bodur явный прогресс. ГГ спит и видит разнообразные психоделические сны в которых он то убегает от водолазов, то давит мозги, то бродит по странному лесу. Периодически ГГ просыпается в своей квартире и общается с устройством, похожим на напольную лампу. Устройство вежливо опрашивает героя о снах и делает заключения. После чего игрок идёт самоуспокаиваться - рисовать картину. Собственно в этом цель игры - нарисовать картину. В целом, как и предыдущие от этого разработчика, игра имеет релаксационный эффект.
This is not really a game, it feels more like a weird and relaxing journey with some light puzzle elements ... You play a cycle of dreams. I do like the art and vision the dev has put into it, this is not the first game I played by this dev and this is one of his better ones. I would recommend, just for the form of art. At a sale you will not pay too much either. *Playtime 1 to 2 hours*
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not the kind of person to turn my nose up at a short weird walking simulator. Paratopic is one of my favorite games. But if you're going to do this, don't make the entire thing a collection of asset flips (or bits that spiritually feel like asset flips) thrown together into "surreal" bits that don't have any vibe or lasting impression. There is not a single image, scene or moment I would look at after playing this and think "oh yeah, that looks like Lucid Cycle." Pure gruel.
Odd but refreshing title by Bodur, perchance even the top of his. First of all graphics look excellent and all limits of Unreal Engine is tested without doubt. The game itself is more like a testing presentation dressed into a dream collage of an artist and has actually a pretty ending as well referencing to another Bodur game Pluviophile. One thumb up from me. Of course one mandatory plus that we need to always praise: EASY ACHIEVEMENTS!!! !!! !! !! eASy AchiEvEMentS... rEAlLy if you want 100% you just launch the game!! lolz - if you actually got this game after reading previous phrase and not to experience it, good grief get something meaningful in your life..
I don't think I have ever hated a game as much as this one. Here's why: - it's incredibly boring, I literally fell asleep while playing it, multiple times. - there is no story or narratibe to this game at all, you make your way though a number of dream sequences, wake up, splosh a bit of paint on a canvas and repeat - all of the sequences make you feel like you are on acid, they are painful to look at - the "mini games" you have to complete in the dream sequences are AWEFUL! You don't know what you are supposed to do and have to learn though try and error. there is a parcour part that almost made me rage quit because it was so bad. the controls almost made the whole thing impossible! There is a maze that is almost worse because you have absolutely no idea where to go and no way to find out. you just wander around for endless minutes until you find the portal there are several levels in which you solely have to shoot things with weird lightballs. in some levels you have to avoid touching certain things or you are reset to the beginning. The lighthouse one finally made me close the game as I did not have it in me to continue playing these god aweful levels. - the settings are bugged and change back once you exit the menu. WTF?!?!?!?!??!?!? I couldn't finish the game, I guess that in my 45 minutes I made it to 1/3 of the game. So you can probably get about 2,5 hours of pain and frustration out of this if you want to. i recommmend you stay as far away as possible from his abomination though!
интересная игра, в некоторых моментах заставляющяя правда задуматся о себе
Lucid Cycle was a fun game. It showed that puzzles don't have to be difficult if the scenery is beautiful and the story is moving along. One of the best if not the best offerings Tonguç Bodur has given us yet. His artwork never disappointments, and this game didn't either. Good job. EDIT: I'll add I wrote this review before I read the other reviews. I couldn't believe there were so many negative ratings. I can assure this game is beautiful, but obviously it's not for everyone (to my surprise). The artwork is stunning, and the story is fun, not deep, but just fun. So sad for the bad reviews...
Ein "Walking Simulator" mit schönen Szenerien und kaum "Rätseln". Trotzdem cool, und ich habe es gern gespielt. War ein schönes Erlebnis, das ich im Nachhinein nicht missen möchte.
this game is actually quite good its cheap for what it is i like the short levels of the game and over time start creating a painting from them its unique in terms of genre overall great game 7/10
Boring walking simulator. Easy Achievement, 100% / 1min. Just start the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $185 | 2 | 100% | $4.99 | |
| $6.2K | 37 | 100% | $7.99 | |
| $277 | 23 | 61% | $0.99 | |
| $178 | 1 | 100% | $6.99 | |
| $0 | 253 | 95% | Free | |
| $1.4M | 6.4K | 88% | $19.99 |