
Lovux is a minimalist logic puzzle where the goal is to break all the glasses in the game area by wisely using various glass types and mechanics. The difficulty of the game increases gradually, thanks to new mechanics introduced every 10 levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Random Scuffed Games #179 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: karichan86 Super simpel und vermutlich am besten für zwischendurch oder bei Reisen als Beifahrer, Zug, Etc. Es ist nicht sonderlich komplex, und auch zur Not mit Trial und Error lösbar, und irgendwie auch einfach befriedigend wie die Glas&/Eisplatten zerspringen. Es kommen später noch ein paar Mechnikaen hinzu, wird aber jetzt nicht übermäßig anspruchsvoll. Ich kenne vergleichbare Spiele wo sich Lovux im Genre eingliedert, und denke es ist ca. im Mittelfeld von vergleichbaren Titeln zu dem Preis. Rating: Dito: 3.3/5 Chat: 3.27/5 Gesamt: 3.29/5
Would've liked some level numbers and I got stuck a handful of times, a hint wouldve been cool.
Lovux was included in the Zen Puzzle Bundle, and I found it tedious. Just didn't care for it, but hung in there to complete Achievements. Most players seem to enjoy it, so definitely, YMMV. Cheers
.
Nice minimalistic puzzler, the implementation and the overall feeling are good, even if levels tend to feel a bir repetitive after a while. Nonetheless, new mechanics added here and there keep the game fresh.
포기. 스테이지 59에서 막혔습니다. 공략 있나 찾아봐도 없고, 한 시간 넘게 해결 못하고 끙끙대다 보니 게임에 흥이 식어 더이상은 못하겠네요. 그 전까진 그래도 이리저리 움직이다 보면 해결되는 정도였는데, 자석블럭 나오면서부터는 도통 길이 안 보이네요. 그 즈음부터 사용되지 않는 함정용 화살표블럭도 늘어나구요. 화면 내 모든 자석블럭이 동시에 움직이다 보니 블럭 배치가 바뀔 걸 생각해서 수순을 짚는다는 게, 저랑은 그다지 안 맞는 방식이었습니다.
Goat
Shattered glass is dangerous, yet in this game you can break as many glass as you want, yay~ 90 levels, new mechanics introduced every 10 levels, and there is a level editor (paid DLC) 15 achievements, not easy, I'm stuck at level 59 and no solutions available~~~ Profile Features Limited, not counted towards prefect games no point shop, no trading cards, has cloud save
Nice puzzles. Some may stump you for a few minutes but there are a limited number of moves to figure it out eventually. Nice effect of smashing things together.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 6/10[/url]. This nice little abstract puzzler has a surprisingly large number of negative reviews mostly highlighting quality of life issues. I could only guess that there was a major revision after those reviews, since they all seemed to have nothing to do with the game as it currently works. The actual puzzle involves choosing different arrows that destroy all the tiles in front of them. When you’ve destroyed every single tile in a level, you win. Of course there are various elaborations of this that make it more complex and interesting. Fairly quickly the levels get quite complex, leading to a significant amount of time passing before you make the first move because you have to figure out the implications of all the different possibilities. This means the game works out to be kind of like untangling a ball of yarn. You have to find exactly the right starting spot or you’re only gonna make it worse. Once you have found the ideal starting spot, it mostly just works out to following all of the steps in the order that you already figured out. From that perspective it would be nice if you could make your responses for the next move before the animation for the previous one had completely finished playing out. This is the only quality of life issue I found in the entire game though. As to whether or not it’s an enjoyable game, I think that comes down to taste. I tend to enjoy games where you can work through a level piece by piece making some progress and then figuring out what to do next. In this game it’s not like that at all, you absolutely have to figure out the right starting move. Once you’ve done that you’ve pretty much solved the entire puzzle. I enjoyed the first 30 minutes to be sure, but by then the size of the puzzles, and the chains of dependencies, were too long to be pleasant. Somebody who likes their puzzles more brain-hurty should still enjoy it tho.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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