
Bring your best weapon, this is a massive, ancient structure designed for one purpose: trapping the unwary. This isn't just a maze; it's a living entity, and you are its prey in this action/adventure game !
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The Premise:
You are the Prey, an unwilling participant trapped within a massive, ancient labyrinth. Its singular purpose hunts you. This is an Action/Adventure FPS focused on shooting ennemies, suspense, and survival.
The primary objective is straightforward, but the means are complex: Find the single, elusive exit and escape The Labyrinth.
A. Mastery and Insight (Non-Numeric Progression)
Effect: Unlocks new Tactical Insights on the HUD (e.g., "The Stone-Walkers are deaf to non-metallic sounds," "This floor tile always collapses after two steps"). This allows for non-combat bypasses.
Weapon Familiarity: Simply using your "best weapon" over time doesn't increase its damage. Instead, it improves the Character's Handling of it.
The core gameplay loop is built around the terror of running out of resources while being stalked by an environment that actively opposes you.
A. The "Every Bullet Counts" System
Resource Scarcity: Ammunition is incredibly scarce. A standard engagement might cost 5-10 bullets, but you might only find 2-3 in the entire next room.
Genres
Stats
Languages: English**languages with full audio support
Reviews
En iyi silahınızı yanınıza alın, burası tek bir amaç için tasarlanmış devasa, kadim bir yapıdır. dikkatsizleri tuzağa düşürmek için tasarlanmış. Bu sadece bir labirent değil; yaşayan bir varlık ve bu aksiyon/macera oyununda siz onun avısınız!
I won without cheating (just press ~ to open the console), but the car was clipped out of bounds so I don't think it truely counted. Edit: Played the update. The axis of the player is based on the car when exiting, so if you get out mid tilt or while the car is flipped, then the play will stay on that axis. It is really trippy and fun to mess with!
This isn't finished, but it clearly has the potential to become a game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Lacks any and all elements described in the thing except "gun" and "maze". There was enemy who i liked but end was not joyful. I saw no car. too blue. Way too ♥♥♥♥♥♥♥ blue. my eyes hurt from blue.
免费 没中文 没成就 《迷失寻踪》 逃脱迷宫 游戏设定 你是“猎物”——一个被困在古老巨型迷宫中的不情愿参与者。迷宫的唯一目的就是猎杀你。这是一款注重射击、悬疑与生存的动作/冒险第一人称射击游戏。 I. 目标:逃离迷宫 主要目标简单明确,但实现方式错综复杂:找到唯一隐匿的出口,逃出这座迷宫。 II. 角色成长:适应与强化 A. 精通与洞察(非数值化成长) 效果:解锁平视显示器上的新战术提示(例如:“石行者对非金属声响毫无感知”“这块地砖踩踏两次后必会塌陷”),从而实现非战斗性突破。 武器熟练度:长期使用“最佳武器”不会提升其伤害,而是增强角色对武器的操控能力。 III. 游戏机制:资源稀缺、高压氛围与迷宫的意识 核心玩法围绕资源耗尽的恐惧构建——你被一个充满敌意的环境追猎,且资源极度紧缺。 A. “弹无虚发”系统 资源稀缺性:弹药极为稀少。一次常规交战可能消耗5-10发子弹,但你在下一个房间可能仅能找到2-3发。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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