
Do you like challenging platforming? How about solving cool puzzles?! What about games that dare to use more than 3 shades of brown in their color palettes?!!? Well come on in!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun, hard marble puzzle platformer. Almost too hard at points, don't get me started on hardcore mode, but overall a pretty fun game!
Cool beans
This is a really interesting and cool platformer. Gets really tough once you get onto the bonus levels, in particular.
Unfortunately cannot recommend. Core gameplay isn't so bad. Level design is fairly poor, and the game gets boring fairly quick. I got most of the way through but couldn't be bothered to complete the last few levels. There is also a distinct lack of level editor.
DOES NOT WORK ON MAC. (El Capitan) I've tried re-downloading/re-installing this game three times, and all I ever get it a black screen and the pinwheel. I've even tried downloading the demo on Binary Takeover's website, but that failed to start too. Also, there's no support or contact page on the website. This looks like a great game; I really want to play it, but I have to give it a thumbs down when it doesn't even start. Maybe they never updated it when the new OS came out or something.
ЗА ЭТУ ПАРАШУ 250 РУБЛЕЙ МОЖНО СКАЧАТЬ БЕСПЛАТНО НА АНДРОИД
Lost Marbles is a great idea that is executed poorly. The core concept is clever; different marbles made out of different materials, being able to do different things in order to get all the marbles to the end of the level. Simple, all well and good. The problem is that it's a 3D platformer, and in the end, it doesn't realise the problems that 3D platformers face, meaning that it falls into a feeling of randomness in terms of its gameplay. In several sections of the game, I died more times than I felt like I should have simply because I slid off a platform, or because I didn't get a feeling for the depth between two platforms (and the platforms aren't designed for the marble's maximum jump distance; meaning you can jump past the platform, which is infuriating in a 3D platformer where depth perception is an issue), or I didn't catch enough speed to get across a gap that I couldn't judge the width of. There were many parts in the game where it felt like you had to fight against the mechanics instead of working with them, simply because of the level design not being balanced fully around the "powers" that the marbles have at times. When the game itself is stripped down in the way that Lost Marbles is, where the mechanics and level design is all there is, and those then feel amateurish and mediocre at best... then the game is majorly flawed. Honestly, this game is not worth the money or time. As someone who do seek to finish all games to the end, I couldn't even bother to do that with this game, despite it being so short. The game does function, at times it's even fun to play; but the flaws do weigh down the good parts, and in between the good and the bad the game is just... dull. In the end, there are a lot of games out there that have way better execution that this one, and you should probably skip over Lost Marbles.
Tags: Platformer Additional Tags: Delete Local Content & remove from Library TLDR: More puzzle game than marble routing. Narrow margins on the controls. Lots of momentum handling as well. Mapping out correct path while handling that takes a special kind of person. Mechanically effective enough - presentation meets a bare minimum standard of acceptable - too generic to really motivate play. Xbox 360 pad working correctly. More of a Puzzle Platformer than a marble-routing physics game although it does have ... some elements of that... Problem with this game is that on top of having to navigate narrow margins with controls, handling momentum and whatnot. You also need to deal with the environment attacking you, which marbles are immune to what. And constantly use a secondary control scheme to handle that. Finally you also need to map out the correct path to the exit. When you put all these elements together they each pull the gaming experience in opposite directions and force you to multitask in a genre of game where you have to be "in the zone" and just have that fluidity to engage with the game as you would with say a racing title. I suspect the reason for this is that the physics are not quite good enough to carry this title all the way, and the dev tried to spice up the recipe by adding the ball swap gimmick.
一言で言って面倒なゲーム。三種類のボールを操作してゴールを目指すパズルアクションで、基本的な出来が悪いとは言わない。けど、三つのボールを全て操作してそれぞれで解ける仕掛けがあって、一手でもミスすれば最初からと言うのはどうにも「面倒」過ぎる。 仕掛けを解くための試行錯誤をしようと思っても、その場面まで行くのに一々三つのボールを操作してそれぞれで仕掛けを解いて、ようやく辿り着いても色々試そうとしても一手間違っただけでまたやり直しみたいになると、もはや試行錯誤を行う気も無くなる。しかも中途半端にアクション性があるから、単に同じ事を繰り返す途中でも、単純なアクションの失敗でダメになる、みたいな展開も結構頻発する。 パズルゲームってそんな物、って言うにしてもこのゲームはあまりにも事前準備の部分が長すぎる。既に解き方の分かった仕掛けを延々と何度も解き直すゲームデザインに意味があるようには感じられない。同じ仕掛けを繰り返し解きながらの試行錯誤に抵抗感の無い人じゃないと、このゲームは耐えられないと思う。中盤までしかプレイして無いけど、自分にはこれ以上は無理。よってオススメは出来ない。ただし、凄いクソゲーだと言いたい訳じゃ無い、操作性とか個々のパズルの仕掛けとかはそれなりにきちんと作って有る。ただ自分には同じ事の繰り返しが耐えきれなかったと言うだけ。
Klasse Spiel für Zwischendurch, eine perfekte Mischung aus Jump n Run, Puzzle und dem gewissen Ragefaktor, bei dem man am liebsten Pc aus dem Fenster werfen möchte, weil man die gleiche Stelle schon zum xten Mal nicht geschafft hat :D Grafik ist sehr niedlich und die Umgebung wirkt wie aus einem Bilderbuch. Mir macht es super viel Spaß!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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