
Explore vast, forgotten lands, cryptic abandoned ruins, and mysterious caverns, in this open-world voxel action-RPG. Create your own uniquely crafted class. Build multiplayer dungeon, PvP, or siege experiences. Run, vault, and leap effortlessly across endless wilderness, or delve deep underground.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
strasznie ścina mimo tego, że mam dobry komputer, spełniam zalecany wymagania na luzie
Looks like a darker version of Minecraft. Looks visually appealing and the trees are more tree like. Transition between day and night was very different and I definitely like it. Combat is not as productive as you would expect for an RPG and not exciting. Difficult to track an enemy that you are attacking, they just sudden change position after being attacked and you have to spin in circles to find them again. You would expect some scares with the ambiance but nothing actually jumps at you. Too much time lost in casting spells and the enemy always seems to cast faster and are more accurate in their attacks. Was bored within 30 minutes of playing. Playing NetHack is much more exciting. Too bad development was abandoned they could have done more with it to improved combat and add more features. It did look promising.
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Modeled estimate over time.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
jugue por 20 minutos o asi, es como un minecraft con mecanicas raras. no es que destaque por mucho mas, creo que no lo recomendaria. lo siento.
boring you fight the same 4 enemies over and over. although id barely even call anything in this game a fight because i just stood there spamming the default melee attack and won every time. theres dodge buttons but what am i even supposed to dodge? the classes barely change even with all the upgrades (melee was the most noticeable) the "loot" sucks. its only 5 crystals over and over. they make it sound epic when you get a "rare" one, but its not. "more risk/reward" doesnt really make sense. whats the risk? i died and i dont think i lost anything, i even respawned right where i died. the reward seems to get worse further out because the enemies are harder and the loot stays more or less the same (you get legendary crystals from everything). i only saw 3 biomes and 1 of them (snow) was a bit rare. i went 5000 blocks out and nothing changed. i never found a reason to build other than to get out of holes. you dont really stay in one area long enough to build anything. tried the different modes but one just made it dark and another added trees - epic. its free so may as well try it
YES YES YES YES! The potential here is insane! I can't wait to see what this turns into!
Es scheint dass es so weit gut läuft. Ist für Minecraft-fans mal ein Gucker wert. Mal was anderes. Für ein freies Spiel ist es das auf jeden Fall wert.
No
免费 没中文 没成就 失落尘世 这是一款开放世界体素动作角色扮演游戏,等你来探索广袤被遗忘的大地、诡秘的废弃遗迹与神秘地下洞窟。你可以打造独一无二的专属职业,自建多人地牢、开启玩家对战或攻城玩法。在无垠旷野中自由奔跑、翻越腾跃,也可深入地底秘境探险。 游戏特色 自由选择职业 掌控烈焰法术焚烧敌人,以虔诚圣光净化亡灵,或是手持狂怒双刃撕裂敌手。任意两种职业能力均可搭配组合,触发特殊效果与联动羁绊,玩法全由你定。 自定义专属能力 游戏独创融合系统,让你随心打造专属职业风格。从三大基础职业中任选其二,自由组合、调配能力,衍生上百种不同角色构筑。想换玩法无需任何代价,随时切换配置。无论是给长剑附影火、以狂怒之力侵染神圣法术,还是强化火球威力,都能找到适合自己的游玩流派。 自定义地牢与要塞 开启创造模式即可自由飞行、随处建造。强大的建造系统操作简便,轻点几下就能打造地牢、城堡等各式建筑。可设置出生刷新点,或是开启怪物末日模式,向其他冒险者发起挑战。 稳定多人联机 既可孤身冒险,也能邀请 Steam 好友同游。游戏拥有成熟且高度可自定义的世界引擎,足以承载各类冒险玩法,支持不限人数联机(部分情况需额外配置服务器)。 可自定义游戏参数 探索程序生成的随机世界,里面栖息着危险生物、灵体与异界怪物。可自选难度,最多叠加四种游戏模式。还能在服务器设置中精细调节难度、法术强度、物品掉落率、世界生成规则等每一项参数,每一次冒险都独一无二。 动态原声配乐 每个区域都配有专属主题曲与环境音效,音乐氛围实时动态切换,为冒险烘托沉浸氛围。 全自定义操控体验 游戏设置全面开放自定义,按键绑定、鼠标灵敏度、镜头视角、界面布局等均可自由调节,完全适配你的操作习惯。
☀️
The game had great potential, sad to see the development on the game has ended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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