
Hook your way through the colorful world of Lorera and solve its biggest mystery. From a little flower to a vicious warrior, Lorera is all about growth and persevering your way through obstacles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Salmase te recomienda[/h1] [url=http://store.steampowered.com/curator/28741166/] Suscríbete a mi pagina de mentor [/url] | | [url=https:www.twitch.tv/salmase/] Seguime en Twitch [/url] | | [url=https://www.youtube.com/channel/UC3TY89SVCmu-_VBXHXBjEKA/] Seguime en Youtube [/url] Lorera es un mini Metroidvania en donde manejas una flor humanoide que puede usar sus raíces como lianas para balancearse e impulsarse para resolver puzzles que requieren tanto pensarlos como poder ejecutarlos. El juego es bastante lineal ya que necesitaras encontrar nuevos poderes que mejoran tus lianas para poder alcanzar nuevas áreas del juego y conseguir las claves para abrir el portal hacia el jefe final. La música y el arte del juego es decente pero nada del otro mundo , ya que la gracia del juego es explorar este gameplay que se hace tan interesante , es un juego realmente metódico , ya que te puedes tomar tu tiempo en ejecutar tu movimiento que te permita avanzar a la próxima habitación. La verdad es que me pareció una experiencia realmente balanceada , hay puntos de guardado los suficientemente seguido como para no hacer el juego irritante al fallar la ejecución de uno de tus movimientos. Tampoco es demasiado difícil en general siempre y cuando uses teclado+mouse , probé jugarlo con joystick y no se si el juego esta diseñado para eso .Tarde alrededor de 2 horas en completarlo y hay un logro de que requiere terminar el juego en menos de una hora, por lo que no tiene demasiado contenido, pero lo que trae a la mesa es mas que bienvenido. Es una gran experiencia para una tarde relajante.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has a really cool pixelated style, plays very well, and has some good music only complaint is that once i get all the balloons, after a few minutes the game crashes, but aside from that, the game is really good, and now that it's free i recommend it more than ever
[h1]Before I played Lorera, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
A tightly-constructed platformer worth the time of any fan of grappling hooks or slick movement tech in general. One of those games that's just a joy to move through. I recommend playing with mouse/keyboard for fast precise aim, as it quickly got beyond what I was comfortable with on gamepad, even though the controls there are well-considered. One complaint worth noting: as much as I like flick-screen platformers, it's a problem that there are a handful of times where the player is expected to continue a sequence of swings across a screen boundary.
垃圾游戏,根本过不了
👋
[h1]9/10[/h1]
It's a good game. Nice pixel art, good music and satisfying mechanical challenges. It's a great game for a rainy afternoon because it's easy to finish in a few hours. There's a level design error in the last level that causes softlock. Be careful or you'll have to start the game over (like I did...).
this would probably play better on M+KB but is super awkward using twin sticks. The game is clearly designed for the user to use multiple vine swings quickly, but you've locked in that movement as soon as you've aimed the vine. you can't actually "swing" on a vine like you could a swing.
Beautiful pixel art, movement feels really nice, and a bug was pretty much the only reason I beat impossible mode. 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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