
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #90, worst BR #91 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 10 → 41.43/day in the week after.
About
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 56.3Kreviews | 68% | — | $26.7M |
| $39.99 | 34.2Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game with boring weapons If you want to play dont pick Radiant its trash go with Fire
This game surprises me tbh. When i bought this game, the steam reviews sit on 65% and it almost filter me. But i ignore it and then boom, easily one of the best soulslike out there. The weapon and armor collection in this game is so good. Especially the armor design, they really really nailed it! My only complain in this game so far is the side quest, some of the side quest can be failed if you proceed to the next area (For example the stomund side quest) Overall a really good soulslike game with a good armor and weapons collection, and a solid mages spell collection as well. The art direction is also really good, really liking the aesthetic of this game. Overall for me it's up there in the soulslike genre!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese, Simplified Chinese +1 more
| $29.99 |
| 9.2Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LORDS OF THE FALLEN Lords of the Fallen est un jeu qui m'a attiré dans un premier temps, mais je suis tombé de très haut quand j'ai réalisé, avec un ami, que le jeu est… ------------------------------------------------------------ POSITIF ----------------------------------------------------- -Le jeu est beau. -Un vrai mode coop directement intégré, sans mod. -Une vraie personnalisation des armures, surtout en termes de couleurs. -Possibilité qu'un seul joueur achète le jeu pour jouer à deux : super idée. ------------------------------------------------------------ NÉGATIF ---------------------------------------------------- -Les boss sont à chier en tout temps, que ce soit mécaniquement ou en termes de difficulté. Mon ami et moi foncions BÊTEMENT sur le boss en le tapant comme des singes en espérant que ça passe. Est-ce normal pour un Souls-like ? -Les morceaux de carte pour nous indiquer le chemin, pourquoi pas. Mais pourquoi ne pas avoir fait une carte comme, par exemple, Elden Ring ? -Le nombre de fois où on a tourné en rond pour rien, où on a essayé de comprendre OÙ et COMMENT on devait aller… Bref, pas intuitif et chiant. -Le lore, comme dans les Souls, est très discret : il faut vraiment avoir envie de chercher pour connaître le lore. Or, ce jeu ne me donne AUCUNE envie de connaître son lore. OSEF. Les vendeurs et les mécaniques annexes : RAF (rien à foutre). Ils sont là, ils sont beaux, mais tout le monde s'en branle, moi le premier. -La map en général est trop BORDELIQUE et verticale. Aucune indication à certains moments de l'histoire sur où aller et comment y aller. Traduction : prends ta boussole et calcule ton azimut, connard. -La lanterne, on pourrait se dire que c'est un élément de gameplay sympathique, voire intéressant, mais ça dure le temps d'une Pasta Box. En effet, on se rend vite compte que dans ce monde, il y a plus d'ennemis — des ennemis VRAIMENT CHIANTS, dédicace au PUTAIN DE GOLEM DE MERDE — que les fioles rendent moins de soins que la normale. Traduction : plus de mobs, moins de soins, super. -Certains ennemis, particulièrement les mages, sont OVERBROKEN et te one-shot comme ça parce que « MAGIC ». Certains de ces mobs sont plus forts que des boss, je ne rigole absolument pas. -Des boss absolument pas mémorables. Pour vous dire, je n'ai retenu aucun nom, tellement ils n'avaient ni prestance ni charisme. Des boss en mousse, sans rien de particulier. Surtout le boss de fin : je n'ai rien ressenti, juste une sensation de libération pour avoir fini ce jeu cardio. -OST franchement mauvaise. Rien qui m'a marqué, rien qui me dit : « C'était quoi l'OST du boss de fin ? » Pas mémorable, ni ouf. Système de revive DÉBILE. Ton ami meurt, tu le revives avec une potion, il revient à la vie avec toutes ses potions. On faisait ça à l'infini pour passer les boss du premier coup et, bien sûr, on était UNDERLEVEL. -Malgré toute les mise jours le jeux à des sacrés baisses de framerate et des bugs pour l'ami qui joue avec l'hôte ce qui était TRES CHIANT -Lorsque l'hôte est trop loin de l'invité/ami il se fait téléporté avec un écran de chargement bien casse couille ----------------------------------------------------------- CONCLUSION ------------------------------------------------ LORDS OF THE FALLEN est un jeu OK TIER / OSEF TIER. Si vous n'avez jamais joué à des Dark Souls, ou très peu, ça peut être un bon début pour découvrir le genre. MAIS si vous avez poncé le genre avec Dark Souls, Sekiro, Bloodborne, Elden Ring, etc., vous aurez l'impression de jouer à une version WISH de Dark Souls. Et sans mauvais jeu de mots, un jeu sans âme et sans identité forte. À moins de 30 € : WHY NOT. Moi, personnellement, je l'ai payé 10 € quand il était en réduction, donc si vous voulez vraiment le faire, ne le payez pas 30 €. En résumé : gros potentiel avec de bonnes choses, mais absolument pas maîtrisé, voire douteux et idiot.
So I am unsure why there is a friends edition at all, but my friends save got completely wiped. We had played and had a good time, we quit and wanted to play again, gone. Despite retrieving the correct save file from steam cloud, and 2 hours of trying to get it to work, it just would not. How a developer can implement such a critical feature so poorly is beyond me. Game itself is fun, but I cannot recommend it for a co op play. Maybe if you buy the game it works better, but why even have the option for friends pass if it does not work?
it's not ok
I was having an OKAY experience, combat is a bit clunky but as a lover for this genre, I wanted to give it a chance. But the next day I went in, only to discover that it deleted my progress, it kept taking me back to the start of the tutorial. Thank god I got this on sale NOT WORTH IT.
At its best, Lords of the Fallen is aggressively mediocre and bland. At its worst, it a crap cashgrab on what soulslike offers (let's be real, its this. Just like the first game was). It takes everything it can from the successes in the genre and makes them boring or stupid. It really feels like as if the devs just made a bulleted list of keywords of what people like to see in games without a care in the world of how to implement them. Deflecting in Sekiro led to excellent combat flow and its iteration in Lies of P better fits a soulslike; too bad Lords wants you to be stunned on deflect too. Getting a dedicated jump button in Elden Ring was sick; too bad the jump is garbage in Lords and the button itself is tied to all other context dependent action (e.g., in a rush and want to climb a ladder? Too bad you're jumping now!). So on and so forth. The only standout feature is the dual world system, but it's lame. You think there's gonna be some kind of sick dual world navigation shenanigans like in Metroid Prime 2 or something. But what really happens is you're just in the Umbral the entire time. There's no real reason to be in Axiom other than to make runbacks easier because Umbral has all the items and platforms to navigate. Even then, because of the platform issue, the runback benefit might not even apply! So the devs put all this effort for a dual world system, only to have the players use 1 of them if they want to make any meaningful progress in the game. Brilliant. The cherry on top of all these poor implementations is the bugginess of it all. I often experience collision issues or the game not recognizing certain cues like the soulflay not working on the environment (i.e., getting progression blocked because the game can't game). I initially thought "must be me". Lo and Behold, exit and restart the game and the progression issues get fixed at that moment. I won't say this is a constant issue, but it happens frequently enough and in the worst places to create doubt as to what the game even wants. Is their a trick to this buffed enemy, or did the buffing parasite fail to load a body this time? Do I need to kill something to get this corpse loot, or did soulflay break again? IS THIS A LADDER A LADDER OR DID THE GAME FORGET HOW TO MOUNT LADDERS AGAIN. WHO KNOWS?!! This crap happening in the tutorial area is the most baffling thing and inexcusable. Playing the game of "is this a new mechanic, or is the game crapping out again" is no fun. By extension, playing this game in general is no fun. Too bad my mental illness compels me to get the most out of my money. EDIT: Just finished the radiant ending and here's the worst part: the game offers nothing worth seeing or doing. Nothing cool to be in awe at, nothing engaging to appreciate as an "addition to the genre", nothing. According to the boss rematch list, I'm missing 1 "actual" boss which I'm assuming is is on another ending route but I highly doubt 1 boss fight will redeem this game. So on top of everything else I said, the game is boring.
Honestly one of the best Souls-Like games of all time. The combat is fluid and has enough variety to stay fresh throughout. The enemy variety however is sorely lacking past the 60% mark. It feels as if you are playing "get ganked by a man and his dog simulator". The story is just as confusing but enthralling as the Souls Series and the bosses are amazing about 90% of the time. The other 10% is pure jank hell. They remain varied and enjoyable and none feel as if they overstay their welcome. Overall an incredibly fun game with a few minor issues.
Coop is a nightmare to get started. Was able to connect the first time and played for 2 hrs before having to get off with no issues. Second time we tried doing the same thing and we're unable to connect. Nothing was changed and none of us played/progressed further. Spent over 45 minutes trying different things and still nothing. Even let the game search (with a password) for 10 mins with no response. The gameplay itself is lackluster. Decent, but there's no impact behind the hits or parrying. Personally not a fan of how sluggish everything feels, but I understand that's just preference and getting used to, which would be fine if I could even join my friend's game. If you're playing solo it's fine. If you're playing coop, move on tbh. If you like to gamble, do your thing.
visually stunning, with good combat but way too easy and occasionally buggy. thoroughly enjoyed regardless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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