
Lords of Solgrund combines elements of real time strategy, city building and other unique additions. The game features detailed animations, complex gameplay systems inspired by the early middle ages and elements of fantasy.
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Lords of Solgrund combines elements of real time strategy, city building and other unique additions. The game features detailed animations, complex gameplay systems inspired by the early middle ages and combined with magical, spiritual and other fantastical elements that are based in an entirely seperate reality from ours.
Join the Lords of Solgrund community on discord to share your opinions, ideas and get the earliest updates and further insight into the development.
Before the game starts, you will choose a faction. Each faction has several positive or negative attributes, such as having head start on specific researches, cheaper market prices, stronger or weaker soldiers and more. While in game you can pick your school of magic that determines what kind of spells your spell book will have access to. Each school of magic has a different theme with a set of spells associated with it.

During the game, you will manage your economy and ensure your people have enough to eat and have decent housing. Houses can be upgraded to have higher income and hygiene but also require more needs and luxuries, such as furniture, clothing or decorations.

Create your own custom maps, campaigns or mini scenarios with the ingame editor and share them with other people!

The game is built to support as many languages as possible, you can volunteer to help translate the entire game into your native language (or any language you are fluent in). Localizing maps and campaigns is also possible.
!!! Please keep in mind localization is community-driven. There may be words missing or wrongly translated as the translation lags behind development !!!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Romanian, German, Polish, Hungarian, Spanish - Latin America, Russian, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Las influencias de juegos como Knighst & Merchants, The Settlers y Tzar se hacen notar (y mucho) en este juego. Mas que un clon, es una Quimera de los juegos antes mencionados, pero bienvenido sea, porque la industria necesita mas clones de este tipo. Lo unico malo es que el juego está en Early Access, asi que los glitchs son esperables. El tutorial es basico, pero no enseña todo. Creo yo que el desarrollador merece nuestro apoyo. Si bien dice que el juego está en Español, está bastante bugeado asi que de momento, es mejor en ingles.
Very similar to Knights and Merchants, but still unique in its own way. I played the tutorial and noticed some things I both liked and disliked. 1. The fact that only one resource can be delivered to a building at a time makes other serfs wait until that one worker is done before they can begin their task. Unlike Knights and Merchants, where multiple serfs can help with construction. Rotating buildings is extremely helpful! It's great to have the ability to rotate structures—so good job on that. 2. Recruitment works differently than in Knights and Merchants, where building a house automatically provides more serfs. I like the feature that requires balancing troop recruitment with morale to avoid accidentally converting all your carriers into militia. 3. Combat in this game is enjoyable. I appreciate the non-human enemies—fighting wolves and spider dens is creative and adds to the experience. Magic is also a great addition; the lightning spell is especially useful against militia. However, attacking enemy territory feels a bit odd—you don’t actually destroy buildings (except with magic). Instead, you kill all the serfs and defenders, then occupy and take over the enemy defensive structures. It’s a nice mechanic, though it takes a while since only three warriors can attack the defenders inside a defensive structure at a time. 4. Food seems abundant, though my troops still starved at the end of the third tutorial mission. (I have no idea how to feed them.) 5. Walls and towers are a nice feature! I haven’t played with walls yet, but I hope to—they should add another layer of strategy. Towers and the building borders seemed a bit confusing at first, but I figured it out eventually. 6. I don’t quite remember if stonemasons required stone to be built in Knights and Merchants, but thankfully, they don’t here. I ran out of stone after creating 70 militia and realized I couldn’t win the game with them, so I had to invest in a flax farm. That’s a plus, as it means you can’t accidentally cripple yourself. 7. Army recruitment feels a bit strange. When you click to recruit, for example, an axeman, the order is placed, but once the process begins, the axeman icon disappears from the queue—even though everything is still in motion. The unit only spawns after a serf enters the barracks. It would be better if the icon remained visible until the soldier actually spawns. Overall, a very nice game! It has a similar feel to Knights and Merchants but still maintains its own charm and quirks. I highly recommend it if you enjoy Knights and Merchants, as it's close enough to feel like another campaign—despite being a completely different game. You can always try to beat the tutorial levels in under two hours to refund it if you don’t like it (as I did). But if you enjoyed fast-forwarding and building a sprawling city in Knights and Merchants, I doubt you'll hate it here. If there’s any real negative about the game, it would be that the serfs look weird af compared to the rest of the game.
It reminds me quite a bit of Knights and Merchants, one of my favorite childhood games. It looks very lovely to play so far and I think you will enjoy it too! It feels like a mix between Knights and Merchants and many of the early The Settlers games. If you enjoy old school RTS games and cartoonish city buildings you will like this game.
Similar to Settlers 1
I absolutely love the Building aspect of this one! looking forward for more updates & Buildings! Love it! 10/10
This game has nice 2d graphics and a cool soundtrack. It focuses a lot on mixing strategy with management sim, which is an interesting concept you don't see much these days. It reminded me a lot of similar games like Master of Olympus Zeus and Stronghold Crusader.
a good city builder with an RTS mixed in , as other have said ,it is rough around the edges you could say but the dev is frequently updates it and its going in the right direction
Fajna gra
Just beautiful.
Wonderful cozy game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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