
Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!
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About

Experience a highly complex simulation of markets within a sophisticated feudal city-builder. The royals entrusted you to settle and govern a new land, and it is your duty to exploit its riches for the benefit of the realm, your own wealth, and if you feel generous, the villagers alike! In order to do this, you will zone out plots, build houses, determine taxation policies, set priorities, and grow the supply chain alongside your population.
Families are the centrepiece of Lords and Villeins. Their profession dictates their occupation in the economy and the kind of businesses they can run. Once you assign them a plot of land and build their house, they will do so almost completely autonomously, all the while managing their stock, setting aside produce to pay taxes, and trading with other families and caravans for supplies and to maximise their profit.
Your role is to direct and regulate the economy. Balance the supply and demand, secure critical resources, and maintain stable growth. Lords and Villeins offers you a sandbox with an in-depth simulation and a great variety of strategies to manage it! Ranging from a fully communist economy where all produce is taxed and redistributed from your warehouse to a free marketplace with little to no intervention.
Logistics will challenge your management skills. As your settlement grows, you need to keep in mind the travelling distances, storage placements, private markets, and housing while reflecting on the terrain and its natural resources in order to fully optimise the productivity of each villager.
Highly customizable gameplay lets you craft the exact kind of game that fits your taste! Between a great variety of game modules and difficulty sliders, you can tweak the experience and focus on the elements of the game that you enjoy the most. While Lords and Villeins is primarily an economically driven game and military conflict plays only a small role, there are tons of options to explore and play with!

Unique family-management mechanic where you assign plots of land to autonomous families and manage taxation policies, production priorities and logistics
In-depth simulation of personal ownership and a market economy. Villagers manage storefronts to sell surplus goods and purchase food and material from others in a cooperative production chain. Prices of goods fluctuate based on supply and demand, and trading caravans facilitate import and export.
Fully simulated procedurally generated environment with a complex AI that can develop relationships, satisfy their needs, daily routines and personal ambitions.
Highly customizable difficulty settings, it is completely up to you how complex or laid-back your playthrough will be!
Campaign mode with 15 distinct levels that introduce game mechanics and teach players about the game.
Noble houses that visit your settlement, request resources and send gifts as you engage in diplomatic relations.
Ability to build a sprawling monastery with monks, churches and chapels that host the Sunday Mass, produce unique resources and treat villagers in an outburst of a sickness.
Villagers can be recruited as your personal servants or guards that protect villagers from crime.
Character designer lets you fully customise and name everyone in your ruling family.
160+ objects at your disposal to build, decorate and improve your settlement.
53 different zones and 40 professions that can be performed by the villagers.
130+ resources to be used in a fully functional production chain.
A number of domesticated animals and pets and thriving nature with wildlife.
Visually distinct seasons with a soundtrack of seasonal themes.
Fully simulated and dynamic world with changing temperature and weather effects.
Lords and Villeins is inspired by medieval history, in its themes and the production processes of goods and material. However, it should not be viewed as a historically accurate simulation of medieval society and its economy as it is straying away from it in many aspects to give players more variety and serve a fun and interesting gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, German, Russian, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfortunately its as many people have reviewed, the game is a buggy mess and the dev has abandoned the game. I like the early game, but the bugs with middle to late game make it unplayable.
Its just insanely... and unnecessarily complex right out of the gate. I said UNNECESSARY complexity... because I enjoy complex things, if there is a reason, or a reward... SE... coding a programing block... complex, but a great reward for doing it. Lords and Villeins is just menus on menus on top of other menus right out of the gate with a tutorial so bogged down with information you will retain hardly any of it and have to muddle your way through afterwards anyway to figure it out. And theres just NO purpose for it, theres no drawback to half of these things just being AUTOMATICALLY done/placed/set by the game, and THEN the player can customer the settings if they want.
Замечательная игра. Сложная в плане экономики, где надо продумывать все возможные варианты с производством, покупкой, отбиранием и дарением ресурсов, но этим она и интересна. Очень бы хотелось чтобы появилась возможность поддержки модификаций, где люди могли бы создать что-то новое не только в плане геймплея, но и например сценарии. Однозначно рекомендую эту игру, которая затянет на долгое время!
Другие похожие игры понравились , эта нет
I would give this game a positive review, it is quite good but unfortunately unplayable. You need to expand your town to get a family with every profession but the more your town population grows the slower the game gets, and I mean slow. I know the game isn't slow due to the specs of my machine, it should be way more than capable of running this game with ease. It's unfortunate, I was really enjoying the game up until it became so slow.
+1 有中文 有成就
Interesting concept but just too much manual work. If you dont mind, the game is cool
Hab nicht erwartet, dass das so komplex ist, hat mich leider nicht abgeholt.
There's a really interesting mechanic here which evolves in the Rimworld-Kinda formula of the game: families earn money which they then spend on buying production resources and resources for the buildings assigned to their zone. Your own Royal Family counts as their own family and relies on income. However, beyond that there's nothing really amazing here beyond the "huh, that's cool" factor. As well as this, game has been abandoned for two years now after a cash-grab DLC. Not worth the time, I recommend pirating it if you're curious.
I love this game. Highly recommend it to anyone. So many little things to manage.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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