
Dodge falling bricks and make your way to the dragon lair to collect valuables while evading the angry creature.
Modeled estimate, not a reported figure. How we estimate →
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About
Loot Draggin' is a modern take on classic Atari 2600 games like Dragon Fire. Loot Draggin's focus is on short, fun rounds. With the high difficulty and short round time, it's easy to pick up and play or try to get a new high score.
Run across a broken wooden bridge while avoiding falling bricks to make it to the dragon's lair. once inside, your goal is to confiscate as many valuables as possible, while evading the dragon's attacks. One hit to your player and all your valuables are sent flying back to the dragon's gold pile. Stay too long and the dragon might become too much to deal with. Jump, slide, and dive towards valuables to reach the quota to open the exit gate and return to the bridge.
Each successful grab is rewarded with an increase to your score multiplier. Every valuable you collect will give you one point times your multiplier. Be careful not to try to grab a valuable and miss or to wait too long between grabs, or else your multiplier will decrease.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Really lovely little game.
Fun little game , really can test your ability of judgement and responding to key pushing .Bridge part remind me of old nes games when came to jumping from platform to platform -even die at the start from miss judging my jumps ha .I only played for a few moments while waking up but for how simply the concept is , it is a fun little game and worth the 5 dollars ! (The Crafsman youtube channel worth the follow also , he make some cool toys and how to videos also )
This is a very entertaining and fun game! So far I've only visited level three very briefly, but I'm getting there! It's difficult, not cheat-y. It's 100% a skill issue, and that's something a lot of AAA developers can't seem to figure out... This is the PERFECT "I gotta waste 10 mins game"! The added controller support was a very nice update! Still haven't got passed level 3... XD
Great game! The way the dragon causes the pile of gold to move and the bridge reacts to objects is really cool. I really like the sliding mechanic, and making a flying leap to have your little guy catch a bunch of gems in his palms is super satisfying. The art pulls off a retro vibe without feeling cheap. If this was on an arcade machine somewhere (or hooked up to a CRT in some shop) I would make all my friends go play it.
Perfect game for 10 minutes stints that end up being 100 minutes stints. Plays perfect on Steam Deck.
Fantastic little Atari style game
Perfect way to unwind after a long hard day in the craft mines.
A cute game with old school difficulty. It's slightly rough around the edges. No tutorial, ergonomics of the menu etc. But it's simple enough to figure out and once it gets going it's quite addictive. The gamedesign is smart, the more you carry the slower you are, risk vs reward and such. Well worth the price and I'll enjoy it in short bursts now and then.
definitely will keep returning to this from time to time for some quick fun, however, playing it did make me wonder; is there a place for these kinds of old style games? games based purely on skill at one particular task. the obvious thing is to say "yes! these games are fun and people will still play them". but i am not so sure. think of it this way: wouldn't this game be just elevated with just a little something extra? upgrades, a simple story, different enemies that attack in completely different ways so you have to prepared for anything. imagine if this game was more of a roguelike where if you got far enough you could reach an ending, or if at the end of a session your little guy got to retire to a different house depending on the treasure you got. it's these details that make the game stick in your mind just that little bit more, give people more reason to keep returning to it. now the game is fantastic as is, but it does make me appreciate modern game design sensibilities. by being so stripped down it made me think about all the little touches people put into games nowadays that just exponentially increase enjoyability, and how long it took those things to develop. (P.S. love Crafsman one of my favorite youtube channels.)
I have no idea why this game is so fun. At first I thought it was too hard, then I wished I could spend my loot on upgrades during a run, then I kept playing over and over until my multiplier was out of control, then I noticed I'd racked up 2 hours. Just a solid game with good animations, bright colors, fun controls, and tight gameplay. I like it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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