
A ridiculous clicker where cranking handles becomes a cult. Upgrade your cranks, recruit spinners, and embrace the infinite loop. Always spin. Never stop.
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About
Loop My Crank is an absurd clicker-type game where cranking a handle is not just a mechanic, it's a lifestyle… and maybe a cult.
Start with one rusty crank, and end up harnessing the power of Earth, nuclear reactors, and even the spinning force of the universe itself.
Buy increasingly ridiculous upgrades, recruit followers who spin out of pure belief, and watch your coin production spiral into madness.
Clicker? Idle? Looper?
Doesn’t matter. Just spin. Always spin.
Never stop spinning.
Turn the crank to generate money. The more you generate, the more upgrades you can buy... and the more you'll turn. An endless cycle of rotation and progress.
Use the money you earn to buy and upgrade the autoclicker, a technological marvel that will turn the crank for you without stopping. At first it will be slow and clumsy, but with the right upgrades it will become a real beast of rotation.
Increase its speed, reduce the risk of overheating, and optimize each turn until you achieve absolute efficiency. Little by little, you'll stop turning the crank yourself... and start running an entire perpetual motion factory.
Unlock and upgrade the Lab, where science and obsession with spinning come together.
Over time, this research center will give you unique upgrades that can multiply your money production as if you were a quantum spinning genius.
Invest your Research Points wisely, because every experiment here comes at a cost... and some could (metaphorically) blow up in your face.
Keep the lab running, upgrade it, and remember: science never rests... but you should.
Crank the handle. Again. And again. And again.
Infinite progression system. Every turn brings you closer to madness... and more money.
Upgradeable auto-clicker. Let the machine do the work (until it overheats).
Secret science lab. Research, unlock and upgrade absurd technology no ethics board would approve.
Passive upgrades. From CrossFit gyms to the very power of the universe.
Tons of Steam achievements. Because nothing says success like unlocking “Crank Harder.”
Retro-industrial aesthetic. Like if the 80s and a nuclear generator had a baby.
Immersive sounds and music. Perfect for endless spinning (or until your finger gives up).
Humor and corporate self-destruction. Because cranking the wheel of capitalism has never been this literal.
Thank you for playing Loop my Crank. The world of video games is something special, and being part of it is unique. We hope you enjoy this game as much as we enjoyed creating it.
With love, your favorite devs :)
Thanks for giving the game a spin <3

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is not a good game. The mechanics are at best uninspired, but mostly do not work as intended. The font is hard to read, the theming is paper thin. There are much better games in this genre available for free online. Avoid this one.
Pretty poorly paced. Semi-charming UI and aesthetic, but the actual gameplay feels untested and none of the numbers for upgrades make sense. The game also forces full screen, and it is not a full-screen game (maybe 20 minutes of my playtime was active). This was boring and pointless enough that I don't want to put in the idle time to get the final two achievements.
The first 2 upgrades was good. Then there is a period of the game where you no longer crank manually. When you have unlocked up to the 150M upgrade cranking seems to be sort of worth it but its just waiting simulator at that point anyway. Cranking it should at least give some form of either cooldown reduction or productivity increase. I think there is a route for this game to be worthwhile in which the mid game is not time-limited (the research from area 3) and then the end game is better scaled. I did not complete this game, I stopped 2 tiers from the end due to me doing the math and not wanting to wait that long in a game that demands my full screen.
No hay mucho que hacer y las mejoras del final se alargan una barbaridad. Pero oye, es dificilísimo hacer bien este tipo de juegos (especialmente a la primera, por ser el primer juego del estudio). Lo recomiendo porque me he reído con las descripciones y porque tiene un precio acorde a lo que ofrece. De cara al próximo (que espero que haya) me gustaría ver un pixel art mejor trabajado y una progresión mejor marcada y diseñada. Sin mucho mas que decir, pillatelo anda, que son 3 euretes y te rasca el cerebro un rato.
Where it sits right now, it's definitely a short experience for an idle game, but priced accordingly. I got my money's worth.
Price matches what you get in an idler, for better and worse. Not reinventing the crank or really pushing the concept ridiculously, but the aesthetic is enjoyable. Dev implemented some nice quality-of-life updates pretty quickly, so that's a kudos to them. I can't comment on the balance of the number, but will say that when you think you've hit every new "mechanic," you're correct.
it's really not worth its price.
Not sure if it is a bug, but progress feels a little slower than I would expect
Great premise for a idle game though a lot of it requires you leave the game running in the background to get the most out of the earnings. Played the demo and got hooked back then. If anything wait for it to go on sale before getting too interested, even at three dollars USD.
Linear progression, annoying user interface and crank gameplay
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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