
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got it a day ago, and racked up 11 hours. I still have no clue what is going on
10/10 Jogo muito bom, estratégico e punitivo!
This is a pretty unique Rogue-lite game. The main gameplay loop for this game involves placing tiles in strategic locations and combining tiles for specific transformations. You get a limited number of tiles to bring with you on each run, so you can experiment around with different builds in this regard. The three classes in the game feel very distinct from one another which is great, as they change not only what stats you want to focus on, but also what tiles to bring and thus what the map will end up looking like. Several Random Abilities you can gain per class add additonal randomness to every game. Battles happen completely automatically, you can't influence them in any way except for changing your equipment, which you can do even if a battle has already started. Since this is a "Rogue-lite" type of game you also get a main hub where you can upgrade to recieve buffs, unlock classes and abilities as well as generate passive resources per run. The story is also pretty neat, I guess. It took me 79 hours to 100% this game, however, I already knew most of the game's mechanics before playing so keep that in mind. That being said I do have some minor criticisms to throw around: Once you have constructed a "meta" deck of tiles for a character, i rarely tried something different. It really felt like there were just certain tiles that are "objectively better" on certain characters, in a way were i felt like i was setting myself up for failiure if i didn't run with them. The same can be said about the way I ended up placing them, especially lategame where it matters more (obviously because of the higher difficulty). Since this is a rogue-lite game, the passive buffs can stack up and became too powerful by the end, making the entire game frankly feel too easy (yes even bosses), especially due to the fact that there aren't any challenges or harder modes to try out (aside from getting achievements). You can put this down as "lack of true end game" I suppose. The selection of classes is fairly limited, to only three to be precise, further reducing replayability. I really wish there was at least one more class to play with, especially because they change so much about how the game is played. But this is more of a minor gripe I have with the game. In conclusion, after getting this game to 100%, sadly I don't think that it has enough replayablity to get me to come back to it anytime soon, but I absolutely enjoyed it while it lasted. If you enjoy rogue-lite games, I can defintely recommend you give this one a shot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Universe's Storm и Cosmic Temperance - саундтреки, благодаря которым и познакомилась с этой игрой. Не только музыкой этот рогалик хорош - ещё и приятной пиксельной графикой и подачей юмора. 10 черепов Лича из 10 [spoiler] Change da world my final message. Goodbye [/spoiler]
好玩遊戲
Como hacer un buen juego idle, en el que la interacción es solo de planeación. La dificultad está centrada completamente en el conocimiento y para el final, premia dicho conocimiento con creces. Y aunque no sea lo que más llama la atención, su narrativa es bastante profunda y logra introducir temas filosóficos bastante complejos e interesantes de forma sencilla.
好玩
7/10
Juego para viciar y en ratos libres recomiendo
Buen juego, muy rejugable y entretenido con mucha facilidad para aprender a jugar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
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| $153K | 399 | 79% | $19.99 |
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| $13.4M | 6.6K | 87% | $59.99 | |
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| $13.4M | 76.8K | 90% | $9.59 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 |