
Fish, farm, craft, gather, cook, loot or steal from other players and build a campsite or a village with your friends in an open-world multiplayer sandbox game without rules!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been assigned to travel to Longvinter Island to research everything that makes the island special and uncover what other organizations have desperately tried to hide.
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers. Team up, fight, or betray your neighbours as you battle over valuable resources, and establish trade networks to secure what you need next.
Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
PVE - Face off against hostile mercenaries and uncover their secrets hidden in bunkers, cave bases, and massive oil rigs
Building - Build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access. Upgrade your research base along 8 different specialization paths to match your playstyle
Crafting - Instantly combine items at a workbench to create new gear from over 500 unique items in the game. Customize your weapons with attachments and paint your furniture to create your perfect base
Farming - Grow food for yourself or sell it to make money
Cooking - Experiment with countless ingredient combinations and spices to create unique dishes. Master the art of cuisine and become the island's top chef
Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
Trading - Sell your knowledge and rare items to other players, set up your own shop to specialize in unique goods, or make steady income from camp vendors
Travel - Navigate between islands using your own boat or hunt local wildlife to acquire mounts for exploring different regions
Dedicated Server tools
Free content updates
Updates
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
can we get same game without pvp and better servers since its literally animal crossing ? i dont wanna play with world since im autstic bish
정식 서비스 이후 게임 운영 방식은 무책임하고 주먹구구식이라는 비판을 피하기 어렵습니다. 베타 단계에서는 없던 오류들이 정식 전환 직후 발생했고, 서버 초기화와 패치 이후에도 여전히 해결되지 않은 채 방치되고 있습니다. 결과적으로 정식 서비스는 베타보다 더 많은, 초기화 마다 새로 생기는 오류와 버그로 몸살을 앓는 상황입니다. 문제를 전달하는 구조 또한 악순환을 반복하고 있습니다. 유저들은 ‘도우미’라 불리는 중간 역할자에게 불만과 버그 문제를 호소합니다. 도우미들은 이를 개발자에게 전달하지만, 개발자는 “모른다”는 답변만 남기거나 아예 무응답으로 일관합니다. 결국 도우미들은 해결책 없이 유저들의 불만과 비난을 온전히 떠안게 되고, 유저들의 신뢰는 더욱 악화됩니다. 실제로 일부 개발자와의 대화에서는 “나도 모른다”라는 무책임한 답변을 빈번히 듣게 되며, 자신이 필요하다고 생각하는 질문에만 선택적으로 답변하는 모습을 보입니다. 이는 공식 개발진의 태도로는 매우 부적절합니다. 운영 정책의 불공정성도 심각합니다. PVP에서는 누구나 쉽게 악용 가능한 오류를 버젓이 사용해도 제재가 없지만, PVE 에서 동일한 행위를 했다는 이유로는 영구 정지를 당하는 모순적인 상황이 벌어지고, 심지어 핵을 사용한 유저는 제재 후에도 쉽게 복귀해 다시 활동하는 반면, 일반 유저는 억울하게 계정을 잃고 있습니다. 여기에 더해, 채팅 필터링 문제 또한 유저 불만을 키우고 있습니다. 예를 들어 “그때 내가 보지 않았나?” 같은 전혀 문제 없는 문장이 단지 ‘ㅂㅈ’라는 단어가 들어갔다는 이유로 필터링 처리됩니다. 반면 ‘ㅆㅃ' 과 같은 확정적인 욕설이나 원 욕설과 살짝 바꾼 말은 그대로 통과되고 상식적으로 납득하기 어려운 판정 기준이 적용되고 있습니다. 이처럼 개발자의 무책임한 태도와 불합리한 제재, 비논리적인 필터링 시스템은 유저들에게 큰 박탈감을 안기고 있으며, 커뮤니티 전반의 신뢰를 심각하게 훼손하고 있습니다. 게임 자체는 분명 재미있지만, 현실은 아이러니합니다. 전체 롱빈터 유저의 대다수, 적어도 80% 이상이 한국인이라고 해도 과언이 없고, 사실상 한국 유저들이 게임을 지탱하고 있습니다. 그럼에도 불구하고 정작 한국 유저는 배제되거나 홀대받는 듯한 인상을 받는 경우가 많습니다. 이상 2년동안 플레이하고 격어본 후기입니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Simplified Chinese*, Thai*, Dutch*, Russian*, Spanish - Latin America*, Vietnamese*, Italian* +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything was fine until a group of players with the tag “refund the game” kept showing up killing me for no reason and stealing my stuff this is really disappointing the game is fun but those dudes ruined it on me.
it was nice while it lasted
I'd love to recommend this game. The gameplay that I experienced was very fun, and it seemed polished and I didn't run into any bugs in my short time playing. However, I bought this game purely because I wanted to play with a friend (I gifted it to him) as I noticed it had online co-op, only to find out the only way to play with friends on a private server is to create your own on your own pc and forward ports. I am techy and could do that, but that is needlessly complicated just to play a small game with your friend. Why don't they use the steam multiplayer mode? I don't understand the reason you're forced to do it yourself, and normal players that don't have tech experience wouldn't even be able to do it.
If you are considering to buy this game, please give this a quick read. These are the things they don't advertise. I'm normally hesitant to leave negative reviews. I feel bad reducing a game's chance of success because it wasn't my type of game. However, this game is on another level of disappointment- even though I bought it on sale. When you first spawn, you need to gather wood and stone to craft a hatchet, chop trees and build the first crafting station. All while gathering wild vegetables and fruits to maintaining your hunger stat. ...is what I wish I could say. Instead, when you spawn, you gather wild berries to sell to a [i] vending machine[/i] . Use your money to buy a fishing rod, and sell your catch to... a vending machine. Use even more money (over 2.000 'mk' (a regular fish sells for about 60 mk)) to buy a workbench, as well as a research tent for 700 mk, at another vending machine. (I also saw a player on a mount give a random player 100.000 mk, which is an obvious red flag) You then spend the next hour or so to find a spot where you can place your tent, among all the other tents of other players. There is very little room for all players, so you can't exactly be picky. Also, your enerhy bar is your health bar, so keep it full if you plan to walk a long way (at a low walking speed). Your tent will decay in 24 hours, unless you upgrade it to a cabin. I get that, it's actually an okay way to prevent the server getting flooded with abandoned tents by new players. To upgrade your tent, simply place your workbench in your tent and collect 150 wood and 50 juniper wood. A normal tree drops about 8 wood, and a small tree about 8 juniper wood. That's 25 trees to cut down. Normal trees fall after about 50 chops, and smaller ones after about 25. I gave the game muliple chances at this time, and almost quit entirely. Today, I decided to give it one last shot. Maybe I was playing it wrong? Maybe the game is more about the social aspect. I gathered the wood with a few random players passing by, no interaction. Just chopping wood and dying next to my tent repeatedly because of energy loss. I upgraded my tent to cabin and found out that you have to MAINTAIN your cabin using resources, lest it would decay. You cannot take a break from this game for longer than 180 hours (7.5 days), or fail to deposit enough wood, without losing everything. That did it for me. Something I haven't mentioned yet: you can customize your character, but it will cost you an enormous amount of Vintercoins (?) which you can earn by playing daily, OR simply buying them! Yes kids, you can use your parents' creditcard to buy a hat and a kitty mount! We already payed for this game, right? Thank you, devs, for bringing that horrible mechanic to PC gaming. The concept of the game seemed really fun of me; a competitive farming sim, I hadn't seen that before. I have not engaged in any PvP activity in 3 hours, though, neither have I seen other players fight or farm together. This really could have been a great game. If you still want a game like this, check out Don't Starve Together. It has dedicated servers, PvP as well as coop, and it's a non-pay-to-win survival game. It's just really harsh to new players, but you can host your own server and tweak the settings as much as you want. Don't know why I just played that in the first place... Longvinter? I'm long gone.
Губы накрашены, а жoпа грязная. Эстетически — игра пытается вам продать что-то в жанре cozy games, но этически — это самый настоящий мрак со всеми гнилыми и тoксичными проявлениями онлайн игр. Бонусом, люди из команды отвечающие за маркетинг, обидели моего друга и заблокировали за критику.
https://www.youtube.com/watch?v=ZOCCHE1rlWU 핀란드 개발사 우바나 스튜디오의 게임 롱빈터 한국 유저 소통 담당 운영진 " 아르투 " 핵 사용자로 의심되는 플레이어들과 공개적으로 친목을 다지는 모습이 커뮤에서 반복적으로 보임 핵을 막지 못하는 것인지 혹은 의지가 없는것인지 알 수 없지만 핵쟁이가 인원이 많은 장소에서 아이템을 대량으로 풀고 그 아이템을 받은 일반 유저들이 이후 무고성 대량 제재를 당하는 사례가 지속적으로 일어남 이러한 상황이 반복되니 무고벤 이후 별다른 구제 없이 "새로운 계정을 만들어 다시 게임을 구매하라" 는 메시지를 받는 구조처럼 느껴져 단순 운영 미숙을 넘어 상술이 아닐까 하는 의심도 듬 무엇보다 핵 사용자로 의심되는 인물들은 제재를 피하는반면 일반 유저들만 반복적으로 피해를보는 구조는 공정한 게임 환경과는 거리가 멈 게임의 기본 아이디어와 잠재력은 매력적이지만 운영의 공정성, 제재의 일관성, 투명한 소통이 개선되지 않는다면 장기적으로 보았을때 유저 이탈은 피하기 어려울것같음
I'm disappointed that achievements aren't unlocking. I've played for three hours and should have earned around 10 by now, but I don't have a single one. If anyone knows how to fix this, please drop a guide in my profile comments.
700시간 가까이 한 유저로써 정말 팩트만 쓰겠음. 일단 이 게임은 나도 처음에 시작 할 때는 그런게 없었는데 언제부턴가 정치판 게임이 됐음. 솔플은 가능 했으나?(표현이 맞음) 지금은 그룹 지어지고 디코에 무리 파티가 존재함. 물론 무리 파티? 그룹 지어서 다닐 수 있지 근데 문제는 대부분의 파티들이 레이크에서 정치질 하거나 핵쓰면서 니가 잘 싸우니 내가 못싸우니 떠들고 유저 자체도 정신병 80% 이상임. 이거 보다 더 큰 문제는 핵 남발하고 치트엔진 남발하고, 비매 유저 남발하는데도 서버관리를 안함. 서버도 사람 한 20~30명 넘어가기 시작하는 순간부터 뚝뚝 끊기기 시작하고 50명 넘어가면 순간이동을 함. 그럼에도 700시간 가까이 한 이유는 동숲을 이을 이만한 게임이 없긴함. 결론 : 나는 어찌저찌 하곘는데 지인한테 추천은 안한다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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