
LolliPop: The Best Indie Game - the best that could have been made by two indie developers that having no development experience, no time, no money or the desire to work and claws instead of hands.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
OMG! This game is the best. Having a hard day? Your boss riding you? Relationship troubles? Pop a cold beer and kill a half hour playing this surprisingly hi-quality game. It's short and easy (though not as short as easy as I thought when I wrote this. Silly me) but worth the few hundred pennies it's asking for. This game was exactly what I needed. Thank you to the hilarious creators.
Game isn't that bad at all. Gameplay is relaxing, price isn't high. If someone want to play such simple and inflexible platformer then game is fine to play. But after playing about 1/3 or 1/2 of game, I have few problems, that make me angry at playing. Game is unfair, that's why: - in few places you just can't dodge damage (because gateway height - enemy height is lower than character height) - enemies can hurt you at jumping on them, in some cases when enemy turn around and you will touch him (even from above) you just will get damage from it, I think enemies change their hitbox, thats why, but still, you just can't know when you will get damage - moving platforms when they move down makes you non stop falling down, and you can't jump from such platform, it's bizarre if you need to wait until platform will go higher possible height and then platform just block your jump, so you will fall down into water Apart from these big problems, the game also has some problems with accessibility: - moving around menu force you to using mouse instead of keyboard, it's annoying, and stupid (smell like mobile games) - game asks us if we want to pass trough money blocking place (we need to have at least X money to move ahead), it's okay, but asking is just useless, we can't spend money on other things, we can't collect infinite amount of money, so why game enforce me to use mouse in keyboard/gamepad game to "accept" those things? - can't adjust sound volume (there are just toggle, like in most mobile games) Summarizing: game is fine if you want to play some platformer thats looks like free mobile game, but I can't recommend you to buy it if game is just unfair or have such problems with accessibility.
i poo poo ⡏⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⡿⢋⣩⠭⠭⡙⢋⣭⠶⠒⠒⢍⡘⠻ ⡇⣿⣿⣿⣿⣿⢸⣿⣿⡿⣋⣴⣯⡴⠚⠉⡡⠤⢄⣉⣅⡤⠄⢀⢺ ⡇⣿⣿⣿⣿⣿⢸⣿⡏⡆⣿⣿⣉⣐⢴⣿⠈⠈⢀⠟⡿⠷⠄⢠⢎ ⡇⣿⣿⣿⣿⣿⢸⣿⢸⣿⣿⣿⡫⣽⣒⣤⠬⠬⠤⠭⠭⢭⣓⣒⡏ ⡇⣿⣿⣿⣿⣿⢸⡿⢸⣿⣿⣿⣿⣷⣾⣾⣭⣭⣭⣭⣭⣵⣵⡴⡇⠉⠹ ⡇⣿⣿⣿⣿⣿⢸⠠⠄⠉⠉⠛⠛⠛⠛⠛⠊⠉⠉⠉⠉⠁⠄⠄⠄⠠⢤⡸ ⢇⡻⠿⣿⣿⣿⠘⣠⣤⣤⣀⡚⠿⢦⣄⡀⠤⠤⠤⣤⣤⣤⣤⣤⣤⣄⣘⠳⣭⢻ ⣎⢿⣿⣶⣬⣭⣀⠛⢿⣿⣿⣿⣷⣶⣬⣙⡳⠟⢗⣈⠻⠛⠛⠛⠛⢿⣿⣿⣦⢸ ⣿⣆⢿⣿⣿⣿⣽⣛⣲⠤⠤⢤⣤⣤⣤⣀⡙⣿⣿⣿⠇⣤⣤⣤⡶⢰⣿⣿⠃⣼ ⣿⣿⣆⢿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣶⣶⡖⣸⣿⡟⣠⣶⣶⡖⣠⣿⡿⣡⣾ ⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣽⣛⣛⡻⣿⠇⣿⣿⠃⣿⣟⡭⠁⣿⣯⣄⢻ ⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣷⣭⣙⠗⣸⣿⡇⣾⣮⣙⡛⣸
Вот это я понимаю игра! Не то что эти ваши, заумные эрпэгэ, да руглайки. за заход прошёл 5 уровней, сейчас сделаю ещё 5. Персонажи вызывают особый трепет.
Сlassic brain relaxation platformer with nice music. After this game I want cookies with milk :3
コミカルなキャラが目立ちますが 中身はちゃんと真面目なアクションゲームです。 🍩システム 1ステージ数分程度の道のりを、コインを集めたり敵を倒しながら進みます。 移動の他にあるのはジャンプのみ。キーボードまたはパッドどちらでも操作可能。 デモ動画では「あるある」な死に方をしまくってますが、死に覚えゲーというわけではありません。 残機の概念がなくゲームオーバーによるペナルティも全くないです。 ステージが進むと探索要素がやや強くなります。アクション部分の要求難易度もゆっくり上がっていきます。 ワールドマップの奥の方が"Coming Soon"になっているので、今後何か増えるのかな? 🍪良かったところ 主人公の周りにはハエではなくハートが集まってくる。とってもメルヘンチック 主人公の通った跡には何故か虹がかかる。とってもロマンチック 敵キャラはお菓子をモチーフにしておりどれもキュート 難しいことを考えずにシンプルなジャンプアクションを楽しみたい人へ そっとオススメします... 💩
Отличная игра! Чумовой юмор, офигенная пиксельная графика) Есть, правда, несколько косяков( Прыжок при движении вверх на платформе не всегда срабатывает, иногда при прыжке на пакет молока и печенье игрок застревает внутри и очень быстро теряет здоровье.
Fav Game, einfach verliebt!!!
si estas pasando un momento de mierda te distiende, aprobado. ademas ES ROSITA 🐁💕
[h1]Best game ever.[/h1]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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