
In a chaotic world, different regions are managed by demigods called Ladys. To avoid conflicts, the Lovers, warriors of love, are ready to face any challenge using their combat and pleasure skills.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
仿循环英雄,无建造,手动只需更换装备和选择路线, CG一般没什么撸点,死亡后用金币购买装备继续打, 没有中文而且文本是哥特体比较头疼,装备没有标注是哪个部位有些分辨不清, 不太推荐
I like pixel animation and voice acting, as well as whole game. Good job)
Not a bad game - pixel art style is nice, the animations are great, and the sound work is decent. I find the calligraphy font difficult to read, but that's not a huge deal. What matters more is the lack of information on the game's mechanics: you can only see what set effects do after you obtain the set, there's no way to tell how many items are in a set, and there's no way to know for sure which slot an item goes into (it snaps into the correct one, but that deletes the item already in that slot, which may not be what you wanted). The lack of information compounds the relatively punishing nature of the game - there's no way to know how strong the enemies you're about to fight are (or any way to avoid them). As a roguelite, this is intended, since you can return to the same battles stronger than you were. In practice, however, you don't actually get stronger - the "roguelite" mechanic here is just a store at the beginning of every run that sells every item you've encountered in previous runs. So you can get back to where you were fairly easily (unless you spend all your money and have to grind some runs to make it back, since you spend it permanently, even in the pre-run shop), especially since you can start from any level. But progressing past where you died last time is very difficult. The game can also be fairly slow to play. Having a 4x speedup and auto-collecting resources is good, but it doesn't solve the problem of needing to click through a bunch of encounters - every time you pass a fork in the road (or encounter a merchant), the whole game stops while you make what is probably the same decision you did last time. It would be much nicer to have an asynchronous way to take different paths, rather than blocking on every decision like this. All in all, for half the price, this would be a decent little game with great art - but for the price it's at now, it's simply not a polished enough gameplay experience for me to consider worthwhile.
i think it's a little over price. But it still is a ok game Art: Ok Music: Not much Story: Not much, it is a very short story Gameplay: Not much, basically, you just explore what each set of items do, like a dressing game, then let the game run, sometime need to click to an event, that all I took 2hr to finish the game just because i want to finish all the quest and find as much items as possible, not because of the game is long. With luck ([spoiler]to find good item to make a good items set[/spoiler]), you can finish the game in 1-3 run I still give it a thump up because the art is not too bad and it give me a reason to re-play the game a few time so i can collect all the items Suggestions for DEV: 1. Pls add something like a number next to set icon of items to show how many item that set require. If i receive new set item, i will hope to wear it and check what can that set do. But because i can't check the set effect in item info, sometime i tried 2 item in 1 set and realized i need 4 item to active that set. It make me lost my current set and the run too. It's very inconvenient 2. For set items, it should have something to make it stronger after you use it, like bone set. Because if you don't have that, the set item you like can't make you finish the game, only a few set can do that. If so, what the point of want to collect all item in store anymore when you know it can have good effect, but it too weak to allow you finish the game? If you use those set only on low floor, then why i need to play anymore when i know i can't finish the game with current set?
不知各位有无玩过由DD社发行地Loop Hero,这是一部非常有趣复古像素风格的类肉鸽作品,有一位勇士会在一个循环的“地下城”副本里不断地行走、冒险,每过一次起点,都会重新刷新一遍这个副本的奖励与怪物,难度也随之提升。能否通关,完全随机,完全看自己的运气。 之所以要提到这款游戏,正是因为这部由一家全新工作室Insatiable Game Studio制作的黄油,名为《Loi The Lover》亦是同类型的作品,该作由经常发布黄油的Shady Corner Games负责发行。 它俩之间的差距就在于,Loop Hero是真的复古,还有CRT显示器滤镜,而Loi The Lover只有内容相同。 游戏仅有英文,且是由像素点绘成,多少会较难识别出词汇,所以剧情看的有些懵懵懂懂。但作为一款类肉鸽的作品,剧情倒不是其次,过程才是核心。 从游戏画面的右下角可看出,这是一位女英雄。在下本打怪这方面,它和前者一样,是一部依赖角色装备数据(攻击、防御值)来进行判定自动回合制战斗的作品,冒险与战斗都无需动手。只有遇到了可互动的奖励关卡或NPC时,才需要自行选择,而涩涩内容就在于循环冒险过程中的这些“奖励”里。每当遇到奖励关时,都可以触发角色被交媾或各种性交互动的动画。游戏失败后也会有一个被蹂躏之后的结算动作。 不过这些采用像素点绘成的做爱情节和场景,并不能触动内心的刺激感,所以这优质的游戏内容反而是喧宾夺主了。 [code]关注[url=https://store.steampowered.com/curator/31899806]纯白鉴黄师 [/url],[url=https://steamcommunity.com/groups/cbjhs]加入我们[/url] 社保是什么?黄油玩家,你本来就很纯洁 [/code] 宣个群:243586510
一個多小時打完了, 簡單來說就是自動化打怪強化裝備 然後中間看看劇情 跟瑟瑟, 當然也免不了一點克蘇魯元素 像素畫風 但是其實稍微簡陋, 我也不懂用這個字體到底要怎麼讀 劇情大致上還是看得懂, 不需要英文很強的程度 整體感覺是好玩的 但好玩在哪? 我其實也說不上來 但是兩百元稍嫌貴 畢竟是小品類型 總之 就是挺上頭的
Не думал, что когда нибудь найду клон Loop Hero, да не простой я именно хентай версия. К сожаления игра плоха во всем смысле: - Весь игровой процесс составляет из выбора перейти на другую часть локации или нет ( и это будет повторятся каждый круг) а все остальное автобатлер - Шмот есть, но вы будете просто брать большие статы, не смотря на возможный получаем бафф ( если вы конечно соберете достаточное количество определенных предметов) практически вам нужен всего лишь усиление против призраков для прохождения 3 и 4 уровня, а все остальное не нужно. - Ради чего берут игру, анимации, составляющие из "практически" трех кадров. Так что ничего не привлекает Вы можете собрать все сценки до окончания таймера "Рефанда" и забыть про игру
Saw Loop Hero style gameplay, then I saw big tiddies. SOLD!
cheap loop hero porn game with little varity
Fun Loop Hero clone. I really enjoyed the pixel art and the progression. Love it when the protag just does everything and everyone. I will definitely look forward to this studio's next project.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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