
A medieval village grows inside a glass case. Cards cost villagers, buildings are one-shot cards, and every tile you clear makes the next raid bigger. Hold the walls, then take your deck out on the road as one of four peoples.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.1K | 44 | 91% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $128.3K | 136 | 79% | $21.99 | |
| approximately $69.4K | 126 | 100% | $13.99 |