
Locks is a horror puzzle-platformer set in a puppet show. The game features a new type of puzzle, and the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Modeled estimate, not a reported figure. How we estimate →
Media
About
New setting: a puppet show.
Blends distinct horror styles. (Tim Burton / Junji Ito)
New puzzle mechanics involving rotating and zooming both individual props and the entire scene.
The soundtrack blends with your actions, creating a dark fairy tale atmosphere.
You'll feel like a spectator of the show, another main character in the game. And the evil doesn't chase the puppet, as it usually does in platformers, it chases you.
Puzzles: They are the core of the game. You can rotate, move, and even flip the stage or individual props.
Boss Battles: You’ll face off against bosses like a Ferris wheel, pipes, and, for example, a giant jaw.
The game doesn't hold your hand. You'll have to re-analyze the logic in each room.
The game's storytelling style shifts as the plot progresses, moving from a Tim Burton-esque fairy tale to a horror style like Junji Ito's. It feels like a collaborative horror animated film by these two masters.
You'll have to deal with the puppeteer's frequent appearances, but don't forget about the props, they have eyes too.
Each action, every step you take, is accompanied by classical instruments. The music is primarily dark and fairy tale-like. During truly scary scenes, it transforms into chaotic, off-key playing, like a saxophone solo gone wild.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奇奇怪怪可可愛愛 內容比預想的更豐富
내다버린 7.4시간..
Gra naprawdę dobra, podobała mi się, mocne 9/10, ale zakończenie mnie trochę zawiodło, nie zrozumiałe... Ale i tak wow, dużo pracy włożone w tę grę.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That atmosphere gave me lots of positive emotions. The artstyle and sound design are great. Sometimes you just stay in one place looking at all the decorations and animations. Howerver, sometimes gameplay was kind of awkward, puzzles are all the same but anyway when you know that it is the first project - you may just appreciate the adorable style of the author who was greatly inspired by Burton. So, why not to try?
"Locks" is another one of those games that makes most indie developers look bad... demonstrating that just because you're an indie dev doesn't mean you need to compromise on graphics, or gameplay. First, of course, we need to know what this is, it's an indie puzzle "platformer" with a dark circus sideshow theme as you control a puppet in a twisted and uncomfortable, surreal puppet show environment. Puzzles involve gimmicks like room rotation, logic switch pulling and so on... controlling and changing the environment to hit the correct conditions to progress beyond each screen. The visuals here aren't bleeding edge but they are done properly, there's no pixelcrap... it's 3D, drawn decently enough that you're not immediately confronted by the inadequacy of the developer, as is the case with most amateur games on Steam. That's truly laudable and the developer is to be commended for that... but we also are left to wonder why they're not working as part of a professional game development company. The game itself isn't necessarily winning awards, given the richness of options gamers have on Steam. The puzzles are obtuse to say the least, and while good use of Unreals 2D side scrolling game blueprint was made, this is a frustrating experience for the casual gamers this is aimed at, and there's still a few game breaking bugs in it. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. There's a few bugs and softlocks that can be groundbreaking, and the developer hasn't touched this in around 15 months, so those defects will probably not be fixed and this could be considered abandonware. So if you try to play this you might not be able to finish it. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 16 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Locks has the gamer gouging price of $12 USD, for which you could easily get any number of older AAA games. For comparison, the $12 asking price for this game could get you games like "Dead Cells", "Resident Evil Village" or "Hunt: Showdown". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this. Finally, I'm here to try help save gamers time and money by filtering out the noise and substandard games... there's up to 50 games launched on Steam Direct every day! They aren't all great... most of them suck. If you don't agree with my assessment of the defects in this game, go ahead and buy it... maybe you'll find the same defects I did, maybe not. Even write your own review. Positive or negative, game reviews are here to help other gamers by informing their decisions on what to buy and play. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
really glad i found this little gem when i did. really unique style for puzzle games and i especially appreciated the visuals and music (music especially).. the mechanics kept me interested due to it being somewhat unusual to me at first. i struggled at some parts but i thugged it out... mainly 'boss' scenes (pretty rage inducing at times). if you are new to puzzle games of the sort... probably wouldn't recommend locks to start with.... but definitely play it along the track. it's memorable albeit not too long. and again, the music was incredible! loved playing :3
其实美术风格我挺喜欢的,但我十几年来在steam上第一次退款给了这个游戏。 整体游戏进度大概到一半的时候,有一个操作红衣女木偶上下移动平台取得钥匙的关卡,前两个钥匙没有问题,第三个钥匙出现在了场景最左上方。我来回尝试了半个小时都没有想明白这个钥匙要怎么拿到(此时不知道为什么背景板的插栓没法插上,可能是BUG),总之,我卡关了。 于是我打开网页开始搜索游戏视频,在某B和油管我各找到仅有的三个流程视频,一共六个视频,【全部】是靠移动平台时角色因为惯性漂浮起来的BUG获得的钥匙。 而我切回游戏尝试时发现这个BUG已经被修复了,移动平台时尝试脱离平台边缘我会立刻被吸附至地面。 【更新:修复了玩家可以过关的BUG】 流汗黄豆.jpg
[h1]简介[/h1] 《锁Locks》是一款小品级的恐怖题材解谜跳平台的游戏,本作最大的特色就是傀儡戏般的操作手感以及各种傀儡戏的人物设计和游戏的背景。游戏的核心谜题机制离不开场景的操控,需要通过旋转、缩放、锁定等方式来破解谜题。 [h1]剧情[/h1] 游戏的故事以玩家获得了一张演出的门票,观赏一场傀儡戏表演。怎知却自身化身为傀儡登上台前。本作的游戏故事就会在身份不停的转变中逐步推进,之后随着出现的玩偶师打破第四面墙,营造出另一种的身份转变。而这一切的叙事没有任何的文字,基本全靠玩家自行脑部,给玩家的想象流出了非常多的空间,这何尝不是一个高级的手法。加上整个游戏中各种光怪陆离场景,以及时不时出现莫名其妙的低语,都在干扰这玩家的心智。 [h1]特色[/h1] 解谜除了平台跳跃外,还有踩机关、切换不同的傀儡角色使用对应的能力合作解谜。一共会有两种傀儡一男一女:男傀儡具备跳跃能力,而女傀儡只能左右移动,但可进行漂浮。每个解谜阶段结束后设有Boss战,只有需要坚持一段时间躲避敌人攻击才算过关的设定。所以男傀儡多为与跳跃有关的解谜,女傀儡则是考验乐感和操作的谜题。 [h1]总结[/h1] 总的来说,无论是游戏的美术风格,还是诡谲又带有一些圆舞曲的要素的bgm,场景中遍布的眼睛与低语暗示着还有其他观众,使用了一种特殊的手法将虚拟与现实磨合融入,种种组合形成了这款游戏神秘、庄重又让人感觉到压抑不安的感觉。游戏的后期谜题难度显著上升,有点挑战。对于这种阴森恐怖的黑暗童话和解谜的玩家,本作值得体验。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
The aesthetic, artstyle and music are all genuinely amazing, and it really is a very unique puzzle game. But unfortunately I think some of the minigames are tedious and are overall unfun to do, mainly due to the hitboxes and the momentum of the character which makes it feel like you're barely in control of it sometimes. Also even after beating some of these puzzles I still don't know what the reasoning behind their solutions were, especially some of the puzzles which used Roman numerals. Overall I still think it was worth playing and I really respect the developer for putting in so much effort into crafting such an intricate aesthetic like this one. You can definitely tell that a lot of passion went into this game. I first found about this game from a trailer of it on the Fran Bow subreddit, and it immediately grabbed my attention because of how interesting literally everything in the game looked. If you're into puzzle games, I definitely think you'd enjoy this one. 6/10
Confusion over a puzzle that has changed since release led me to belive the game was bugged. I have now talked to the dev and found out everything was working as intended. A few of the puzzles can be quite challenging, though many are simple. The main enjoyment of this game is it's surreal artstyle.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Secret Of Magia | $13.7K | 1K | 54% | $0.55 |
| Putinist Slayer | $13.7K | 66 | 98% | $9.99 |
| Drift Stage | $13.7K | 66 | 55% | $9.99 |
| GENIUS VS ANTICHRIST 1 | $13.7K | 65 | 95% | $9.99 |
| Last Night of Winter | $13.7K | 66 | 91% | $9.99 |
| The Shaman's Ark | $13.7K | 54 | 98% | $9.99 |