
Seal your enemies with the power of a mystical key. Wield your key as a weapon to build Seal Power. Seal enemies, absorb their power, and unleash devastating Engraving abilities. Fight through the Lock Kingdom, defeat the mighty Lock King.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Lockey is a 2D top-down action roguelike where you wield a key to seal enemies that have rejected death and press deeper into the kingdom.
Break Through the Lock Kingdom
Humanity rejected death and transformed into locks that can never be closed. You enter the Lock Kingdom to seal them away.
Travel from the kingdom’s underground depths into the castle, sealing the soldiers and knights who guard the king. Grow stronger through battle and make your way toward the heart of the kingdom.
Enemies have a Seal Power gauge instead of health.
Build Seal Power with basic attacks and Engraving Skills, then seal enemies once their gauges are full. When several enemies become sealable at the same time, use Chain Seal to dash between them and seal them in rapid succession.
Sealing enemies grants experience and fills the shared Engraving Gauge. Once the gauge is full, use one of your equipped Engraving Skills to change the course of battle.
Choose your next route and target reward from the node map in each chapter. The stages you encounter and the direction of your growth will change depending on the path you take.
Entering a node takes you into a stage where the arrangement of rooms and routes to explore changes each time. Clear combat rooms, find the room containing your chosen reward, and locate the passage to the next stage.
Some stages contain special objectives that offer an additional reward. Complete the objective to receive the reward from your chosen node one more time.
After reaching an item node’s reward room or sealing a boss, choose one item from a random selection.
Collecting the same item again raises its rarity. Effects gained at previous rarities remain active while new effects are added, so the items you choose to stack will shape the direction of your build.
When you level up, you can strengthen one of your equipped Engraving Skills. Develop the greatsword’s powerful close-range attacks or the staff’s ranged attacks, and shape a fighting style that suits you.
When you fall in battle, your chosen route, items, levels, and Engraving upgrades are reset. On your next run, choose a different path and set of rewards to create a new build.
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Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil
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열쇠로 적을 봉인한다는 컨셉이랑 시스템이 신박하긴 한데, 성장의 재미가 부족한 부분이 아쉽네요. 뭐 구슬 두개로 열어 들어가는 방은 들어갈 이유가 너무 부족하고(회복이랑 새로고침 추가..?) 스킬 간 밸런스도 아쉽네요. 결국 스킬 두개만 전설로 만들면 돼서 성장의 동기가 전혀 없는 점이 아쉽습니다.
可以
컨셉 재밌고 타격 시원해서 좋은데 난이도도 쉽고 진행될수록 크게 달라지는 점을 못느끼겠음. 주로 쓰던 열쇠 하나 전설 만드니까 다음부터는 굳이..? 나처럼 맵 전부 안돌면 30분안에도 깰수 있을듯
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 29 reviews with recorded playtime.
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以免費遊戲來說品質很好了 但是不知道是因為甚麼原因 選技能的時候有可能會無法選取 但還是推薦
[h1] 打不过就锁起来♥ [/h1] 俯视角肉鸽,像素风,核心机制挺特别,敌人杀不死,得靠战斗把捕获条攒满,然后用魔法钥匙把它们锁住带走。不是硬刚,是磨,磨到条满了再收。 随机地图、随机掉落、打完升级,肉鸽那套流程都在。关卡里能捡到各种装备,搭配不同钥匙应对不同敌人,策略空间是有的。像素画面干净利落,操作手感也还行,节奏不快不慢,适合碎片时间开一把。 体量不大,但核心循环跑得通,打怪、攒条、锁敌、探索、升级,一关接一关停不下来。 [h1] 钥匙一合魔物收,迷宫深处再探幽♥ [/h1]
게이지를 모아 잠근다(처형)한다는 점은 한번 죽인 적을 다시 죽이고, 또 적에게 달려들어야 한다는 점에서 전략적 판단과 순발력을 요구하는 게임이어서 신선했습니다. 다만 많은 분들께서도 말씀주신 것과 같이 처형 외에는 다른 유사 게임들과 차별점을 찾기가 어렵고 또 처형도 소위 '타격감'이 별로 없고 한번 죽인 적들에게 다시 달려들어가 위험을 감수해야 한다는 점에 있어서 게임의 가장 특징적인 부분이 단점으로도 작용하는 점은 개선이 필요할 것 같습니다. 개인적으로는 그냥 죽이기 / 처형 둘 중 하나를 선택하면 어땠을까... 그냥 죽이면 보상도 적고 이펙트도 없는 반면 처형으로 죽이면 보상을 더 주고 처형 이펙트도 화려하게 해서 상황에 따라 선택할 수 있게 하면 어떨까 싶습니다. 그리고 무료게임의 한계가 있겠지만 게임의 난이도가 쉬운 편이고 게임 볼륨도 적어서 더 즐기고 싶으신 분들에게는 조금 아쉬울 수 있겠습니다.
好玩,难度一般,流程不长,战斗设计挺有趣的,虽然操作手感有时略有卡顿,但这是免费游戏,相当好了。玩别的游戏玩腻时,发现了这个游戏调节一下,非常享受。
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