
"Stellar Witch" is a grid-dodge action game with inventory management. Become a star-powered witch on a journey to become the Grand Mage. Collect gold in battle, buy and place constellations, and use their powers and synergies to fight ever-stronger enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Harness the power of constellations and grow into a powerful grand sorceress!
Defeat waves of powerful enemies, collect gold, and acquire even stronger constellation tiles.
How long can you survive against increasingly stronger foes?
Stellar Witch is a unique inventory-management + dodge-action roguelike game where you become a witch mastering the power of constellations.
It features strategic constellation placement and fast reflex gameplay.
Strategic Inventory Management
Collect constellation tiles in five tiers: Common, Rare, Epic, Legendary, and Mythical.
Each constellation has a unique size, shape, ability, and adjacency effect.
Placing constellations next to each other can trigger special synergy effects.
Find the optimal layout within limited space!
Grid-based Real-Time Dodge Action
Intense 1:1 battles against monsters
Step on constellation tiles to instantly activate their powers.
Combine attack, defense, and debuff abilities to your advantage.
Read enemy patterns and move quickly to survive!
Try new constellation setups each time and see how long you can survive against ever-stronger enemies!
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Korean, Russian, Traditional Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Stellar Witch" is an interesting concept, designed poorly, and implemented even worse, resulting in a game that was largely a failure on Steam direct. The game has you play as a witch doing duels on a grid board, placing tiles just the right way to defeat enemies. What do you do in the game? You collect constellation tiles, which get placed like an RPG inventory (and when the whole game is basically a subset of a single feature of other entire games, you know you're gonna have a bad time). So yeah, tetris meets CCG, only awful. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh not that good, i don't really enjoy it much, hell difficulty is strange
For a free game - this one has reasonable quantity and quality of content and reasonably deep mechanics. it is well balanced, the gameplay loop itself is interesting, and the achievements will encourage you to finish the run in different ways, all of them are doable, while giving some challenge. I played for 4 hours and had fun, i guess I would need another 2 hours to unlock all achievements and mark the game as completed. I can imagine a paid game that takes those ideas and improves on them - could be a really good one. I would rate this one as 7.5 / 10
Only those with a sharp mind and quick hands can claim the constellations It's quite fun!!
재밌다. 인벤토리 관리 게임 좋아하면 무조건 추천.
👍
The mechanics are fun for a quick few runs. UI feels like the meme: "design is their passion" Yet UX isn't bad. Ex: It works smooths and the colors and details look nice (I like the wand curser), but click on "Settings" and you get the Buttons - "Check" --> supposed to be "Apply" or" Confirm" (For UI localization, go into other games and copy the button names, don't use google translate) - "Title" --> this bottom does nothing - "Exit Game" --> why is this in settings - "License" --> put this in a separate credits menu pls All in all it is a nice starter game for someone learning how to make them.
step on tiles of your items to activate skills. learn bosses' attack pattern and make room for error with better items and combos.
Stellar Witch ist ein kostenloses Actionspiel mit einem durchaus kreativen Ansatz. Auf einem Gridfeld muss man sich mit der Tastatur bewegen, um gegnerischen Angriffen auszuweichen. Auf das Grid darf man Sternenkonstellationen legen, die jeweils gewisse Fähigkeiten auslösen, z.B. Angriffe oder Heilung und anderes mehr. Durch geschicktes Anordnen der Konstellationen kann man diese verstärken oder Synergien schaffen. Zwischen den Kämpfen gibt es die Möglichkeit, mit verdientem Gold neue Konstellationen zu kaufen und nach einem Game Over hat man hoffentlich ein paar neue Konstellationen freigeschalten. Soweit das Grundprinzip. Und das zeigt: Es ist durchaus eine eigenständige Spielidee und es hat wirklich auch einen gewissen Reiz, sich über das Spielfeld zu bewegen und dabei Konstellationen auszulösen. Das alles könnte also in der Theorie wunderbar funktionieren. Leider scheitert es in der Praxis. Denn die Kämpfe werden tatsächlich sehr schnell sehr hektisch. Dadurch ist es kaum möglich, strategisch vorzugehen. Ja, absolute Actionexperten können das vielleicht, aber ich bin tatsächlich nur wild auf dem Spielfeld rumgehühnert und habe gehofft, dabei irgendwelche Konstellationen zu triggern. Und das war dann einfach zu hektisch und nicht spassig, auch weil es zu schwer war. Zumal das primäre Ziel offensichtlich die Highscorejagd ist. Es scheint nicht so, dass es grossartig eine Story oder dergleichen gäbe. Also ist auch fraglich, welches Ziel man hier mit dem Spiel verfolgen soll. Und für die Highscorejagd ist das Spielprinzip dann eben doch zu wenig unterhaltsam. Das ist schade, denn das Spiel ist sonst okay. Grafisch ist es bieder, aber gerade noch so okay und auch der Sound ist okay. Beides also ist leider auch nichts, das das Spiel herausheben könnte. Fazit: Ein kostenloses Actionspiel für Spieler mit schneller Reaktion und Lust auf ein etwas anderes Spielprinzip. Für alle anderen aber wird es schnell frustrierend und damit nicht wirklich etwas, was man ausprobieren muss. Von meiner Seite daher keine Empfehlung.
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Players by region
Where this game's players are, estimated from review languages.
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