
Locked In VR is an escape room type experience. The player must use his wits and senses to find his way out of the basement and uncover the terrible truth about his imprisonment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Locked in VR isn't awful, but as much as I love escape games it's hard to really give it a glowing recommendation. The better escape games are full of things for you to move around and explore, but the enviroment in this game is mostly plastic, with a majority of the objects in the room being a part of the scenery that can't be touched. It makes it difficult to tell what you're actually supposed to grab, and what's just clutter that you shouldn't bother trying to reach. It's interesting that this game actually gives you a time limit of one hour like real escape rooms, but the time limit just ends up being frustrating for the wrong reasons because some of the puzzles are so poorly implemented that you'll end up spending way too long trying to get them to work and run out of time and have to start over. The flashlight in the game operates on batteries for some strange reason, and there are a limited amount of extra batteries in the room, but the flashlight doesn't tell you that and the batteries don't look anything like batteries so there's a high chance that you'll end up just stumbling in the dark half of the room trying to use your crowbar on the extremely finnicky and poorly implemented board puzzle that isn't even very easy to do when you can see it because of the weird delay between your hands' movement and the in-game hands. Since you have to hold the flashlight a significant amount of the time, but you can't teleport if both of your hands are full, you end up having to pick things up and toss them a few feet over and over until you reach the other side of the room you're trying to get to, hoping that the item doesn't get stuck somewhere along the way. And finally, one of the puzzles just doesn't seem to work at the moment, so I still haven't completely finished the game. The voice acting is also somewhat poor, and as much as I feel bad for faulting someone for their accent I really couldn't tell what the character was saying about half the time between the accent and the low volume, so I have no idea if he was giving hints or just commenting about the weather. Locked in VR has a pretty decent atmosphere, but there are just too many problems with it for me to actively recommend it. I'd only try it out if you've played the other better titles available.
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Hours played at review time, across 39 reviews with recorded playtime.
Overall great game, especially at the low price point. If you like horror games, this is a must buy. Amazing atmosphere. That being said, I haven't completed the game yet because of a few issues, I hope the developer can address them in future updates. Off the top of my head (most important first): - I got a game-breaking bug where one of my hands started floating away constantly towards the ground. This was not due to tracking issues - I suspect gravity got enabled for the hand object. - The flashlight runs out way too quickly. Is there any way to recharge it? It runs out after like 5 minutes and it's impossible to finish the game in the dark. (Edit: apparently there's batteries, but I still couldn't find them. Maybe make them glow in the dark slightly?) - The graphics are really great, but pretty blurry. I'd love a supersampling option in-game. - It gets tiring pressing the trigger button to hold the flashlight at all times. Maybe it should "pop" in place when you press the trigger once, then to drop it press the trigger again. - The grabbing mechanic is hit-and-miss. Most of these are minor issues though, and I guarantee you'll have a lot of fun with this game.
Very good escape the room. Plenty of intractable objects and fun puzzles.
I've tried a few of the escape room type of games, and this one is definitely among the best ones so far. I quite liked the atmosphere, the voice acting, and even the puzzles were good. It's definitely worth it's price.
At it's current price of 6 bucks, this is a decent little locked in a room VR game. The puzzles were simple enough to complete, but complex enough as to not feel too cheap. I liked things like the battery on the flashlight burning out, but I didn't like having to keep the trigger pulled down to keep the flashlight in my hand. It felt unnatural, as you wouldn't have to do that in real life. You'd be holding it, just as you would the controller. There's a number of destracting elements in there, that'll throw you off; and I like this. Not everything in the room will be useful to the end goal, and it's up to you to figure out what is. Graphiclly, it's fine(ish). They go the dark route, but don't overdo it. There's spots of light to retreat to, to feel more comfortable in. The game does feel creepy, and you do feel rushed to finish the puzzle, as it constantly feels like doom is coming your way. There's some things I disliked, but they are more in spoiler land. Overall, I think it's a decent go at it, and it's one of my favorite of the VR escape the room games we're seeing. I'd recommend picking it up.
Fun for the price. Now that I got out, probably won't play again. Pros: Some nice puzzels, creepy basement, beat the clock. Cons: As others have mentioned - flashlight length, buggy grabs, story disjointed, downright ridicuous voice scripts that break the mood at times. Bottom line: probably the best one I played so far, but developers can really step up on this genre.
A nice escape room with horror elements (probably nothing for people easily scared) and a timelimit of 1h. The puzzles are quite challenging. Had to play it twice to beat it. A main critic point is the flashlight as other stated. The batteries lying around everywhere (and there are enough for the 1h time) don't really look like batteries. I first realized that they are batteries when I accidentally put one in the back of the flashlight. So maybe the model should be changed that they look more like batteries. Also there is much stuff lying around you can not interact with most of it, which is a bit sad. So most of the things you can pick up are needed for solving the puzzles. The game does not detect the left/right hands from SteamVR. The first controller that has been powered on is the left hand. Had to switch my controllers after starting the game and seeing my hands are wrong. All in all the game is definitely worth it's money and it's better than many other vr escape rooms here on Steam.
This is a very fun room-scale game. The ambience is excellent--once you start it up you really get the sense that you are trapped in a reeking, decrepit basement/dungeon. During each playthrough, you have one hour to escape. I've only played it once so far but unfortunately I didn't make it out the first time around. I'll definitely play it again until I figure out how to 'win.' Expect to be crawling on all fours during this encounter. Leave no stone unturned! The only negative for me is that the voice-acting/narration is some of the worse I've ever heard. I'm not sure if it's available in multiple languages but the English version definitely needs to be re-dubbed. Overall though it's definitely worth the price of admission.
This is a great little game, not very long but for the price you cant complain. There are a couple of bugs but nothing that stops you finishing the game.
Great experience. Super creepy, and I had to do something that will haunt my nightmares to survive. Good puzzles and red herrings. The timer added intensity to it, I finished with less than 10 seconds and my heart pounding.
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