
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
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About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 120 reviews with recorded playtime.
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rating: 9.5/10 LOCKDOWN Protocol is a fantastic social deduction game that blends teamwork, deception, and real-time action into an incredibly tense multiplayer experience. Supporting 1–16 players, it takes the best elements of games like Among Us and Project Winter while adding first-person gameplay, proximity voice chat, and fast-paced objectives. Every match is unpredictable, making it one of the most replayable party games on Steam.
Игра афигенная, а с появление русского стала ещё лучше
Very fun, great game to have a good time with others!
The good: - Variations in tasks. - Variations in ways to sabotage them. This isn't just kill the good guys to win (when you're the bad guys), things like hiding the items the other players need to win will help to keep your cover. - Nice visual aesthetics. The bad: - Constant voice chat. Profanity abounds, unsuitable for younger audiences due to the inability to turn this off. - Lobbies are awful. You'll spend more time joining and getting kicked, joining to find nobody is actually trying to start a round, or joining an in progress game as a ghost waiting for the round to end with a good chance of the first two mentioned scenarios happening afterwards. There is really nothing to be done while waiting in a lobby, for those with limited time to actually play games, this is a huge time suck. - This is the only game I'm aware of where basic motor functions kill you. Stamina is tied to life and the very concept of running or jumping being the result of your death is a design decision that I cannot understand. Running away from an enemy quite literally makes it easier for them to kill you and with no method of protection outside of fight or flight (both of which lowers your stamina, and HP) this is an awful mechanic. It doesn't make sense, it doesn't feel good, it doesn't even contribute to the intensity of combat, it just kills everyone faster. A quick sprint, a few swings from your held item and you're on your last legs, an easy one shot for death. Absolute worst design choice of the game by far. - Death in game. You become a ghost and wander around, you can see and hear other ghosts and the living players but that's it. You can't even check the tablet to see the status of tasks or how close to finishing the players are. You also don't get a reveal of who the enemies are (as it's entirely possible to be killed by someone from your same side, or by... you know, RUNNING and JUMPING). It may be a long wait for the game to finish. I had spent some time playing this shortly after it became available, and two years in, I gave it another shot. None of the real problems with design have been addressed, not much appears to have changed, the areas have expanded a bit with largely empty spaces. There are new items to interact with however I've not been able to determine what their utility or differences are with the little time I've spent recently, they just seem like low effort add-ins that don't serve real function. In short: the game has a good idea, but the execution is unsatisfying. Given the time in early access I don't see much of any change, and I don't see any MEANINGFUL change whatsoever. If you enjoy spending more time lobby hopping, watching others play, or listening to players loop sound bites and curse, then maybe you'll enjoy this low effort, unremarkable title where the real struggle is just trying to play the game. I would recommend you run far away from this title, but you know... running in this game kills you (not sure if I mentioned that).
Если это не лучшая игра в мире, то тогда я натурал.
oyun çok sarıyor, sadece çok fazla kodlar ile oynayıp hile yapan şahıslar var, onun dışında oyun mekanikleri falan çok güzel
play this game
GOOD
小心身边的每一个人,对每一个人包括自己......
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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