
Lkyt is a tragic gay romance visual novel about the bonds that form between warriors fighting hopeless odds. Set in a feudal-Japan themed dark fantasy world, you and your chosen partner must use the power from your bond to last one day longer in your mission to achieve a brighter future.
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In this tragic, dark fantasy visual novel, you play as Tasuku, a young warrior training with the other warriors who have sworn their lives to defending all humanity against the horrific monsters that will one day rise again to exterminate the populace. When the return of the Dark Reign comes early, you must take up arms and fulfill your oath. Empowered by magic fueled by the strength of the bond between you and your chosen comrade-in-arms, it is up to you and your lover to stop the resurgence of monsters — no matter the cost.


Tasuku and his fellow warriors face the "hollows" — horrendous monsters whose very touch can corrupt foes and quickly render them to ash.
Tasuku and his fellow warriors have mastered the art of using magic to stave off corruption, enhance their prowess, and heal from battle — but the strength of said magic relies on the bonds cultivated between partners.

Even though their odds of personal survival are grim, that won't stop Tasuku from finding hope and love with one of his four potential partners.

Penned by Kurashiki Tatsuya, writer for Maggot Baits and DEAD DAYS, the tale of L.k.y.t is full of deeply emotional moments and realistic struggles as it delves into the heart of what it means to regularly risk one's life for the sake of others.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
遮挡部分含剧透元素。 [spoiler] Love Kills You Twice [/spoiler] 爱是十四字长剑,绝望架在情诗颈联。 喜爱程度:🌟🌟🌟🌟🌟(5/5) 虽然喜爱满天星但也有缺点要说:体量好小。原以为这个挺有意思的世界观会展开得更宏大更深刻一点但很仓促地结尾了。开始还有点进巨感中间完全过家家,只能说讲了一个完整的故事但故事性一般,四条线路的故事框架也基本没什么变化,剧情重复度太高推完一条就很容易疲惫,因此第一个推的角色体验感会最好触动会更深。 我的游玩顺序:长流-雅尔-按护-永羽 我的喜爱程度:长流>一切 虽然整个游戏没有那么完美但角色人设拯救了一切尤其是长流大人。 所有人,拜读《长流经》: 1.长流大人是天2.不可辱骂长流大人3.必须支持长流大人每一项决策4.必须主动频繁地找长流大人聊天5.必须要细心地照顾好长流大人的情绪6.不能跟其他人讲话忽视长流大人7.不能对长流大人大吼大叫8.永远记住长流大人是最美的9.不允许任何人诋毁长流大人10.不允许任何人反对长流大人11.不允许任何人忤逆长流大人 初见他是刀法高超气质冷峻的高岭之花皇子。一柄薙刀英雄救1于危难之间,但一张嘴温和纯粹的性格就展露无遗如冰雪消融让人如沐春风……相处中更是坦率至极,直言自己不善言辞却颇受众人敬爱更显人格魅力十足。可靠至斯的年上男但恋爱时钓系属性拉满我们纯情小土狗1哪见过这种勾引手段?[spoiler]正当心心相印一切好转时来了一场惊天动地的鸿门宴,这之后长流童年记忆的补全让他的形象更饱满:缺少陪伴内心孤独但在哥哥的帮助下解开心结成长为优秀坚韧的皇子。而在尾声面临保护国民还是杀死爱侣的选择时,痛苦纠结后在tasuku的劝解下还是选择了杀死已和虚母体融合的爱侣并与之殉情。这段非常好哭声优表现力也拉满了感染力很强…[/spoiler] 每条线的结局看完[spoiler]我都两眼一黑惨然一笑差点享福了,尤其是第一个推的长流线让我心痛到无以复加。初恋白月光惨遭此等对待让我后面几条线都魂不守舍屡屡走神。但其实在我看来he完全是可以达成的但写成be竟也能逻辑自洽,好吧,行吧…。报复社会呢,[/spoiler] 之前游玩roomNo.9的灰色记忆太久远了已然忘却那年那时雨宫充对我这个纯爱战士造成的深重伤害,而这一天,好了伤疤忘了疼的号主终于再次回忆起了被雨宫充支配的仇恨。现在的心情:谁能救救那个还没被丘比欺骗的我.jpg 在fanza上买过玩了一半为了躺床上能用sd继续玩遂在steam又孝一份,雨宫充我已够义气了请立刻[spoiler]给我改写结局我缺的真·he这一块到底谁给我补上啊我年纪大了只能看点不死人的包饺子剧情了!而且能不能写长一点雨宫充你难道没有一个做出惊天地泣鬼神的深刻大长篇在菠萝干届青史留名的梦想吗,四作里lkyt在我心里真的有发展成一部更优秀的作品的潜力,但是一个为刀而刀的人毁了这一切,恨![/spoiler]嗯嗯但是呢即使被虐成这样我也会时不时回来复习此作的,毕竟喜爱程度满天星。 推荐程度:🌟🌟🌟🌟🌟(5/5) 推荐程度当然也是满天星,所有人,立刻成为雨宫充的m。
[b]Update:[/b] This review has been revised into my updated review format, including a new [b]At a Glance[/b] section for quicker reader guidance and a clearer distinction between recommendation, audience fit, playtime, and MLM tags. [b]At a Glance[/b] [b]Recommendation:[/b] Recommended with strong caveats [b]Best For:[/b] Players who want a polished, emotionally punishing M/M tragic fantasy with serious narrative ambition. [b]Not For:[/b] Players looking for escapist romance, happy endings, or affirming wish fulfillment. [b]Playtime:[/b] Around 10 hours per route, with substantially more time needed for full completion. [b]MLM Tags:[/b] MLM, M4M, Visual Novel, Drama, Dark, Sex-Forward, Heavy Themes [b]💬 Supportive Caveat[/b] [i]Lkyt[/i] is a tragedy in the most literal sense, and the game is honest about that from the start. There are no happy endings, no routes where the protagonist escapes suffering, and no version of this story where love leads to peace. Every route ends in loss, sacrifice, and death. This is also a game with intense content. It includes repeated character deaths, themes of self-sacrifice, emotional repression, and occasional but extremely graphic violence, including a torture sequence that is difficult to watch even in a visual novel format. If you are sensitive to violence or looking for escapism, this is not the game for you. While the game features exclusively male love interests and centers on M/M intimacy, it is not a romantic fantasy. It is a heroic tragedy set in a fantasy world where duty, honor, and collective responsibility take precedence over personal happiness. Approach it with that expectation, or not at all. [b]🎮 Gameplay & Genre[/b] [i]Lkyt[/i] is a route-based fantasy visual novel with a strong focus on narrative over interactivity. Each route contains relatively few choices, typically between two and four, but those decisions carry significant weight and determine which ending you receive. A single route can take around 10 hours to complete, with total playtime extending well beyond that if you explore multiple paths. Mechanically, it is a straightforward visual novel, but it is extremely well constructed. The branching is meaningful, the pacing is deliberate, and the overall structure reinforces the game’s tragic design. This is not a game about optimizing outcomes. It is about witnessing how each path inevitably collapses under the same thematic weight. [b]🔥 M/M Content[/b] This is explicitly M/M in structure. The protagonist, Tasuku, only pursues male relationships, and all major routes center on intimacy with male love interests. However, this is not a romance-driven experience. The relationships are situational, often born out of shared trauma, duty, or circumstance rather than mutual attraction from the outset. What makes these routes more affecting than they may first appear is that Tasuku’s desire for these men often reads as one of the first times in his life that he wants something for himself rather than for duty or country. That gives the intimacy real emotional weight, even when the story denies it lasting fulfillment. The sexual content is explicit, well-illustrated, and fully voiced. Scenes are intense and physically expressive, but they are frequently framed through embarrassment, internal conflict, or cultural expectations around masculinity and duty. The protagonist himself shows discomfort with his desires, and there are undertones that may read as shame-coded depending on the player’s perspective. Consent is generally contextual rather than purely romantic. Bonds and relationships form under pressure, obligation, or shared circumstance rather than clear, enthusiastic pursuit from the beginning. This is M/M intimacy filtered through tragedy, not wish fulfillment. [b]🎨 Visuals & Style[/b] The game is exceptionally polished. Character sprites are detailed and expressive, CGs are beautifully rendered, and the visual direction supports both the intimacy and the brutality of the story without feeling disjointed. The Japanese voice acting is a standout element. All dialogue is voiced, and the performances add significant emotional weight to both quiet character moments and more intense scenes. Combined with the soundtrack, the overall atmosphere is immersive and consistently aligned with the game’s tone. UI and progression systems are clean and functional, with a detailed completion tracker that reflects how much of the story has been uncovered. [b]🗣️ Tone & Writing[/b] The writing is the strongest aspect of the game. This is a deeply committed tragic narrative rooted in themes of duty, sacrifice, and the cost of prioritizing the collective over the individual. It draws heavily on Japanese cultural ideas of honor and responsibility to the group above self-interest, and it never compromises those themes to provide comfort or relief. What makes the tragedy especially effective, and especially punishing, is that the game frames Tasuku’s longing for love, sex, and personal connection as a genuine awakening of selfhood, only to sacrifice that awakening to the same machinery of duty and collective obligation that governs every route. Importantly, the game does not mislead the player. It presents itself as a tragedy and follows through completely. The lack of a good ending is not a failure of design, but a deliberate and consistent choice. That said, players seeking affirming, escapist M/M storytelling will likely find the tone misaligned with their expectations. Love here is not a resolution. It is part of the cost. [b]👍 Best Thing[/b] The writing and overall narrative design are exceptional. This is a fully realized tragic story that commits to its themes without compromise, supported by strong voice acting and polished presentation. [b]👎 Worst Thing[/b] There is no emotional payoff in the traditional sense. Every route ends in loss, and the combination of repeated tragedy, shame-coded intimacy, and occasional graphic violence will be deeply alienating for players seeking romantic or escapist M/M content. [b]⭐ Final Verdict[/b] Recommended with strong caveats. [i]Lkyt[/i] is a beautifully made, narratively ambitious M/M tragic fantasy that succeeds on its own terms. I recommend it for its craft, seriousness, and commitment to MLM storytelling, not because it offers emotional release or romantic payoff. It bears repeating: this is not a romance, not an escapist experience, and not aligned with the kind of affirming M/M fantasy many players in this space are looking for. Approach it as a dark, culturally grounded tragedy that happens to center M/M relationships, not as a story about love leading to happiness. [url=https://store.steampowered.com/curator/45790038/]I also curate a Steam page reviewing M/M games if you're looking for more titles in this space.[/url]
Dragon Age: Origins if Dragon Age: Origins had fully voiced and uncensored gay sex
Lkyt的意思是let's kill ygc together
Alguém [b] PARE [/b] a Parade, porque ela só entrega jogos [b] PERFEITOS [/b] e complica a minha vida de Reviewer!! [h2] Nota Geral [/h2] [b] Character Design: [/b] 9,9 [b] Lore: [/b] 10,0 [b] Endings: [/b] 9,8 [b] CGs: [/b] 10,0 [b] Visual/Sound Effects: [/b] 10,0 [b] OP/ED/Soundtrack: [/b] 10,0 [b] +18 Scenes: [/b] 9,5 [b] Voice Actors: [/b] 9,75 [b] Entertainment value: [/b] 10,0 [b] TOTAL: [/b] 9,883 [h2] Análise Detalhada [/h2] "Lkyt." foi lançado em 2020 como o terceiro jogo da Parade, mesma desenvolvedora de "NO, THANK YOU!!!" e "Room No.9", e assim como os títulos anteriores, mantém o ar de “jogo pesado” sem ultrapassar os limites. Aborda temas complexos e, apesar de estar moldado em uma atmosfera de fantasia, consegue permanecer profundamente humano, levantando discussões atuais e maduras. Confesso que estou há um mês com dificuldades para escrever esta review. O jogo é tão redondo, tão preciso naquilo que se propõe a entregar, que quase me impediu de apontar qualquer falha. Mas, como me recuso a distribuir nota 10 com tanta facilidade, precisei ser EXTRA crítica e me forçar a procurar pelo em ovo (kkkk). Vamos lá? <3 Prometo me esforçar ao máximo para evitar spoilers, mesmo querendo muuuuito comentar certas coisas… No quesito design de personagens, fui positivamente surpreendida pela diversidade: a aparência, idade e personalidade variam de forma marcante entre os personagens primários e secundários. Cada um possui um conjunto muito bem definido de características que os tornam incrivelmente interessantes. É comum nos apegarmos aos arquétipos já familiares dentro das BLVNs. No entanto, em "Lkyt.", torna-se praticamente impossível não se afeiçoar aos quatro interesses românticos do protagonista (mesmo quando são complicados ou cometem erros difíceis de se perdoar). E preciso dizer: o próprio protagonista é um espetáculo à parte. Para mim, ele se tornou, sem dúvidas, o melhor personagem da obra. Eu amo esse menino. Cada rota aprofunda os conflitos internos do respectivo personagem e oferece experiências emocionais distintas. Em algumas, chega até a ser difícil usar a palavra “romance”, sem pensar duas vezes. [spoiler] Ao final do jogo, nos Comentários dos Desenvolvedores, os próprios criadores discutiram se "Lkyt." deveria ou não ser classificado como BL, considerando a complexidade que certas relações assumem em algumas rotas. Ainda assim, o afeto presente é inegável, e foi justamente isso que levou Amemiya a insistir na classificação. [/spoiler] Acredito que cada jogador encontrará uma rota favorita diferente, e isso é maravilhoso! Quer um drama digno de novela das nove? Tem! Prefere algo mais cru, complexo e maduro? Tem também!! Ah… você gosta mesmo é de uma brotheragem, né? Meu amigo… também tem!!! A única regra antes de jogar "Lkyt." é simples: tenha estômago forte. Tragédia e gore fazem parte da experiência, e não há como escapar. Mas, para quem aprecia esse tipo de temática, é uma obra definitivamente marcante e de tirar o fôlego. A lore merece destaque especial. De longe é a mais bem desenvolvida que já encontrei em minha experiência com BLVNs. Recomendo fortemente para quem busca uma narrativa densa, capaz de arrancar lágrimas de dor piores que aquelas sentidas depois de bater o dedinho do pé na quina de uma mesa. Quanto aos finais, é necessário certa paciência. O próprio diretor de roteiro já admitiu não estar totalmente satisfeito com o desenvolvimento deles, embora tenha feito o melhor que podia na época. É possível perceber essa limitação em algumas cenas que convergem entre rotas diferentes, o que pode se tornar levemente cansativo quando o jogador já está no terceiro ou quarto final. A função de pular cenas já vistas ajuda bastante, mas também pode afetar a imersão, uma verdadeira faca de dois gumes. Por isso, minha recomendação é escolher com cuidado o primeiro interesse romântico, porque provavelmente será a rota com a experiência mais imersiva. Já as CGs são simplesmente impecáveis. O gore é incrivelmente bem ilustrado e descrito, os cenários são magníficos, os enquadramentos, detalhes de personagens e cenas de luta são extremamente bem executados. Um detalhe que me encantou foi a mudança na capa do jogo, conforme as rotas são concluídas. É algo simples, mas demonstra cuidado e carinho por parte da equipe. A trilha e os efeitos sonoros também cumprem seu papel, contribuindo para a tensão, desenvolvimento e imersão de cada cena. E sobre a música tema, tocada na ending... é tão boa que acabou indo direto para minha playlist do Spotify, hehehe. Agora, especialmente para os fãs de smut, trago boas notícias: "Lkyt." também se destaca nesta parte. As cenas mais íntimas surgem em momentos apropriados, sem parecerem forçadas, e evoluem de maneira gradual e coerente com o desenvolvimento das relações. Minha única suspeita, supostamente... e totalmente pessoal, é que talveeez os produtores tenham um carinho especial pelo Towa. As cenas dele são curiosamente mais detalhadas e apresentam ângulos bem mais interessantes que as dos demais personagens. [spoiler] e Deus me perdoe comentar isso, mas se você contar as pregas do Towa, ainda haverá mais traços e detalhes do que o rosto do Takeru em certas CGs (sim, eu contei). [/spoiler] Mas isso pode ser apenas impressão minha… [spoiler] você não me engana, Parade! [/spoiler] Brincadeira a parte, todas as cenas são muito bem executadas, e o jogo ainda permite ajustar a preferência de pelos corporais nas configurações, para os bears de plantão... O trabalho dos dubladores também merece reconhecimento, e destaco especialmente as performances dos VA do protagonista Tasuku, de Takeru e de Towa. Em momentos específicos, alguns personagens secundários parecem ter exagerado levemente na entonação, o que justificou um decréscimo mínimo de 0,25 na minha avaliação. Ainda assim, o resultado geral é extremamente positivo. Por fim, se eu pudesse recomendar apenas uma BLVN para um amigo, muito provavelmente seria "Lkyt.". Trata-se de uma obra redondinha, madura e artisticamente muito bem executada. Talvez eu só fizesse um alerta prévio para pessoas mais sensíveis, devido à algumas cenas mais pesadas de violência. Porém, de modo geral, é um jogo equilibrado e incrível. Sinceramente, desejo que se torne ainda mais popular e conquiste mais fãs, visto que ainda hoje é difícil encontrar BLVNs com esse nível de profundidade e qualidade. [spoiler] Depois de jogar "Lkyt.", precisei repensar minhas avaliações anteriores (talvez o padrão de qualidade tenha subido consideravelmente após essa experiência kkkk). [/spoiler] OBS.: Após concluir o jogo, são desbloqueados o Epílogo, na tela principal, e os Comentários dos Desenvolvedores, na Galeria. Não deixem de conferir! [spoiler] Deus, é incrível como eu me afeiçoei a história, até mesmo pela criatura. No fim, tudo quer viver, até aquilo que não é humano, planta, animal, fungo, ou... enfim, seja lá o que aquilo for. [/spoiler] De qualquer forma, o fim está próximo, e espero que o amor seja misericordioso convosco, para que não precise matá-los mais de uma vez... Bom jogo! :D
[h1]结魂[/h1] 雨宫充我不是m。再说一遍,我不是m! 《Lkyt.》是一款以日式奇幻世界为背景的成人向BL视觉小说。全cv,游戏支持简体中文。主角年下攻,内有R18(警告!非战斗人员请迅速撤离!)。打过《Room No.9》再来玩《Lkyt.》,再次回忆起被雨宫充支配的恐惧,感觉快变成雨宫充的狗了。游戏于宏大的叙事下,以华美的文笔描绘着人民于残酷的世界挣扎着求生的故事,讲述关于抗争与守护、牺牲与背叛,以及,爱。 一个平静的夜晚,没想到已成为传说的末日,再临。于魔物虚的侵袭之下,恪守使命的汀之国的子民坚守着被污秽侵蚀的荒凉之地,顽强地与虚战斗。玩家将扮演继承家族血统的青年勇者与,于战斗中寻找本该发生在未来的灾难猝不及防降临的原因。 一周目是长流线。高马尾的小少爷,总感觉是会让我反复喜欢的类型。初见是刀法高超、英雄救美、高贵冷峻的高岭之花,一柄薙刀,沉默寡言、冷静自持。没想到只是被身负重任的皇子身份压抑着,一开口温柔又天然,还是一位直球好手,这就是可爱的反差萌。我最喜欢年上男了,而且还钓系属性拉满。就是雨宫充谁告诉你双死也是HE的?这个“电车难题”为什么不能是压雨宫充(bushi)。长流,你会成为一个好皇帝的。 真是盛大的悲剧,苦噜西……不过一周目结束回到封面的时候真的是无语凝噎。也没人告诉我《Lkyt.》的全名是《Love kills you twice.》,难怪要缩写,把人吓跑了还怎么骗进来杀呀。以及,动漫你骗我,爱根本不能够拯救世界(悲)。 游戏的画面也非常有艺术感,整体色调偏向低饱和,给人一种冷酷又压抑的视觉冲击感觉。OP也很绝,给我一种神圣的史诗感。有什么要来了……是什么呢?原来是末日群像呀。“群像就是大家从四面八方涌来聚在一起过了一段不算难过的日子,之后死的死死的死死的死死的死。” 我差不多就是这样的人,平时可以和你开玩笑非常随和,但是如果你触碰我的逆鳞我就会让你知道什么是真正的黑暗。这种就是童脸狼,表面上单纯天真,实际上圆滑通透。我从来不缺雷霆手段也不缺菩萨心肠,我心中有佛也有虚,但我把虚深深地封印起来了,只剩下佛了,我本想以菩萨心肠面对所有人,可是有些人非要我把心中的虚解除封印。雨宫充说“我并不认为「死亡是救赎」。活着,和喜欢的人一起,看更多的世界,做更多的事情,过着随心所欲做爱的日子,对我来说,这才是真正的幸福结局。”那我想问你《Lkyt.》的HE“不得善始亦无善终”是什么意思?当你面对一个真正的虚现世,雨宫充你还镇的住吗! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
A beautiful story that made me want to cry and throw up—and not necessarily in the exact order. This is one of parade's more serious works which they definitely delivered. The romance between Tasuku and the other LIs—Takeru, Yael, Towa, and Ango—were realistically and intricately depicted in this visual novel's depressing world. The title of this VN, once revealed, really does sum up the entire story. It felt frustrating yet bittersweet how much tragedy occurred, but the love felt between Tasuku and the others was still real (well, I still have my reservations with Ango). I really enjoyed Takeru and Towa's routes the most; Takeru's dignified appearance and gap moe were really adorable!! And Towa was beautiful and sexy to look at/hear the entire time. My only complaints were that the routes seemed to converge too much with each other, and it would've been nice to explore interactions between LIs more. The gore scenes were also a little hard to stomach, which—I suppose—isn't uncommon compared to other parade games. Nevertheless, I look forward to other Steam releases from parade in the future.
im not ok. BRING BACK YAEL AND TASUKU!!!!!! IMCRIngf stop this. sobifnf fhfhhhh eueueu YAELLLLLLL YAEEEEELELLLLLL YAAAAAAAEEEEEEL come back tome...........
我草雅尔先生您有点过于涩情了,死得非常漂亮推荐了
ygc我感觉左胸口的跳蛋快没电了
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| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |