
In this side-scrolling action-adventure game, you'll need to scour the inside of an abandoned hotel, looking for clues to solve the mystery of the hotel and ensure your escape from a mysterious, murderous mascot intent to kill.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
오우씨.. 게임 자체로는 안 무서웠는데 개쫄보 쉨이라 엔딩 2번은 눈 마주친 이후부터는 눈 감고 넘겼고 인형 보이고 소녀A, B 나와서 하는 얘기 다 씹음. 달리기 없는 거 개 불편했다.
무서운 거 못해서 공포가 없는 공포게임을 해봤더니 진짜 루즈하고 재미없음 심지어 공략보고 해야하는데도 뺑뺑이 겁나 시켜서 100퍼센트 맞추기도 지루하다
不适合晚上玩
Quando tive uma promoção valer apena Lembra muito aqueles jogos de terro da época do RPG maker.
뭘 만들고 싶었는지 모르겠는 게임. 공포게임이라고 하기엔 고작 돼지돌아댕기고 잼민이들 따라다디는게 다인 게임 야겜이라고 하기엔 고작 팬티 판치라 10장도 안되는게 다인 게임 스토리게임이라고 하기엔 방송 어그로 좀 타려다 잼민이들 금쪽이짓에 휩쓸리는게 다인 게임 탐험게임이라고 하기엔 조작도 불편하고, 상호작용도 불편하고, 진행도 불편하고, 템 사용하기도 불편하고, 처음부터 끝까지 맵끝에서 맵끝으로 뺑뺑이만 존나 시키고, 컷신하나 보면 갑자기 상호작용 물건이 생기는 타입의 게임이라 컷신하나 볼때마다 온맵을 쳐 뒤져야 하는 게임. 하... 그럼에도 주인공 세명의 고작 팬티 몇장의 사진을 그렇게까지 소장하고 싶으면 하세요...
游戏的主题我很喜欢,直播探险,进去后三个人可以切换玩,但我觉得流程可以再长些。
除了立绘还行,其他确实有点抽象了。剧情难蚌解谜难蚌擦边难蚌,而且这真的恐怖吗?难蚌猪头随机刷新,除了音效吓人真的可以随便遛狗
Livestream: Escape from Hotel Izanami, developed by qureate and Orgesta Inc. and published by qureate, is a side-scrolling horror adventure that combines visual novel storytelling, exploration, and survival elements into an eerie and unsettling experience. The premise is modern yet steeped in traditional Japanese horror: three young streamers—Mio, Nana, and Azusa—enter the long-abandoned Hotel Izanami to film a livestream exploring its supposed hauntings. What begins as a gimmick for social media clout turns into a nightmare when they discover that something malicious is alive within the hotel’s decaying walls. The result is a chilling game that balances tension and vulnerability, using the aesthetics of digital age voyeurism to explore both the thrill and terror of broadcasting fear for an audience. Visually, the game immediately sets itself apart from other low-budget indie horror titles through its effective use of 2D environments, layered lighting, and expressive character animations. The hotel’s corridors are steeped in darkness, punctuated only by the dim glow of your flashlight and the flicker of old lights struggling to stay alive. The textures are gritty and realistic enough to immerse you, while the anime-styled characters, animated via Live2D, contrast sharply against the grimy backdrop—an intentional dissonance that amplifies unease. The sound design completes the effect: creaking floorboards, faint whispers, and the distant echo of footsteps echo through the halls, ensuring that silence is never comforting. The Japanese voice acting adds emotional weight to the narrative, especially in moments of panic or exhaustion. While much of the game is presented from a 2D side perspective, it never feels flat; every space feels like a tangible, haunted environment that breathes its own sinister life. The core gameplay alternates between exploration, puzzle-solving, and high-stress chase sequences. As you navigate the hotel, you must search for items, examine clues, and uncover keys or codes that open new areas. These puzzles are rarely complex but require careful observation and a willingness to explore every nook and cranny. The game’s signature threat, a grotesque mascot character dressed in a pig costume, serves as the central source of terror. Its slow, relentless pursuit of the protagonists creates an atmosphere of constant dread. The first time it appears, it seems almost comical, but as the game progresses, its unpredictability and brutality make it truly terrifying. When the mascot arrives, the tone shifts abruptly from quiet investigation to frantic survival, forcing you to hide, run, or risk instant death. These encounters can feel unfair at times, especially since the creature can spawn suddenly with little warning, but the randomness also keeps players on edge, preventing complacency. One of the most distinctive qualities of Livestream: Escape from Hotel Izanami is how it weaves its horror around modern digital culture. The protagonists’ profession as streamers adds a meta-commentary on performance and voyeurism—the very act of documenting fear becomes a source of danger. There’s an underlying sense that the horror isn’t just supernatural but also social, reflecting the exploitative nature of chasing views and attention at any cost. This concept gives the story an intriguing foundation, though the execution sometimes leans too heavily on surface-level scares and fanservice rather than fully exploring its thematic potential. The narrative unfolds through a combination of in-game events and visual novel-style dialogue sequences, giving insight into each character’s personality. While some scenes effectively build tension and empathy, others linger too long on dialogue or shift tone abruptly, diluting the pacing of the horror. Despite this inconsistency, the characters are likeable enough to make you care about their fate, particularly Mio, whose determination to protect her friends grounds the story emotionally. There are moments where the game’s tone wavers between horror and sensuality, a hallmark of qureate’s catalog. Some sequences introduce lightly erotic elements—such as the option to touch or interact with the characters in suggestive ways—that feel jarring in the middle of otherwise tense situations. For some players, this mixture of fanservice and fear will feel out of place, breaking immersion; for others, it’s simply part of the studio’s established identity. Thankfully, these moments are not pervasive enough to dominate the experience, and they remain mostly optional. The underlying horror remains effective, particularly when the game emphasizes vulnerability and isolation over shock or titillation. The multiple endings, each shaped by your choices and level of exploration, add a layer of replayability. Completing the story once leaves enough unresolved mysteries to tempt players into revisiting the hotel in search of alternative outcomes and hidden lore. The game’s greatest strength lies in its atmosphere. Everything—from the claustrophobic corridors to the sound of distant mechanical hums—conspires to create a sense of unease that never fully dissipates. The limited save points, available only at specific terminals, enhance this tension, forcing players to weigh risk and reward before pressing deeper into danger. The flashlight mechanic, too, contributes to the constant anxiety of limited visibility and the fear of what might lurk just outside your beam of light. When the pacing is right, the experience feels genuinely nerve-wracking, with perfectly timed scares and a creeping dread that stays under your skin. However, when the pacing falters—due to repetitive backtracking, abrupt deaths, or uneven checkpoint placement—it can lead to frustration rather than fear. The balance between tension and fairness isn’t always consistent, but the overall design ensures that players remain alert and cautious throughout. Livestream: Escape from Hotel Izanami is ultimately a unique entry in the anime horror genre—a fusion of classic survival mechanics, narrative experimentation, and digital-age anxiety. It doesn’t reach the narrative sophistication of psychological horror masterpieces, nor does it deliver the smooth pacing of larger survival titles, but it compensates with atmosphere, presentation, and an earnest commitment to its unsettling premise. Its flaws, from sudden deaths to uneven tone, are noticeable but not fatal to the experience. What lingers after the credits roll is not frustration but the image of flickering screens, empty hallways, and the echo of voices that were never meant to be heard. For players who appreciate Japanese horror with a modern twist—one that flirts with the absurd but remains genuinely tense—this game offers a haunting and memorable journey through the ruins of vanity, fear, and survival. Rating: 7/10
The thing the boosted this game into me loving it is that it is fully Japanese voiced - every word. I love hearing their voices speak it with heart instead of just reading it. So, other than that, it is a good scary 2d side scroller. I even got scared for the girls because I did not want them to die. Now, for the negative thing is, there is no button to run. I would like my character to run when I want them to so I can save time. Maybe, had they added a run button and stamina, this would have been more awesome. But, overall, it was a fun experience.
หลังจากเล่นจบแล้ว ต้องบอกว่าเป็นเกมสยองขวัญที่ประทับใจเกินคาด ตอนแรกคิดว่าจะเป็นเกมไล่หนีผีธรรมดา แต่พอเล่นไปเรื่อย ๆ กลับพบว่าแก่นของเรื่องคือโศกนาฏกรรมของครอบครัวที่ถูกคำสาปเล่นงาน เกมสร้างบรรยากาศโรงแรมร้างและสวนสนุกได้ชวนอึดอัดตลอดเวลา การไล่ล่าของศัตรูทำให้ต้องลุ้นอยู่เสมอ แต่สิ่งที่ทำให้เกมโดดเด่นจริง ๆ คือเนื้อเรื่องที่ค่อย ๆ เผยปริศนา จนเข้าใจที่มาของเหตุการณ์ทั้งหมด ตอนจบที่ช่วยให้พ่อและลูกสาวได้กลับมาพบกันอีกครั้ง เป็นฉากที่ทั้งเศร้าและอบอุ่นในเวลาเดียวกัน และการเลือกถอนคำสาปก็ทำให้รู้สึกว่าการเดินทางของตัวละครทั้งสามคนมีความหมาย ไม่ใช่แค่เอาชีวิตรอดเท่านั้น โดยรวมแล้ว Livestream: Escape from Hotel Izanami เป็นเกมสยองขวัญที่มีทั้งความหลอน ความลุ้นระทึก และเรื่องราวที่ชวนจดจำ แม้ระบบการเล่นจะไม่ได้ซับซ้อนมาก แต่เนื้อเรื่องและบรรยากาศก็เพียงพอที่จะทำให้เกมนี้เป็นหนึ่งในเกมอินดี้สยองขวัญที่น่าประทับใจเกมหนึ่งเลย
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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