No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $13.5K — a different platform, not this one.
Busy but Addictive! This BATTLE x MEDICAL Counter-Invasion Real-Time Strategy is like nothing you've ever seen! An army of aliens is here to invade the Earth! Show the Earth-style greeting to those unwanted visitors who lounge around our grounds! Lead your troops to extinguish zillions of aliens! In the year 20XX... Humanity stands on the brink of extinction after a sudden alien invasion. The only hope: a final assault on the enemy’s central command, the Terminal Core. As commander of an elite special forces unit, you lead the desperate charge for survival. ◆Nonstop Real-Time Combat◆ Your soldiers march and fight on their own, but your orders decide who lives. Call retreats, deploy reinforcements, unleash skills, and time your artillery with deadly precision. Victory belongs to those who command the moment! ◆Another Battlefield Behind the Frontline◆ Wounded soldiers are evacuated for treatment, but every loss strains those left behind. Hold the line too long, and your formation collapses. Balance recovery and resistance! ◆Stress Management◆ Fierce battles wound not only the body… but the mind as well. As commander, it is your duty to reward the soldiers who’ve fought with all they have! A small light of gratitude that keeps their hearts from breaking.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Busy but Addictive! This BATTLE x MEDICAL Counter-Invasion Real-Time Strategy is like nothing you've ever seen! An army of aliens is here to invade the Earth! Show the Earth-style greeting to those unwanted visitors who lounge around our grounds! Lead your troops to extinguish zillions of aliens! In the year 20XX... Humanity stands on the brink of extinction after a sudden alien invasion. The only hope: a final assault on the enemy’s central command, the Terminal Core. As commander of an elite special forces unit, you lead the desperate charge for survival. ◆Nonstop Real-Time Combat◆ Your soldiers march and fight on their own, but your orders decide who lives. Call retreats, deploy reinforcements, unleash skills, and time your artillery with deadly precision. Victory belongs to those who command the moment! ◆Another Battlefield Behind the Frontline◆ Wounded soldiers are evacuated for treatment, but every loss strains those left behind. Hold the line too long, and your formation collapses. Balance recovery and resistance! ◆Stress Management◆ Fierce battles wound not only the body… but the mind as well. As commander, it is your duty to reward the soldiers who’ve fought with all they have! A small light of gratitude that keeps their hearts from breaking.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 2ratings | 100% | — | not modelled |
| $4.99 | 84reviews | 89% | — | $13.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 |