
Little Lives is a fun, casual life-sim game. Balance your time between your career, education and relationships as you explore an exciting town filled with possibility.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game gets pretty regular updates and improvements. It's somewhat similar to Sims where you take care of your needs, earn money, live your life. Very grindy but I like that in some games. I play this game every few months when there's been a few updates and I find it very fun to try and max out the character as much as possible and "win" the game. Overall, really good idea and sometimes fun to play on the side as you watch a show or something.
Nice simple game. Not complex, but very enjoyable. By day 230 I owned all 3 houses, finished all of the 4 year degree programs, and advanced guitar. Networth just over $159k. All without ever taking a job. Foraged at the city park and the beach, and occassionally at the forest. I ignored all other game distractions. This game is worth the money for the entertainment it provides.
Obviously designed by American. There's absolutely no other explanation why you have to drive (with bad physics) to everywhere. Usually in civilized countries you don't have to do this. Alternatively it could be added in misguided attempt to give the player something more to do, but let's be real -- it ain't no driving sim, and it feels bad.
It's a cool and cute game for a few hours of fun. It's something I was looking for but doesn't tick all of the boxes. If I could ask for any improvements, would be more variety of human interaction and actual fix of those already in place. For example, after marriage proposal, my character's husband moves in with me, but still calls me to "come to his place" and fix the toilet or help him with projects. This was the moment that put me off. Also learning a new skill level takes insanely long time. Some items have no sense either, for example I can buy an easel, but can't paint or use it at all. Otherwise, I had fun for couple of days and would play more if there was more to it.
I would agree with the other reviewers about the game felling unfinished. Honestly I thought it was still in EA when I started to write this. On the other hand it is still kinda fun game, where you always need to scramble. The game feels like in The Sims when you start with a character and try to bring their stats up to get promotions. The struggle is real. Kinda fun, but it is very task heavy. With a very little downtime.
This game is a lot of fun. Honestly fantastic and full of fresh ideas! I'm having a blast so far!
The game has vastly different difficulties depending on what career you choose. Hospitality is easiest and Science is one of the more difficult due to the number of degrees necessary and the income received.
fun little game, but VERY brutal and slow moving especially at the beginning, really wish they would add steam workshop support, or even just allow modding the game in an easier way.
Initially I enjoyed the game quite a bit but over time it felt pretty grindy and there was a lot I wanted to do but couldn't find the time to do. I need to manage my time better. Overall it has a lot of potential.
Cute game, I love it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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