
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Each new island brings its own modifiers (bonuses and penalties to production, costs, and wait times) and a unique event to overcome: an earthquake, a flood, a pirate raid... Between expeditions, you spend prestige points on a permanent talent tree that follows you from journey to journey.
The goal: Go after THE piece, venturing ever further into the archipelago, while managing your resources, anticipating disasters, and optimizing your colony on each new island.
Genres
Stats
Languages: French, English
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a nice little game, it becomes harder as you go, each island has its own challenge and if you dont deal with them you can brick the run and restart that island, theres no real strategy you just repeat the same thing with the added island mechanic and because of that it got pretty boring at the end.
Quelques pièges dans lesquels ils ne faut pas tomber, sinon on se retrouve bloqué sans pouvoir avancé. Les mini jeux par contre, trop répétitifs...
incroyable mais vrai
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The numbers went up. Maybe one suggestion: the handling of the epidemic is too expensive and not worth it. It would have take me ages to finish the game if I controled it, instead I just removed all my investment in doctors and recruited 17 extra workers after each epidemic. It was way less expensive to spend 1700 food per minute than to recruit and upgrade 20, 25 doctors
Ist zwar ganz nett gemacht, aber spätestens nach der zweiten Runde nicht mehr spielbar, macht dann keinen Spaß mehr. Ist dann einfach zu schwer.
Progression lente et temps d'attente interminables, dommage car le concept est sympa
Petit jeu sympa, entre gestion et incrémentation.
Good free game, very enjoyable few hours :)
Cool pour un jeux fait en 1 mois à 2.
I usually not play those kind of game, but it was really cool all the way long ! =D Great game, sometime peacefull and chill sometimes not... GG
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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