
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Each new island brings its own modifiers (bonuses and penalties to production, costs, and wait times) and a unique event to overcome: an earthquake, a flood, a pirate raid... Between expeditions, you spend prestige points on a permanent talent tree that follows you from journey to journey.
The goal: Go after THE piece, venturing ever further into the archipelago, while managing your resources, anticipating disasters, and optimizing your colony on each new island.
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Stats
Languages: French, English
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game but requires tweaks. Hunting lodge is useless (go straight to fishing), many minigames are just annoying and tedious - marbles especially. Pirate minigame at the end cavern was bugged and you could not hit. never realized that there were keyboard controls. Instead of shift + mouse1, add mouse2 for lazy ♥♥♥♥♥♥♥ like me.
C'était super ! Le jeu est prenant du début à la fin. La fin manque peut être d'un petit truc pour que ce soit vraiment parfait. L'idéal serait aussi de pouvoir refaire les niveaux une fois le jeu terminé pour débloquer les succès.
Système de jeu très sympa, a faire sur une soirée.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu se fait bien et peut être plié en 5h, faut juste lire...
Cool pour un jeux fait en 1 mois à 2.
Today I tried this cheerful little game. I honestly expected some kind of scandalous Stardew Valley competitor — all those positive reviews and cute visuals fooled me. So I installed it, launched it… and suddenly I was on an island. No clue who I was supposed to be. A god? An invisible hand of destiny? A confused grandpa spirit? Little dudes started running around, and I just told them what to build and where to go. Basically Age of Empires, but 1000× simpler — perfect for us old men who don’t want to think anymore. After ten minutes I realized this would be a great “office game” running quietly between Excel and PowerPoint. Then I imagined my boss walking by, and yeah… maybe not. Anyway, it’s a classic click–wait–click–wait game. And we old folks don’t have time to wait, so I turned it off before I got addicted and died, leaving my island abandoned forever. I don’t want my wife playing my save file. I CAN RECOMMEND THIS GAME TO MY FRIEND BUT NOT MY GRANDMA.
I usually not play those kind of game, but it was really cool all the way long ! =D Great game, sometime peacefull and chill sometimes not... GG
Good game. Short, free and some mecanics are new
太神了
Short game, beat in one sitting(3.8 hours). I liked it, liked it a lot. Cozy game with a nice upgrade tree, last island was a bit of a grind due to the plague and invasion mechanics catching up very strong(each island the cap goes up and once the numbers start getting up there you have to max out your defenses taking away people from farming resources, only on the last island did I have to do this)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.