
Guide tiny named units through deadly terrain with bridges, launchers, and questionable engineering. A chaotic Lemmings-inspired puzzle game where most don’t survive, but new generations keep trying. Sorry, Gerald.
Modeled estimate, not a reported figure. How we estimate →
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Little Casualties is a chaotic, Lemmings-inspired puzzle game where hundreds of tiny named units march confidently toward an uncertain fate.
Place bridges, catapults, trampolines, and parachute dispensers to guide enough survivors to the exit.
The rest are acceptable losses.
"It's kind of depressing" - Wife
"Ugh" - Me
"Dumb" - Bro
An epic journey spanning generations.
Gerald didn’t make it. Neither did Steve, Karen, or Jorge.
But Gerald Jr. is ready to try again. Then Gerald III. Then Gerald IV.
The cycle continues. This is their story.
Guide swarms of tiny units, each with their own name and short life expectancy
Watch them scatter, swarm, and occasionally succeed
Place tools strategically, or just see what happens
Build chaotic solutions with bridges, launchers, trampolines, and other questionable engineering
Classic Mode with handcrafted levels and escalating chaos
Squad Mode with a persistent roster, permadeath, lineage, and progression
Memorial Wall where everyone is remembered, more or less
Dozens of achievements across multiple runs
Piano-driven soundtrack built in Sonic Pi, which is a real thing
Native Linux support, also a real thing
Outside. Sawmill. Underground. City. The Office Building. Maybe Mars.
More biomes are planned as development continues. Gerald has a lot of places left to explore.
Made by one person.
No budget. No time.
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.