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All-time low is the lowest price we've recorded for this game since we started tracking it.
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[h1]Warning: Asset Flip![/h1] "Little Big Guy" is a simplistic survival/crafting game which is no surprise as it's an asset flip. The developer purchased [url=https://assetstore.unity.com/packages/templates/systems/survival-engine-crafting-building-farming-178160]Survival Engine - Crafting Building Farming[/url] by Indie Marc from the Unity store to build his game. This in itself wouldn't be a problem - that's what assets are made for, after all - but the amount of customization they put in equals to almost zero. There [i]are[/i] some modifications to the code - easy to find with ILSpy thanks to their different name space, coding style and poor naming conventions - but they mostly involve spawning some objects for different holidays like Christmas. I was also able to spot asset files which by the naming convention seem to mostly stem from the [url=https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-knights-low-poly-3d-art-by-synty-83694]POLYGON Knights - Low Poly 3D Art by Synty[/url] asset pack. I don't know where they are used or if they are used at all. Again, this alone wouldn't be a problem - Synty Studio makes fantastic visual assets and if you're "only" a programmer with no artistic talent why not use them? The main menu scene is also an asset, although not from the store but from a tutorial by SpeedTutor which is available on his Patreon page. Take a look at [url=https://www.youtube.com/watch?v=Xub2B90dwzQ]this video[/url] and try to spot the difference. The problem with this "game" lies in the fact that the "developer" didn't seem to have any clue what he was doing nor did he have any kind of ideas on how to improve upon the lackluster foundation the Survival Engine asset pack was delivering. Just throwing asset packs together and hitting "export" doesn't make you a game developer, it's just lazy and exactly what we call "asset flipping". As usual, avoid like the plague. [code][url=https://steamcommunity.com/groups/assetflipreviews]Join my Steam group[/url] for more asset flip reviews![/code]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Little Big Guy is a Unity Asset flip, what Valve calls a "fake game". The "developer", Albatross Idea, took the [url=https://assetstore.unity.com/packages/templates/systems/survival-engine-crafting-building-farming-178160]Survival Engine[/url] Unity Store tutorial/demo/game asset pack from the real developers, Indie Marc, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. It gets worse... "Survival Engine" has also been shamelessly dumped on Steam by other asset flippers apart from Albatross Idea: [list] [*] "[url=https://store.steampowered.com/app/1543820]PaperCraft[/url]", asset flipped by Cinnamancer Studios [/list] Take a look for yourself... these are all [i]exactly the same game![/i] Albatross Idea has a known history of trying to scam people into paying them money for someone else's work.One example of Albatross Idea doing this is [url=https://store.steampowered.com/app/1257540]Resistance TD[/url], which is really the "[url=https://assetstore.unity.com/packages/tools/game-toolkits/tower-defense-toolkit-4-tdtk-4-91023]Tower Defense Toolkit 4[/url]" asset, written by the actual developers, SongGameDev. The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Survival Engine" is just a demo/tutorial pack to teach people how to make a simple top down 3D survival game in Unity, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from Albatross Idea.
its a good game but i cant really fish whenever i try m guy runs into the water. and it would be nice if there was tutorial. besides that after you get the controls down its pretty fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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