
"Lisssn" is a point-and-click adventure game for listeners in the style of adventure classics such as "RHEM" with many puzzles and mysterious machines to set in motion. But instead of having only to look closely and to combine, this one is especially about hearing and listening closely.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Really unique ideas for an adventure game, this was exactly what I was looking for. It's not all sound-based, I think the non-sound puzzles are alright (at worst a bit confusing until you poke around enough, the first room is a really bad example of this) but the actual sound puzzles I mostly enjoyed. There's good ideas, but this is definitely more a recommendation for adventure game lovers and music puzzle enjoyers. These days headphones are so common, but there's still a kind of accessibility issue with requiring stereo. The first stereo puzzle is a bit murky with very short cues, but the other stereo puzzles I felt like were still possibly solvable in mono and otherwise were made more interesting by the use of stereo. Remember this is an old game with no autosave. The game crashed for me while doing the crystal gate puzzle.
Very good game. Easier than the Rhem series. Perfect first game for gamers not familier with games like Myst.
I bought this game because I love the Rhem series. Knut's work is easily recognizable in a lot of the environment and puzzles. There are also some fun non-Knut-like contributions to be spotted in both the environment and the game-play (e.g. little monsters, scary sounds in the cemetery). Lisssn is a lot smaller than a typical Rhem game. Also, a map of the entire game is included from the very start. The puzzles can be divided into logical, item collecting, and musical. There is no story. The idea for this game is great : learning something about music. The music puzzles were great fun, and took me back to evenings spent at the music school as a child. I think that for me, if the game would have focused even more on music/sound/rhythm/history, I would have liked it even better. The only negative : I have spent over 20 hours in the game, but I haven't finished it; 2 cards are missing from my inventory. I will definitely replay this game in the future (once I have forgotten most of the puzzles).
Les énigmes des percussions et de l'orgue étaient très difficiles à réaliser alors qu'elles étaient très simples à comprendre: problème de jouabilité que ce soit sur le clavier ou à la souris. La correction apportée n'y a rien changé.....il fallait avoir beaucoup, beaucoup de patience et enregistrer à chaque niveau (enfin) réussi. Pas très agréable, dommage le jeu était très réussi mais gaché par ce problème.
This game was (obviously) very similar in style to Rhem, as it is partly by the same developers. But I didn't find it as difficult and finished the game in a couple of sittings quite easily. I only had to consult a walk-through because a couple of inventory items were very well hidden and I missed them. I'm quite musical anyway so found the music puzzles very easy. Overall I enjoyed the game, but I am into puzzle adventure games. The 'story' was almost non existent and the end was laughable, but this isn't a game to play for the story, much like Rhem.
Genuine insanity. I approve!
Те кому нравиться RHEM эта ига тоже зайдёт
Mal etwas andere, aber doch anspruchsvolle Rätsel.
lisssn — A Wonderful Puzzle Game That Wears Its Rough Edges Proudly Let’s get the gripes out of the way first. lisssn has a few design flaws that are hard to ignore. The interface can feel a little unintuitive in places, and there are moments where the game doesn’t communicate its logic as clearly as it could — leaving you stuck not because a puzzle is hard, but because you’re unsure what the game is even asking of you. Navigation occasionally feels clunky, and some of the visual feedback could be sharper. But here’s the thing: none of that really matters once the game gets its hooks in you. lisssn is, quite simply, a great puzzle game. And what shines through more than anything else is the love behind it. You can feel, in every carefully constructed challenge, that the people who made this game are genuinely passionate about puzzles — not as a mechanic, but as an art form. There’s a thoughtfulness to the design that only comes from people who have spent years thinking deeply about what makes a puzzle good. These are puzzle lovers making a game for puzzle lovers, and it shows in every layer. The puzzles themselves are genuinely logical — satisfying in the way that only well-designed riddles can be, where every solution feels earned rather than guessed. The game is non-linear, which gives it a wonderful openness; you’re not being funnelled through a corridor, you’re exploring a space and making your own connections. It’s a real homage to the art of puzzling. Playing it is genuinely fun, and — crucially — it’s satisfying to solve. That feeling of clicking something into place, of understanding finally washing over you, is something lisssn delivers again and again. And throughout it all, the charm of the RHEM games comes through clearly. That quiet, atmospheric spirit of discovery that made those games so beloved is alive and well here. Rough edges and all, lisssn earns its place in the adventure puzzle genre. Recommended without hesitation.
A game in the vein of Rhem or Myst which uses audio cues. I played it once and got stuck, but the game definitely has merit, so I recommend it to fans of the genre.
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