
Reveal the story behind the haunted mansion while looking for Sebastian. LIRE is a survival horror video game inspired by old horror RPG maker games "IB" and "The Witch's House".
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Lire is at the time of this review a short bite sized experience. It reminds me a lot of old point and click horror flash games but in 3D instead. Game play wise there is not much challenge, there are a few jump-scares here and there but they are not obnoxious. Just remember to save each time you pass by a save point to avoid frustrating deaths, my main complain about the game is how long it takes to get from one end to another. This makes for back tracking to check for items you have missed very frustrating. Especially when I missed an item needed for the end of chapter 1 and had to fine comb every nook and cranny of the 2nd and 1st floor to find it. But overall I really enjoyed playing this game, I recommend it if you are used to RPGmaker games and already know what you are getting into. If not maybe wait until future updates.
对我这种恐怖游戏入门的玩家来说太友好了,来抓你的都是漂亮的女鬼 )。 作为一个恐怖游戏,LIRE在营造恐怖氛围上还算是可以的,比如说只能靠手电筒照明、没有bgm只能听着自己的脚步声等这些常见的烘托氛围的手法,可能玩多了恐怖游戏的人会对这些感觉麻痹,但我这种小白确确实实是提心吊胆在探索房子了。(ps:不过玩完后发现不小心翼翼问题也不大=_= 后面会解释为啥) 画风方面是挺好的,特别是立绘,谁不喜欢金发碧眼三无美少女呢 ),不过人物的建模就略显粗糙了,虽然可以拉视角看裙底,但人物的建模还是略显粗糙了,建议原画师和建模师打一架。 配音的话听着很好听,就是很少有说话的时候,想要多听听Eve发声的话在游戏的后期可以解锁发出声音吸引鬼的功能,这个时候就可以痛快的听了,只要别被鬼抓住就行 )。 解密方面是偏简单了,基本上每次解密时都会给你提示,不用怕卡关,不过也因此游戏的流程感觉挺短了。 剧情上大概就是可爱的女主角Eve为了找回爱猫塞巴斯酱而进入了阴森的大房子后的见闻吧,大房子里的住户的故事涉及到剧透就不多说了。不过游戏应该是还没有完结,还是要看看以后更新故事后会怎么发展。 难度方面上面也说了,解密偏简单,而且存档点挺多的,然后目前游戏里一碰就游戏结束的鬼好像只有两只(至少我只碰到了两只),其它就算碰到也只是减少hp,少的也不算多,而且房子里很多地方都能捡到回复道具:玫瑰花三件宝,因此你勿需畏惧黑暗,大胆探索就好了。 说一下鬼的ai,游戏里目前会遇到两次走来走去的鬼,都是固定路线,很容易躲。但是最重要的是,这些鬼离不开它们所在的房间,哪怕门开着,它们也出不来,我在最后发现这个情况后就不是在玩恐怖游戏了,这就变成沙雕游戏了 ),建议以后保留这个机制,我也想和鬼做不会伤害彼此的朋友。 最后说一下游戏语言吧,虽然不支持中文,但是游戏中对游戏进程影响的文字不是很多,也很容易读懂,应该不会出现因为看不懂而不知道下一步该做什么的情况。游戏中大部分文字都是在讲房子主人的故事,故事挺黑暗的,但这和我找猫有什么关系呢(摊手)。 总的来说LIRE是值得试一下的游戏,尤其是对想玩恐怖游戏但是胆儿太小的玩家,不过目前游戏应该没有完结,以原价入还是有点不值得的感觉,可以等一下打折或是游戏完结。
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Hours played at review time, across 26 reviews with recorded playtime.
凑合
Great work. A really cute horror adventure from the third person view in lovingly designed unreal surroundings with butter-smooth performance and very easy game-mechanics as well as well distributed save stations. Please more of those kind of adventure games. Addition: These game is very short. You could beat it in approximately 60 - 70 minutes.
LIRE is worth every penny. It was truly an amazing game with a great story plot, and was the most scary game I played in a very long time. It had great artwork and sound that made the game very scary, and I recommend it to anyone who loves horror games and also any streamers, as my audience seemed to enjoy the game as well. This game includes Chapter 1 of the game, and Chapter 2 is in the works now. There were some minor bugs in the game which should be an easy fix so hopefully future patches will solve them. Thank you ZheroIsland for developing a great game!!
It took me a lot to " finish " the game but i am waiting for the game to be ready to finish .
Nice game
The game isn't finished at this point but its interesting so far there are a few gripes with the game that are a bit annoying hopefully they fix it once the game is complete the stamina bar takes a really long time to recharge and depletes faster that it regains, the other annoyance is the death in the game once you die you are taken back to the main menu witch is annoying because you have to reload there should be a continue after death.
可愛い。ほんとそれに尽きる! 出てくる敵も個性あっていい! 続編出たら買います!
This is my first impression of the game since as of right now, only Chapter 1 is available while the rest of the game will come as time passes. Once the game is complete, my opinions may be subjected to change and then and only then will I give a grade. When I read that this game is inspired by Ib and The Witch's House, it made me want to play this game for this October as I already planned on reliving all my favorite RPGMaker Horror games on said month; And that's what I did, saving LIRE for last. As I played LIRE, it was a treat seeing some similarities with the other games I recently replayed. [h1]Plot[/h1] One day, Eve Antoinette visits her favorite childhood spot with her cat Sebastian. However, Sebastian suddenly runs away into an abandoned mansion inhabited by ghosts and now Eve has to enter it to find him.[spoiler]As Eve explores the mansion, she finds diary entries that reveal the owner Lady Bathory has been locking up and torturing her guests during the early 1600s.[/spoiler]It's a simple story to [i]start[/i] with but, the RPGMaker Horror games I played [i]started[/i] off with simple stories as well. [h1]Gameplay[/h1] Unlike the RPGMaker games which utilized a top-down perspective, LIRE is a third person point-of-view 3D game. This would mark my return to playing with a mouse controlled camera in over three years after I utterly failed at learning it in another game, but this other game was in first person and I kept getting stuck on stupid corners. Fortunately, that wasn't the case with LIRE and I know for sure I have to get better at using this control scheme since I do wish to clear future chapters when they come out. While it's made on a completely different engine, LIRE is able to capture the same fear inducing atmosphere like the RPGMaker Horror games. The puzzles, the enemies, and the jump scares all make this game worthy of the survival horror genre. I do have some suggestions for changes to Chapter 1. First, give the player a warning of the wandering ghost in the library. There's always a chance a blind player could walk around the library and run head first into said ghost. Second, give the tutorial for the shout command before the player enters the fashion room for the first time. I literally got the tutorial right before the wandering ghost in the fashion room saw me and right when I was done reading, the ghost came at me and apparently she deals 50% damage?! Isn't that a bit much for a Chapter 1 enemy?! If anything, enemies with that much strength belong either in late-game or end-game; Not early-game. The same goes for the berserk ghosts too which one shot you even at full health. These are just my opinions so if these changes don't ever get made, I won't lose sleep over them. No big deal. Those were my first impressions of LIRE. I got to say it has made October 2021 all the more fun for me. Again, we'll have to wait for the rest of the game's chapters to come out before I give a grade for the game. Overall, I have a positive outlook on it and I do look forward to see how it fares.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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