
Jethro the Lion and friends steal a magic grandfather clock and embark on an unforgettable adventure. Are they here to save the universe, or is it simply a marketing ploy constructed as part of an elaborate book tour?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1] «In a game there has to be clear rules that define how the player can interact with the world.» [/h1] Мой глаз периодически цепляется за инди-проекты, которые выглядят необычно, и по скриншотам и трейлерам толком-то и не поймешь, о чем вообще игра. Знаете, это как рулетка, ты либо получаешь игру на десять из десяти, либо очень сильно разочаровываешься. Забегая наперед, скажу, что мне очень жаль, что Lion Quest Infinity по итогу разочаровала меня, хотя задатки на интересное, необычное приключение у игры были. Самое большое разочарование ждало меня, когда игра начала подкидывать сюжетные повороты, явно показывающие, что сейчас будет пролом четвертой стены, сейчас игра превратится в психологический хоррор, и я сходу поставлю ей десятку. Но нет, игра решила остановиться на вопросах о психопатах и как бы все. Ни проломов четвертой стены, ни психологического хоррора, лишь история о повседневной жизни единственного программиста в компании по продаже всякой всячины. Геймплей же в игре как бы поделен на две части: днем главный герой на работе общается с коллегами, где мы получаем, собственно, основной сюжет, а ночью игра превращается в платформер-головоломку, где нужно добраться до конца уровня, решая разные задачки с применением способностей. Сложность головоломок здесь заключается в том, что иногда не совсем понятно, как именно нужно применять предоставленные игроку инструменты, из-за чего происходящее начинает утомлять, а прохождение может затянуться. Визуал, как и саундтрек, в игре совсем непримечательные. Как игра выглядит можно глянуть на страничке игры, графика необычная, но очень простая, а вот саундтрек уже после первого часа хочется просто выключить, настолько он ни о чем. В итоге, повторюсь, мне очень жаль, что Lion Quest Infinity оказалась такой, какая она есть. В подобных играх на первое место, по сути, выдвигается сюжет, но тут он скучный, без интересных поворотов, а геймплей, в котором иногда ломаются механики, и скудненькие визуал и саундтрек закрепляют негативные впечатления, которые остаются после прохождения. Не рекомендую! 4/10 [code] На страничке куратора[url=https://store.steampowered.com/curator/11769719/] Dreams of Genesis [/url]вы найдете самые крутые обзоры в галактике! [/code]
[quote]Like this review? Find more reviews on my curator group, [url=https://store.steampowered.com/curator/37886957-Bog-Boy/?appid=449960]Bog Boy[/url]![/quote] [h1]📑 Overview[/h1] [b]This game was given to me as a review copy through my curator, Bog Boy. [i]This will not affect my opinion of the game, and I am not being otherwise compensated for this review.[/i][/b] Lion Quest Infinity is a mix between a puzzle platformer (both 2D and 3D) and text-based office life visual novel. It's a strange combination, but it works very well to create a funny and strange world for the game to take place. Lion Quest Infinity was released on March 5th, 2021 and was developed by Dracula's Cave. [table] [tr] [th]🟢 Pros[/th] [th]🟠 Cons[/th] [th]💾 Hardware[/th] [/tr] [tr] [th] - The dialogue is fun. - Relaxing vibe that makes the game fun to chill out to. - Many extras that get unlocked as you gain score in the main game. - Great soundtrack that sets a tone for the game extremely well. [/th] [th] - Awkward controls in some situations. - The minimalist worlds can get a little samey after a while. [/th] [th]CPU: AMD Ryzen 5 3600 GPU: NVIDIA GTX 1060 3GB RAM: 16 GB OS: Windows 10 Display: 1080p 60hz[/th] [/tr] [/table] [h1]📖 Story[/h1] Lion Quest Infinity is split into two segments - day and night. During the day, you're an office IT worker. At night, that IT worker dreams of the Lion Quest world and whatever wacky misadventures that that world entails. As the IT worker, a new girl has recently started working at your office. It's immediately apparent that this job is very true to life -- the 3 owners of the business are terrible at doing things, and a lot of the responsibility to keep business running falls upon the only other 2 employees. The brunt of these segments are banter between the protagonist and the new coworker, and it's fun to read as the situations presented in this banter are often humorous in nature. The main gameplay of Lion Quest Infinity comes at night, when the protagonist dreams of the Lion Quest world. In these sections, the player controls a lion named Jethro and his friends. Jethro steals an antique grandfather clock, and this somehow causes a time paradox where Jethro is being sent back in time and he needs to figure out how to stop it. The story is incredibly silly, and that's fine -- the game has a chill vibe that makes it very obvious that it doesn't take itself too seriously, and that's what makes this game pretty refreshing. [h1]🎮 Gameplay[/h1] During the day, the player controls an office IT worker. There's not much to talk about in terms of gameplay here; you go to work, talk to your coworker about whatever wacky thing there is to talk about that day, and then you go home and sleep. You'll also occasionally get called by your sister, who is a wacky and strange character in herself. It works, I guess. The "actual" gameplay happens when you go to sleep and you dream of the Lion Quest world. This segment is a platformer, and there are two "types" of platforming. In 2D platforming, you can only move the character along one axis and you can jump. In 3D platforming, you can move in all directions as well as jumping. I noticed that more puzzle-oriented levels tend to use 2D platforming, while more platform-heavy levels will use 3D. I think this mechanic is fine. It adds an element of variety to the platforming that would otherwise probably get a little stale after a while. Another important mechanic of this segment is the ability to hot swap between different characters on the map. For example, if you are stuck behind a laser wall as the lion, you can swap to the bear to turn off the laser wall from another part of the level. There can be up to 4 different friends per level. I like this mechanic, because it's satisfying to see a goal, like a button or pressure plate, and work out who needs to go there in order to help the other friends move on. Speaking of friends, each friend has their own unique power up. These power ups include double jump, high jump, dash, and more. All of these power ups can help make levels more fun to traverse and add some variety to solutions. I do have on complaint, however. It's not about power ups as a whole, but one specific one: that one being dash. The dash power up is a little painful to control. You see, in Lion Quest Infinity, you can right-click to have the mouse control the camera. The dash power up works by clicking and holding the left mouse button and choosing where to dash. However, this only works when the mouse is in camera controlling-mode, meaning that I often try to dash and the camera will whip around. It's disorienting, and while I kind of got used to it, I feel like there's gotta be a better way to control it so that the camera and dash are not mapped to the same thing. All in all, the gameplay is pretty fun! Each level feels unique, and the solutions feel natural, while also often being a little weird. The controls themselves are alright, barring a few odd camera control choices. Something worth mentioning is the extra content this game has to offer. There's an extras menu on the main menu that has 5 bonus games. These unlock as you gain score from the main game, and provide an incentive for getting more of said score. These bonus games are pretty fleshed out, including a battle mode, a platforming challenge, and a short standalone 2D platformer. The extras were fun to play through and added a lot to the game. [h1]🕵 Audiovisuals and Performance [/h1] The graphics are interesting, as in they are very simple yet pleasing. The game overall has a minimalist style, as made apparent with the clean UI and the flat colors of the world. It has a retro feel, yet looks modern. I have no complaints with the visuals, other than it does get a little samey after a bit. However, the best audiovisual aspect of this game is the soundtrack. The music is very relaxing, and sets a chill tone for the game. Few levels share a song for their soundtracks, and that makes it so every level has it's own vibe that is predominately set by its score. It really makes you want to chill out for a minute at the start of each level and just listen for a bit. [h1]📗 Closing Opinions[/h1] FINAL VERDICT: GOOD ★★★★☆ A fun experience that doesn't take itself seriously, which allows its levels and ideas to go wild. Dialogue segments are fun to read, and the platforming is interesting and fairly unique in respects. The soundtrack is the most standout part of this game, with a very chill score that helps make Lion Quest Infinity a very relaxing game to play. It's a game worth experiencing for its unique vibe.
Here's another one of those 'maybe's. If you love a good slice-of-life visual novel and like what you see of the gameplay in the trailer, I wouldn't stop you from checking the game out. That said, for my personal taste, and for those like me, I lean towards not recommending Lion Quest Infinity. Unfortunately, in the end I found that I was unable to enjoy the platforming gameplay sections, which make up around half of the game; I'll get into that more later. The other half of the game on the other hand, the visual novel half, was pretty great. It's a slice-of-life story where you go into the office every day and develop relationships (positive and negative) with your bosses and co-worker, and it's written really well. The conversations you have with your co-worker are especially relatable, and they were enough to drive me to play through the platforming levels I wasn't enjoying. There were some aspects of it that bothered me a bit like one character disappearing for a long time just because they were no longer a focus of the story, but overall I really enjoyed the visual novel portion of the game. Platformers are usually my absolute favorite genre to play, and I felt the platforming sections here had potential. There's an interesting minimalist aesthetic to its simple and colorful shapes, the focus on multiple characters that adhere to 2D / 3D and can get different power-ups is pretty unique, and their own story starts off strong. Unfortunately they don't get a lot of mileage out of any of these aspects, and there are a handful of technical problems that drag it down further. The levels feel very basic for the most part, boiling down to 'press a switch, go to the exit, collect coins along the way'. Of course you could boil down a lot of platformers to just that, but something about it here feels like it boils a lot quicker if you get my metaphor. There are coins to collect in each level, but I don't know what collecting them contributes to, and they're often laid out in levels seemingly just to get you to walk slowly over to corners you might not otherwise have gone to. There is rarely an interesting challenge to collecting them, so they just felt like a chore that I had no problem avoiding. The platformer's story ultimately gets convoluted in a way that was supposed to be funny, but felt more like an inside joke I wasn't clued in on. Finally, there are presumed frame rate tied physics quirks, because if levels required building up momentum, using jets to push you, etcetera, I would often need to lower my frame rate cap in the options or even restart the game, because they would not work as they should. Despite my issues with the platforming, I think the developer should be proud of what they achieved with LQI. The way they intertwined a platformer and a great visual novel is an excellent idea, and for the people out there that will enjoy both aspects, I'm sure they'll have an awesome time with this game. Personally though, I can't justify recommending a game when I didn't enjoy at least half of my time with it.
Прикольный платформер с интересной подачей - игра в игре, сюжетная линия развевается стремительно и остроту не покидает на протяжении всей игры, даже если где-то застрял и выключил игру, мысли "а что же там дальше?" заставляют запускать заново. Уровни больше на логику чем на реакцию. Есть забавные моменты, которые могут рассмешить. Присутствует псевдовыбор, который ни на что не влияет, но это приятно. Не понравились только долгие загрузки уровней, не понятно почему нельзя было сделать моментальные. В целом игру рекомендую, стоит попробовать.
I liked it, especially the soundtrack. Dont know what is going on at times, and had to google some of what the characters were talking about, but the platforming is the best in the series now that its 3d, especially the levels that change shape and move around. A mixture of mario64 and the british office, dry humour and obscure pop culture references
Great game, very creative and innovative way of creating a platform puzzler with an intriguing deep storyline and well written characters. Well worth the money and time investment.
Really is a one of a kind experience, I cannot say I have ever played a game quite like Lion Quest Infinity. Half 3D platformer where you play as a lion, a fox, a sloth... maybe a pig or a panda, who knows, and half text based RPG set in a truly mundane yet worryingly relatable office where you work as a website developer for three completely insane and out of touch bosses. The story is as strange as the games' concept but as it begins to unfold Lion Quest Infinities charm and wit come shining through in full force. The platforming aspects are challenging enough without being frustrating, with clever puzzles and tongue-in-cheek hints from the little animal critters. The office sections are full of hilarious moments and I found myself actually excited to go to work each day to see how the story unfolds. Story: Weird Gameplay: Great Soundtrack: Phenomenal Wardrobe Choices: Limited
Played a pre-release version and had a grand old time. I disobeyed a fox and ruptured the space-time continuum while trying to achieve some semblance of work-life balance, all to some rad tunes. 10/10 would jeopardise existence again.
unique and charming. I wish it had reached a little farther thematically - the story is put together well enough to earn bigger conclusions, I think, than it actually came to. anyway very nice
Jefferson
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Langoth | $1K | 82 | 50% | $2.99 |
| Painted Memories | $1K | 98 | 57% | $0.49 |
| BigFool | $1K | 67 | 93% | $0.99 |
| Helper Cat | $1K | 53 | 83% | $0.99 |
| 谁说奶妈不能拯救世界! | $1K | 53 | 94% | $0.99 |
| Fiery Disaster | $1K | 56 | 54% | $0.69 |