
Lint is a minimalist idle game where lint builds up the longer you stay. Collect it, upgrade your production, and turn tiny dust balls into an unstoppable fluff empire.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Lint is a minimalist idle experience where the smallest things become the biggest obsession.
Leave the game running.
Watch lint accumulate.
Turn fluff into fortune.
What starts as harmless dust quickly becomes a strategic balancing act of upgrades, efficiency, and progression. The longer you stay, the more lint you earn — and the deeper the system unfolds.
Lint rewards patience. Keep it open while you work, study, or game. Come back to growing piles of fluff ready to be reinvested.
It’s oddly relaxing.
It’s slightly ridiculous.
It’s surprisingly addictive.
Lint...
Earn lint over time
Upgrades
Steam Inventory
Endless Progression
Straight up silly
Common: 59.42%
Uncommon: 29.71%
Rare: 8.49%
Epic: 2.12%
Mythic: 0.17%
Legendary: 0.085%
*Subject To Change
Genres
Stats
Languages: English
Engagement
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=3698028999 Lint has a million network connections constantly downloading data 24/7. Between 500 KB/s and 2 MB/s is downloading 24 hours a day, captured the requests in Wireshark, they are connected to a Cloudflare server named lint-cdn. What are you downloading on my computer? And uploading?
[b]EST Completion Time (1 Playthrough):[/b] N/A [b]Achievements Available:[/b] 7 [b]EST Completion Time (100% Achievements):[/b] 1 hour (w/o auto-clicker) [b]Trading Cards Available:[/b] 0 (N/A) Staying true to its claims of being minimalist, [i]Lint[/i] is a very simple clicker/idle game where your goal is to collect lint, upgrade your lint production, and "turn tiny dust balls into an unstoppable fluff empire." The longer you idle, the more lint you accumulate. The more upgrades you purchase, the more your Lint Production per Second (LPS) increases, and the quicker your "fluff empire" grows. There are 4 upgrade options to increase lint production, including: cursors, dryer sheets, vacuums, & laundry baskets. Each upgrade increases LPS additively at fixed amounts, despite the cost of upgrades increasing with each purchase of that upgrade type. Cursors add +0.1 LPS per upgrade; Dryer Sheets add +1.0 LPS per upgrade; Vacuums add +8.0 LPS per upgrade; Laundry Baskets add +47.0 LPS per upgrade. Primarily being an idle game focused on passive gains, clicking the lint ball doesn't feel meaningful in terms of "growing your lint empire." Upgrades (which are additive, not multiplicative) apply to LPS only, and there is no way to increase the productivity of your individual manual clicks. The positive aspect of clicking, however, comes in the form of a weird sense of cathartic amusement as little lint balls fly off of the larger lint ball when clicked. Unfortunately, aside from spawning little lint balls, the larger AI-generated lint ball doesn't evolve or change visually — despite collecting & spending lint. Accompanying the silliness of "growing a lint collection" & little lint balls flying on screen is a set of cheekily titled achievements (such as "Big Mistake" earned when launching the game). The developer clearly has a sense of humor that translates well through multiple aspects of the game, which is promising for the future of [i]Lint[/i] should they expand the content further. Ultimately, it's unclear whether the simplicity of the game's production mechanics is a nod to the developer's goal for minimalism or if it's the result of a seemingly unfinished product. Adding to the suspicion of the latter is the inclusion of an inventory system, which presently lacks any value or purpose. Thus, the game was either released in an unfinished state or presumably the developer intends to add additional content (or potentially Steam inventory items which will be visible in-game). In summary, [i]Lint[/i] is a conceptually cute, casual, simple & silly game that — with a bit of TLC — has the potential to be a fun idler.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
имба
Дроп
lint
Lint, oyunda ne kadar uzun süre kalırsanız o kadar çok toz ve tüy biriktiği minimalist bir boş zaman oyunudur. Topladığınız tozları geliştirin, üretim tesislerinizi yükseltin ve minik toz toplarını durdurulamaz bir tüy imparatorluğuna dönüştürün.
Помойный кликер.
It's lint. What more do you wanna know? There's lint, you click lint. Lint numbers go up. Use lint to get lint faster. All is lint. Honestly, I'm not sure if the dev plans to expand the game in the future, there is an inventory that never came into play at all during my playthrough, it stayed empty the whole time. As it stands, this is a pretty standard incremental clicker, and you'll get about an hour out of it. If it gets more content, I'd keep playing. We shall see!
[i]#1478[/i][h1]Lint[/h1] Tak szczerze to meh... Naszym jedynym zadaniem jest przeklikać kurz i zbierać punkty by ulepszać go by zdobyć więcej kurzu?
每一款点击掉落类游戏我都会分别点到第521和第1314次,因为这在我们中国代表着“爱你,一生一世” 当然我不并是想借此表达我的独到浪漫,而是想说基本上所有的点击掉落类游戏都是一坨狗屎,只不过这游戏的毛球我还是挺喜欢的,你懂的,就是一种感觉~
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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