
Earn a crate from a unique collection every 3 hours. When you open a crate, you'll receive one random ball out of 15 possible options. The balls are divided into 5 different rarity levels. Do you have what it takes to collect them all?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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2/10 There is a ball and you click on it to for no apparent reason other than achievements and selling Steam market items for 3p, what a way to spend your time right! Seriously though just don't play this, there's a Flappy Bird esque minigame and that's the only reason I gave it a 2, but that's still no reason to even consider playing this.
某香蕉的无耻跟风之作,一样的是一坨
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wouldn't recommend this game. It feels like one of those clicker games that mainly spam your inventory, with the dev probably trying to make money through purchases of worthless items on the market. If you're interested in a genuine clicker or idle game, there are much better options available, both free and paid. For a great idle/clicker experience, I recommend these two classics: Clicker Heroes: https://store.steampowered.com/app/363970/Clicker_Heroes/ Cookie Clicker : https://store.steampowered.com/app/1454400/Cookie_Clicker/ There are definitely many other excellent games out there in this genre.
ball
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Ball
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良いゲーム
Balls??
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.