
We walk together, play together, and do everything together. This is our last trip, our last memory. It is a short visual novel contains three story lines, after main story the other two will be unlocked. Which one is your side of story?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]点评[/h3] 很喜欢这种故事情节层层递进的叙述结构,虽说故事结尾有些许套模板但用自己的方式彰显出了别具一格的风采 故事引人思考,分享下自己的分析, [spoiler]在我看来三个故事是介绍的的是故事中的一类人和一个特殊个体,我把第一周目看作被"余香"控制的绝大多数人,第二、三周目看成”余香"的作者的故事,也就是故事的情节应该是接受“高等教育”但是又回忆起来什么做出反抗最后沦落为无产者的故事。当然我觉得二、三周目也可以解读为是无产者和“余香”作者,一个不接受教育的固定群体和一个回忆起什么做出斗争但也沦为无产者的人 [/spoiler] 总之故事是凄美的,值得一试 最后吐槽下,不太理解为啥这也会被被锁国区
Lingering Fragrance, developed and published by BLESTWORKS, is a narrative-driven visual novel that leans heavily into melodrama, psychological tension, and emotionally charged storytelling. At its heart, the game is less about player agency in the traditional sense and more about immersing the audience in a layered tale of obsession, love, vulnerability, and emotional consequence. It presents itself as an intimate story that gradually peels back its characters’ facades, revealing insecurities and hidden motivations beneath carefully constructed personas. The narrative centers on complex interpersonal relationships, with much of the tension driven by the shifting emotional dynamic between the protagonist and the primary heroine. Rather than relying on fast-paced plot twists, Lingering Fragrance builds its atmosphere through dialogue-heavy scenes and internal monologues. The writing focuses on vulnerability and psychological nuance, often portraying affection and attachment in ways that blur the line between devotion and control. This slow-burn approach allows the emotional stakes to intensify gradually, making key moments of confrontation or confession feel more impactful. Visually, the game adheres to a polished anime-inspired art style. Character sprites are expressive, with subtle changes in posture and facial expression that convey shifts in mood effectively. Backgrounds are detailed enough to ground scenes in recognizable settings without distracting from character interactions. The visual presentation supports the story’s intimate tone, frequently using close-up framing to heighten emotional intensity during pivotal exchanges. While it does not reinvent the genre’s visual language, it demonstrates a solid understanding of how to use composition and expression to enhance narrative weight. Sound design plays a significant role in reinforcing atmosphere. The soundtrack consists primarily of melancholic piano pieces and understated ambient tracks that underscore the game’s emotional focus. Music often swells during moments of vulnerability or tension, subtly guiding the player’s emotional response without overwhelming the dialogue. Voice acting, where present, adds additional depth to character portrayal, helping to sell the sincerity or instability behind certain lines. Even in silent moments, the careful pairing of music and pacing maintains immersion. Gameplay mechanics are typical of the visual novel format. Player interaction largely consists of progressing dialogue and occasionally making choices that influence the direction of the story. These branching decisions can lead to multiple endings, encouraging replayability for those interested in exploring alternate emotional outcomes. While the interactivity is limited compared to more mechanically driven genres, the strength of Lingering Fragrance lies in its writing rather than gameplay complexity. The choices tend to revolve around emotional responses rather than external action, reinforcing the psychological focus of the experience. Thematically, Lingering Fragrance explores the fragility of human connection and the intensity of attachment. It delves into how affection can evolve into dependency, and how misunderstandings or unresolved trauma can warp even well-intentioned relationships. At times, the narrative may feel heavy or uncomfortable, as it does not shy away from portraying emotionally manipulative behavior or morally ambiguous motivations. This willingness to engage with darker undertones sets it apart from more lighthearted romance visual novels, though it may not appeal to players seeking a purely uplifting story. Ultimately, Lingering Fragrance is a focused and emotionally driven visual novel that prioritizes character psychology over spectacle. Its strengths lie in its atmosphere, expressive artwork, and layered narrative that invites reflection on the nature of love and obsession. While its pacing may feel deliberate and its gameplay minimal, players who appreciate story-centric experiences and character-driven drama will likely find it compelling. It stands as a thoughtful, if occasionally intense, entry within the visual novel genre, offering an experience that lingers in the mind long after the final scene fades. Rating: 8/10
A short visual novel with a good story. It's a cheery facade with a bleak underside, and while the translation isn't perfect it doesn't lose the meanings it's trying to convey. Is it perfect? No, but it's cheap and the story was interesting enough.
挺不错的,但为何要锁区
非常深刻的剧情,爱橘子班
这个女生又美又可爱。故事也是很不错!
玩了四部,从茸雪,昙花,梦末,余香,看来都是反乌托邦题材的作品,其中梦末味道淡点。自己很不喜欢这种压抑难受的世界,设身处地下,我就像被硬塞在笼子里,呼吸被勒住,躯体被困住,只有我的思想和情感在喷发。 嗯,[strike] 很喜欢阅读一些后劲比较大的作品 [/strike] [spoiler] 怎么感觉这句话好奇怪我不能是变态吧要不换一种说法 [/spoiler]很喜欢阅读一些引人深思回味无穷的作品,至少我地球上生活还是蛮单调无趣的,文娱作品必不可少。能信息传递真是太好了,听觉,视觉,触觉,仅仅只要一项,我就能到达各式各样的世界,感谢创造出这些故事的人,如果没有故事,想必整个世界都显得无趣许多了吧。我所接收的故事,都将被我当做种子种下,真期待啊,如此一来世界将会收获什么呢,这片土地将会长出什么来呢? 很好,吐槽完毕,接下来是[spoiler] 不 [/spoiler]正经测评,三个故事,我写的故事,读者的故事,我的故事,[spoiler] 我感觉我被牛了这也算牛? [/spoiler]都是不错的故事呢。以前看到什么关于信任的,就是从后面抱住他。看完了感觉多了一种姿势啊,说不定以后找到她了,能这么玩。不过真无语,居然锁国区,既然连聊胜于无的福利内容还要打补丁,那是什么不可言说的大手?只能说幸亏我账号多。23港币,血亏,如果是18软妹币就血赚。哲思三部曲画风太幼了。女装太反感了,没有什么新东西的话,和橘子班的缘分就先告一段落了,退场回归liao
我真的很需要点数!!! 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
"This is the ceremony for us to get into the society, And the 「graduation trip」 to becoming an adult. This is the last time I'm able to spend with her The couple that is going to separate and the memory That is going to be forgotten. This is the last taste remaining of my youth." [spoiler] 虽然觉得怪怪的 [/spoiler]
在《余香》的世界观中 为了成为对社会更加有用的人 高中毕业后需要接受高等教育 它会让大脑强化, 但也会让人失去大部分记忆。 而男主宁愿被放逐垃圾场 也不肯接受大脑强化 失去带有女主记忆的自由灵魂 终于有一天,男主感觉自己命不久矣,受到了内心深处的指引, 他毅然决然地开始攀爬连通地底垃圾场与地面度假村的垃圾排放管道。 到达地面时他已濒临死亡,在度假村一个小女孩的帮助下,他躲过了村中由于经济萧条而日渐疏松的安保,乘坐电梯登顶通天高塔。 当夜空中绽放烟火时,他在烟火中清楚地忆起女主角的名字与音容笑貌,悟出了女孩喜欢从背后抱住他的原因:这样自己悲伤的表情就不会被他看到了。 随后他便安详地离开了世界。 "快将尘埃掸落 别将你眼眸弄脏 或许吧谈笑中你早已淡忘 而我在颠沛中 已饱经一脸沧桑 思念需要时间慢慢调养"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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