
Time is on your hands! Challenge yourself in this strategy puzzle game where you move a ball to its destination through a grid. Plan your movements, interact with different balls and become a master of your own Line Time.
Modeled estimate, not a reported figure. How we estimate →
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About
Line Time’s only goal is to push the ball to its destination. Sounds easy, right? Then buckle up, because you’re in for a real challenge.
Choose between up to five directions to move the ball: up, down, left, right and stop. Arrange your movements in the correct order and see how the ball reacts to your commands in a turn-based environment.
To make things more interesting, Line Time features more than one ball on some levels to add complexity and flexibility to its levels. Keep in mind the movements that will happen when the balls collide and plan your strategy accordingly.
Master conveyor belt mechanics that will move your ball in certain directions. These conveyor belt boxes have their own timelines, so you will have to carefully plan how they affect your sequence of actions.
Enjoy more than 200+ levels where you will be tested. Line Time doesn’t feature filler levels: once you learn the basic mechanics, you will face real challenges immediately.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Portugal, Korean
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
好玩,推荐。 算是我玩过的比较新奇的解谜游戏,诸如风、引力场、漩涡之类的装置十分有意思, 后面随着特殊装置的增多导致算力要求的提高,对我来说还是比较难的,有些关卡算是连蒙带猜的过去的
這是一款以箭頭為核心的益智遊戲,玩家需要通過操作箭頭,引導球在複雜的地圖中穿梭。 遊戲中設置了蟲洞、鑰匙等多種障礙,增加了遊戲的挑戰性,剛開始玩時,玩家可能會覺得不知所措,但只要多加嘗試,就能找到通關的竅門。 遊戲關卡設計精巧,難度算成正比,讓玩家在不斷挑戰中獲得成就感,如果遇到無法通關的關卡,可以上網搜尋攻略,獲得幫助。
还不错,很多关卡挺有意思。有些关卡第一眼没看懂,但直觉告诉我那么走,然后就过了。前中期关卡难度挺好的,但后面关卡有点太简单了。机制玩法很多但深度不够。明明那么多机制,机制之间配合有点少,可以在一个关卡内塞个四五个机制。整体还不错,性价比很高,值得入手!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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