
Liminal is a mind-bending puzzle game where every door is a change in perspective and destination.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad - just not quite what i thought it would be but that's my fault for judging a game by its title rather than its content. This is something akin to a cyberpunk/vaporware-styled Portal-Puzzler more than neon-tainted backrooms (which what i thought it would be based on screenshots and title). Although i love puzzles and love to watch people play puzzle games - i suck at them and thus cannot really give this game a review regarding its quality. all of that being said, for a free game - it definitely plays/feels/looks like one of the better ones.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507K | 1.4K | 99% | $7.99 | |
| $31.6K | 59 | 53% | $11.99 | |
| $25.3K | 109 | 94% | $12.99 | |
| $7.7K | 89 | 91% | $4.99 | |
| $6.1K | 28 | 89% | $9.99 | |
| $2.5K | 54 | 72% | $1.99 |