
Make pizzas and deliver them. The hardest part of running the shop alone is that the delivery destinations are "liminal spaces." A story-driven 3D horror game. There is a kind of worst possible outcome that can only be born in infinite space. Once you understand it, it is already too late.
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About
This is a story-focused horror walking simulator, with some part-time job simulation elements depending on the scene, as well as very low-difficulty action scenes. The core design is a simple and accessible adventure in which you walk around, explore, and progress by triggering flags through conversations and events.
The expected playtime is around two hours. Compared to the previous title, "Shoyu Ramen FOREVER," the overall length has been reduced slightly in pursuit of a cleaner and more concise aftertaste.
Compared to the previous game, this one has slightly more horror and slightly less conversation, resulting in a somewhat different balance.
Hajime is a 27-year-old man in a band, at an age when he is beginning to think seriously about various things in life.
At the recommendation of a city office employee, he starts a part-time job at a pizza shop that pays unusually well for reasons of its own.
A one-person shift from the very beginning.
A girl who is supposedly his senior, yet calls herself his junior.
An outrageous manager.
A flood of orders from dangerous customers.
And worst of all, the delivery destinations are "liminal spaces".
On top of that, there are rumors that the shop is cursed. Serious paranormal phenomena occur as well.
It is a story set in the near future, in a society where liminal spaces are used as infinite land.
All of these mysteries are hidden within the cryptic phrase "E2T8P6".
A simple adventure format in which you walk, explore, and progress through conversations and events
A surprisingly serious story built on an absurd premise, with moments of lighter humor woven in
A relatively conversation-heavy experience that depicts the relationships and backgrounds of the characters, with slightly improved pacing compared to the previous title. Readings are provided, so even players who are not comfortable with kanji can follow along
Compared to the previous title, the difficulty of the minigame-like elements has been greatly reduced. It should no longer be possible to get stuck and be unable to progress
Note: While this title is somewhat smaller in volume than the previous title, "Shoyu Ramen FOREVER," that earlier game was offered at a special introductory price as a debut work, so the price of this title remains unchanged.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
these continue to be super weird and fun. what do you mean it has continuity with the last game????
The game is really good, and the ost is really really nice, though seeing only after playing it that AI was used in it made me a bit sad, such a beautiful work of art and AI is something I genuinely despise, but it's still a great play and will be in my mind for some time.
黑马级别的作品!作为一款恐怖游戏玩法惊险刺激全程不憋尿,画面优秀相当符合我对阈限空间的幻想,世界观借鉴了后室但是做出了自己的独特性并创作出了优秀的剧情和个性鲜明的角色,再搭配游戏里恰到好处又动听的音乐,使得整个游戏流程相当完美,其中对人性的探讨让我不得不联想到了缄默祸运,两个游戏都是同等优秀的游戏!强烈推荐!
전에 라멘 공포게임 만들었던 제작사입니다 라멘게임 내용이 어느정도는 포함되어있지만 몰라도 게임 이해자체는 할 수 있습니다 초반부분은 신선하고 되게 재밌습니다 다만 적이 조금 더 어려웠으면 쫄리는 맛도 있지않았을까 하네요 그리고 기승전결이 잘 다듬어 졌다고 생각합니다 초반에는 경험, 뒷쪽에는 떡밥회수 느낌인데 뒷부분은 너무 자세히 말해서 살짝 지루했습니다 평가는 깔끔하게 잘만든 겜인거 같습니다
El juego de terro esta bien Pero el minijuego de la pizza es el verdadero horror
啊,续作,没想到这么快就来了,也没想到自己这么晚才打通 老样子先说一下差评的地方 不少地方漏翻译了,这次本地化质量相较之前明显感觉差了不少 玩法上来说在最后两关遇到过好几次必死的局面(黑白玩具熊加上直线熊加上婴儿车玩偶),明明已经选了简单难度了。而且实际上挺无聊的。 对于liminalspace的表现总感觉怪怪的,就总是没有那种后室里不安又怀念的味道,总感觉还是太窄了... 最重要的是,不恐怖啊!一点都不恐怖! 坏的说完了那好的呢? 依旧是超级强的场景美术跟音乐制作,几个角色也废萌的足够讨喜,剧情又是那套不知所云的典型日本人的中二故事,但也挺让人看着开心的。 总的来说我更喜欢拉面这部作品,不过看制作组自己说也不想每一作都做成拉面那种更有味道的游戏,会很辛苦来着,所以,随便吧!按制作组这种赛母猪般的高产速度,下一作估计也很快了!
라멘 가게도 재미는 있었지만 무슨 내용인지 몰랐거든요? 근데 이것도 재미는 있지만 무슨 내용인지는 모르겠네요 아무튼 재미있었음 됐지 뭐~ 다음 작품도 기대하겠습니다 아마 이번 작품보다 더 대화량을 더 덜어내셔야 할 것 같아요 생각하신 것보다 더 많이요
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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