
Liminal Shift is a unique atmospheric suspense game developed using the latest Unreal Engine 5 technologies such as Lumen and Nanite. With every step you take, Liminal Shift pushes you deeper into an eerie, unsettling experience like no other.
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Liminal Shift is a unique atmospheric suspense game developed using the latest Unreal Engine 5 technologies such as Lumen and Nanite. With every step you take, Liminal Shift pushes you deeper into an eerie, unsettling experience like no other.
In Liminal Shift it's all about exploring. There is no such monsters or jumpscares in game. It's just you and the environment. Listen, feel and find a way through.
You can interact with objects around you, allowing you to truly feel immersed in the game.
The game delivers an uninterrupted, realistic experience with dynamic transitions; it includes no black screens or loading screens, focusing solely on gameplay and cutscenes.
Every sound is almost real; with Meta Sound Technology, listen and explore every detail.
In Liminal Shift, everything revolves around exploration; from start to finish, you experience your very own Backrooms adventure, devoid of puzzles or monsters to flee from. The sole purpose is to progress and hope to find a way out. Liminal Shift features no loading screens, all transitions are seamless, offering an uninterrupted, realistic liminal experience. Prepare for an authentic Backrooms journey.
Liminal Shift takes a contemplative approach to the inception of the Backrooms narrative. It begins in a restful home, but soon, you find yourself within the liminal expanse of the Backrooms universe. This is not just another game about liminal spaces. Liminal Shift offers a plenty of original Backrooms levels to explore, each interpreted through art to evoke a unique sense of tension, realism, and the feeling of being lost in liminal spaces. Will you manage to escape the Backrooms? Or could it be that life within the Backrooms is more peaceful than your normal existence?
Note: Liminal Shift features unsettling enclosed spaces and themes of getting lost in liminal environments, which may cause distress for players with claustrophobia or a fear of disorientation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch +18 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cool game. Well designed. I loved how easy you can get lost.
bueno
it's just more pools. why is it always pool rooms? Something like this needs an always run option. Needs less pools, and get rid of the entity in the pink rooms. these things are always ruined by a spooky monster out to eat out your butthole! Also why the hell was there an actual Cloud Flower from Super Mario Galaxy 2 in the game? You can't do that
First of all, a big thank you to the developers for this game. With it, they are serving a growing and increasingly passionate fanbase, and I truly hope there will be more games in this style in the future. As for my review: like most liminal horror games, the fear factor really depends on how far you are willing to immerse yourself in the experience. The deeper you let yourself sink into it, the stronger the emotional response will be. That brings me to my first major positive point: the atmosphere is excellent. The shifts between light and darkness, color and blackness, comfort and depression create a real emotional rollercoaster. The graphics, as is often the case with games like this, are highly realistic and detailed, which adds a lot to the overall mood. There were so many moments where I kept asking myself, How is this going to end? What is the twist? Some of my own theories included a drowning accident, an injury on a playground, or some kind of trauma connected to strict parents and the consequences of having a messy room. The ending disappointed me a little. When you spend several hours with a game and start building a connection to the character, you naturally hope for a satisfying conclusion. I was expecting something more emotionally rewarding or at least a clearer ending that gives you the feeling of relief, like: “The horror is finally over. It was all just a dream.” The chapter with the pools and slides was, in my opinion, very difficult. That may partly be because I personally got lost a lot, but it still felt frustrating at times. That said, it also made it much more satisfying when I finally slid into the Toy Rooms. In general, the game felt a bit too pool-focused for me. I would have liked to see more variety in the environments, especially more rooms set in places like the school. The level with the toys near the end, which seems to be fairly new, was a nice change of pace and definitely creepy in its own way. Unfortunately, I did not fully understand the logic or meaning behind that section. Overall, I would absolutely recommend this game to anyone who enjoys Dreamcore, liminal horror, or games with a “Pools” aesthetic.
Настоятельно рекомендую эту игру тем, кто хочет накачать мизинец левой руки, так как всю игру приходится держать shift, чтобы не плестись как черепаха (Видимо в этом и заключается суть названия игры)
lemon or spaces
жаль, что такая лиминальность конечна 14 бассейнов из 10
Wonderful example of the genre, and deeply creepy. Backrooms/10
After watching The Backrooms, all I wanted was to be in the backrooms. But without the fear and running and hiding. THIS IS EXACTLY THAT! I played the whole thing straight through in about 5 hours - LOOKING AT EVERYTHING and MAPPING IT ALL OUT. This was fun. The Playrooms was my favorite section!
最好玩的池核后室,也是最难的池核,跟POOLS有一拼,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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