
A loner's journey by foot is about to get lonelier and lengthier! Liminal Salvation puts you in a vast labyrinth of pools where finding the exit route will require absolute patience & zeal. Can you make it to the very end... or out of deep conflict, give up the ghost?
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About
GAMEPLAY NOTE: This is NOT a stupefying horror game with monster's scaring your wits out. Minimal use of user-interface, minimal dialogue. Under graphics, the game is best played with Ultra Settings.
STORY & CHALLENGES:
Relish the artistic yet unsettling world of Liminal Salvation where true fear comes out of sheer tranquillity, ever-present in the air and a worrying instinct that behind closed quarters, you are being watched by unseen forces.
The game puts to test your 'navigation skills' because finding the exit from a very irrational world need's a still mind. Since there is no easy escape, freedom from oppressive space is possible should you use 'intuitive skills' correctly.
GAME MECHANICS & CHARACTER PROGRESSION:
Game mechanics involve the players ability to run quicker, walk through shallow water's as well as dive deep inside any given waterbody. One can slide and literally jump over launchpads instead of climbing traditional ladders.
Since the game is an amalgamation of random pool levels, your progress is determined by moving forward. You first explore of what resembles a school, perhaps a reminisce of the good old days where one was carefree at best and having fun was the only motto in life. Later, you must deal with an pool based labyrinth where pin drop silence exists' in every nook and corner!
USP: Welcome to an eerie ambiance where you explore sublime craftsmanship & unique variation of pool room's. In addition, there is a huge catalogue of tiled wall's as well as floorings, that show-off reflections. Decent focus has been put on choosing the right combinations of indoor-outdoor lighting.
INSPIRATIONS: Built by solo developer using Unreal engine 5, my faith and inspiration came by case-studying 'Pools by Tensori', 'Anemoiapolis: Chapter 1 by Andrew Quist' and 'Dreamcore by Montraluz', the backroom's lure.
PLAYTIME: Min. 1 Hour 20 Minutes up to 2 hours 45 minutes
SOUNDTRACK: Just the sound of distant water drip's and footstep echo's are heard through and through. The project uses AI generated sound for hardly twenty seconds at the end of the gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Using VR Injector tried it on PSVR2. Man oh man, the rooms look sleek, spectacular and no doubt massive! Never knew what I was gonna get moving from place to place. Game is fine for the price. Lim scape was my most favoured backrooms of July but the month of August belongs to Liminal Salvation.
it's good. ive seen better liminal walking games but this has it's own spin on it. similiar to games like the lost painter and liminal lane. worth the price 100%. update review: if you are out of other high quality liminal games this one might be for you. This is a liminal game that has a story. if you read my last painter and liminal lane review, the kind of narrative im talking about is not seen often in this genre. That narrative is through text, and its not a lot. but it wraps up the game into a nice conherent package. The levels, statues, story, and ending all work together nicely. I look forwards to this persons next project. If you are into dreamlike, calm liminal exploration, this isnt your cup of tea. but if you dont mind a more "backrooms" horror mixed with the liminal exploration game format this is not a bad choice. especially for the low price.
It does have couple cool areas, but overall it's not great.
really cool and atmospheric
This managed to be one of the laziest games in a videogame genre plagued by laziness. Every room was either a massive, empty room with a pool in it, a long hallway with a pool in it, or a massive room with upscaled unity assets and a pool in it.
While the game has decent length to it (a bit over an hour), it is very linear in terms of level design. If you are expecting maze style levels with lots of exploration, keep moving. For the price, you aren't losing much by playing the game. However, if you're going to invest an hour in to this, you might as well be playing one of the more popular poolrooms / backrooms titles.
Finally, a game from someone who knows how women's bathrooms work
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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