
As the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #8, worst CA #92 · 14 markets collected
US · last 30 days
About
Each turn results in a display of exhilarating action.
In the combat phase, units on both sides will act simultaneously.
During the scramble, characters targeting each other may Clash.
The outcome of a Clash depends on the strength of their opposing skills and a sprinkle of luck; the winner can shut down the loser's skill.
Ensure you use the right skills to win Clashes.
Connect skill icons across the grid, and your units will take action according to your commands.
Chaining skills of the same color allows you to deal greater damage.
Using simple and practical controls, watch as the Sinners dance to your tempo.
Form teams of Identities and equip them with an arsenal of E.G.O that will create powerful synergies.
Your foes come armed with a variety of Affinity-based attacks and tricky effects.
In particular, Abnormalities are formidable foes that may prove to be considerable challenges.
Learn their behavior and weaknesses, and compose the right team to eventually conquer them.
▶ Immerse Yourself in the World of Project Moon
From the creators of 《Lobotomy Corporation》 and 《Library of Ruina》, another tale set in the same, unique world unfolds.
In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners.
Enjoy a gripping story and the series of events that await.
All dialogue in the main story comes fully voiced in Korean.
Best of luck, Dear Manager.
Genres
Engagement
Reviews
Themes across 3038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RYOSHU PLEASE CRACK ME
DON QUIXOTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
all you need in this game is the power of family and the middle finger
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English, Japanese, Korean**languages with full audio support
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
腳色設計飽滿、音樂美術超讚、世界觀文本量充足。
성공확률을 적는것 보다 실패확률을 적어두는게 덜 빡칠거 같은 게임.
peak story peak charactors i dont need to rely on luck to obtain ids
chepelo
Beech Volley BRRRRR
小金够朋友
The unique battle system makes it rather hard to compare to most other games, even compared to its own predecessor, Library of Ruina. the gacha system is extremely forgiving compared to the overwhelming majority of other gacha games. The lore & worldbuilding is structured well, to the point to where even foreshadowing elements in the games' scenes feel natural enough to not be disruptive unlike most forms of foreshadowing in other media, which may either give too much, too little, or may be unnecessarily uncharacteristic. This is on top of the generous flow of Lunacy given to players damn near constantly, & almost all of the IDs+EGOs being viable, even the exceptions are viable if used well. Project Moon tends to fix issues rather rapidly, giving the player larger masses of Lunacy as compensation. I never feel the desire to skip a single cutscene, & said cutscenes feel well paced, exceedingly rarely if ever giving the feeling of being shorter or longer than necessary. The only complaint I definitively possess within the bowels of my cephalonic appendage is the odd aspect of the login screen taking longer lengths of time to complete than the theoretical length of time it'd take to complete daily tasks. It's a rather unideal issue, though I assume that the fault may lie within Steam, regarding the prolonged time consumed by the login screen. It's most estranged how the login time is drastically shortened when you open Lim. Com. with excessive re-entries, but the lengthened login usually starts within the frame of time when you start Lim. Com. after turning on the computer (I think?) I'll return to this review later, following any potential changes.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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