
As the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #6, worst PL #75 · 14 markets collected
US · last 30 days
About
Each turn results in a display of exhilarating action.
In the combat phase, units on both sides will act simultaneously.
During the scramble, characters targeting each other may Clash.
The outcome of a Clash depends on the strength of their opposing skills and a sprinkle of luck; the winner can shut down the loser's skill.
Ensure you use the right skills to win Clashes.
Connect skill icons across the grid, and your units will take action according to your commands.
Chaining skills of the same color allows you to deal greater damage.
Using simple and practical controls, watch as the Sinners dance to your tempo.
Form teams of Identities and equip them with an arsenal of E.G.O that will create powerful synergies.
Your foes come armed with a variety of Affinity-based attacks and tricky effects.
In particular, Abnormalities are formidable foes that may prove to be considerable challenges.
Learn their behavior and weaknesses, and compose the right team to eventually conquer them.
▶ Immerse Yourself in the World of Project Moon
From the creators of 《Lobotomy Corporation》 and 《Library of Ruina》, another tale set in the same, unique world unfolds.
In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners.
Enjoy a gripping story and the series of events that await.
All dialogue in the main story comes fully voiced in Korean.
Best of luck, Dear Manager.
Genres
Engagement
Reviews
Themes across 2988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mmm faus
W game
muy buen juego me encanta pero para una actualzacion futura quiero que se puedan encuerar a los sinners
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English, Japanese, Korean**languages with full audio support
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game broke down my door and then mili came in and started singing about lamenting or sm, whilst i cried tears of joy at the blessing i was hearing i then got violently assulted by 12 random people whilst this clock guy just stood there ticking. Thats when i realised that the real golden bough was the 3 stars we got along the way.
开开心心打开游戏,结果却要我打开游戏二次下载!十二个G啊,而且还强制C盘。而且这下载的速度跟坐W列车一样,制作组是完全不搞优化是吗?
I honestly cannot recommend this game in its current state to new players. The game is in a degenerative state currently where the gameplay is getting worse. the main 3 culprits are the lack of respect that the game gives for the time you put in, the absurd amount of power creep happening, and that canto 9 was a glorified auto scroller for the majority of it. First off, the lack of respect that the game gives you. Before starting I need to give you (the hopefully new player) the main ways you unlock new ID's (new characters). There are 2 main ways to unlock characters, gambling and grinding. now gambling for your characters, I don’t have an issue with, Afterall it’s the main gimmick of a gacha game. However, the other way, grinding has realistically only 1 way to obtain the resources required, this being through MDs (mirror dungeons). These do not respect the time you put into it in any way. pressing P+Enter for 20 minutes straight only to earn 4.5% of a new character (or lord forbid 1.5% if you don’t want to pay for the battle pass) is just flat out not engaging. While i do find it fun to see how fast i can beat these mirror dungeons, or even see how long i can last in an infinite one (high time to extremely low reward output), it is rarely fun enough to grind long enough for an ID. The second big issue is that the combat is EXTREMELY unengaging late game due to the gross handling of power creep. This power creep comes from new ID's (especially from this season) having insane levels of power creep. A good example to demonstrate what i mean is index Yi Sang, where once he gains his skill 3-2, which roughly takes 5 turns for the first time. he gains a skill that is functionally unlosable, insanely high coin power, every coin being unbreakables, and consistently dealing 1k+ damage upon use. how did the game handle the power creep you may ask? well that’s simple, by giving enemies more unbreakable coins than normal coins. Not only that but also making these unbreakable coins deal insane amounts of damage even when you counter them by winning the clash AND cracking the coins. This damage either comes from skills that have a grossly high amount of base damage (which seems to be the case with AoE skills) or attaching said damage, to the skills effects, so that no matter what you do, you are going to take that damage. And now for the final reason, Canto 9 (the newest and "hardest" canto at the time of writing). Honestly say what you want but canto 9 was just boring. It is a glorified auto scroller because you got allies, that you cannot control, dealing insane amounts of damage, and having stupidly high health stats. there is no reason to play canto 9 over watching a video on someone doing it because the gameplay was just barely there. hopefully canto 10 improves on the insane power creep (especially unbreakable coins, i am sick to death of them), and actually give gameplay elements to said canto.
rodya yams
牛逼无需多言
Ts so buns son
mommy rodion is so bad pls ruin me rodion im so horny for u mommy rodion also uhh yea good game or smth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 70% | Free | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $0 | 17 | 88% | Free | |
| — | 0 | — | — | |
| $48.5M | 43.2K | 90% | $69.99 |