
What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Norwegian, Polish, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice, cute little game.
we need chines. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
The art used for the game is really nice. It's nice to look at and works well with the calm vibes and music it offers. The concept is pretty cool, too. The puzzles are simple and easy to figure out once you understand it. I don't know if it's worth the price though... I'd give it it a 7/10
Relaxing.
El diseño artístico es top
Lilly Looking Through is a gentle, visually enchanting indie adventure that places atmosphere and emotional tone above challenge or complexity. Developed and published by Geeta Games, the game presents a short but carefully crafted experience that feels closer to an interactive storybook than a traditional puzzle-heavy adventure. From the moment it begins, it establishes a soft, almost dreamlike mood that invites players to slow down, observe their surroundings, and engage with its world on a purely sensory and emotional level. The story follows Lilly, a young girl searching for her younger brother Row, who vanishes after being swept away during a mysterious sequence involving a magical red scarf. Rather than relying on extensive dialogue or exposition, the narrative is conveyed almost entirely through visuals, animation, and environmental storytelling. This wordless approach gives the game a universal quality, allowing players to interpret emotions and events without language barriers. While the plot itself is simple, it is framed in a way that emphasizes wonder, curiosity, and quiet determination, making the journey feel personal despite its brevity. Central to the gameplay is Lilly’s magical pair of goggles, which allow her to look into the past and see how the environment once existed. This mechanic forms the backbone of every puzzle, as players must shift between timelines to understand cause and effect. Actions taken in the past can subtly or dramatically alter the present, opening new paths or revealing hidden solutions. The puzzles are largely self-contained within each scene, focusing on logical observation rather than inventory juggling or obscure combinations. This design keeps the experience approachable and ensures that frustration is minimal, even for players new to point-and-click adventures. Visually, Lilly Looking Through is its strongest and most memorable element. The hand-drawn environments are richly detailed, bursting with color and charm, and each location feels like a carefully composed illustration. Small animations and environmental changes bring these scenes to life, particularly when switching between past and present. The transformation of environments over time is not only mechanically important but also aesthetically satisfying, reinforcing the theme of memory and change. Character animations are expressive and fluid, giving Lilly and Row a sense of personality despite the absence of spoken dialogue. Sound design and music further enhance the game’s soothing atmosphere. The soundtrack is soft and melodic, complementing the visuals without drawing attention away from them. Ambient sounds subtly reinforce each setting, whether it’s the quiet hum of nature or the gentle motion of magical elements. Together, the audio and visual design create a cohesive sensory experience that feels calm and comforting, making the game well suited for relaxed play sessions. In terms of pacing, Lilly Looking Through is intentionally slow and unhurried. There are no fail states, timers, or penalties for experimentation, encouraging players to explore freely and absorb the world at their own pace. While this relaxed structure aligns perfectly with the game’s tone, it also contributes to its most common criticism: its short length. The entire experience can be completed in a few hours, and once the final scene concludes, the story ends rather abruptly. The conclusion feels more like a quiet pause than a full resolution, leaving some players wishing for deeper narrative closure or additional chapters. The simplicity of the puzzles and the absence of traditional adventure game complexity mean that replay value is limited. Once the solutions are known, there is little mechanical incentive to return beyond revisiting the artwork and atmosphere. However, this does not diminish the game’s impact as a one-time experience, as it is clearly designed to be savored rather than mastered. Ultimately, Lilly Looking Through succeeds by knowing exactly what it wants to be. It does not attempt to challenge players with intricate logic puzzles or deliver an expansive, branching narrative. Instead, it focuses on creating a warm, magical space where story, art, and gentle interaction blend seamlessly. For players who enjoy cozy, visually driven adventures and appreciate games that prioritize mood and creativity over length or difficulty, Lilly Looking Through stands as a charming and heartfelt indie title that leaves a lasting impression despite its modest scope. Rating: 7/10
Great game!
I like point & clicks, and this is a good short one. It's too bad this is the only game they made.
Es la mayor puta mierda que hay en toda la tienda de steam (y eso es mucho)
More like a demo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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