
What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Norwegian, Polish, Russian, Portuguese - Brazil*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 710reviews | 74% | — | $131.5K |
| $1.99−80% | 190ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El diseño artístico es top
I like point & clicks, and this is a good short one. It's too bad this is the only game they made.
More like a demo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lilly Looking Through is a gentle, visually enchanting indie adventure that places atmosphere and emotional tone above challenge or complexity. Developed and published by Geeta Games, the game presents a short but carefully crafted experience that feels closer to an interactive storybook than a traditional puzzle-heavy adventure. From the moment it begins, it establishes a soft, almost dreamlike mood that invites players to slow down, observe their surroundings, and engage with its world on a purely sensory and emotional level. The story follows Lilly, a young girl searching for her younger brother Row, who vanishes after being swept away during a mysterious sequence involving a magical red scarf. Rather than relying on extensive dialogue or exposition, the narrative is conveyed almost entirely through visuals, animation, and environmental storytelling. This wordless approach gives the game a universal quality, allowing players to interpret emotions and events without language barriers. While the plot itself is simple, it is framed in a way that emphasizes wonder, curiosity, and quiet determination, making the journey feel personal despite its brevity. Central to the gameplay is Lilly’s magical pair of goggles, which allow her to look into the past and see how the environment once existed. This mechanic forms the backbone of every puzzle, as players must shift between timelines to understand cause and effect. Actions taken in the past can subtly or dramatically alter the present, opening new paths or revealing hidden solutions. The puzzles are largely self-contained within each scene, focusing on logical observation rather than inventory juggling or obscure combinations. This design keeps the experience approachable and ensures that frustration is minimal, even for players new to point-and-click adventures. Visually, Lilly Looking Through is its strongest and most memorable element. The hand-drawn environments are richly detailed, bursting with color and charm, and each location feels like a carefully composed illustration. Small animations and environmental changes bring these scenes to life, particularly when switching between past and present. The transformation of environments over time is not only mechanically important but also aesthetically satisfying, reinforcing the theme of memory and change. Character animations are expressive and fluid, giving Lilly and Row a sense of personality despite the absence of spoken dialogue. Sound design and music further enhance the game’s soothing atmosphere. The soundtrack is soft and melodic, complementing the visuals without drawing attention away from them. Ambient sounds subtly reinforce each setting, whether it’s the quiet hum of nature or the gentle motion of magical elements. Together, the audio and visual design create a cohesive sensory experience that feels calm and comforting, making the game well suited for relaxed play sessions. In terms of pacing, Lilly Looking Through is intentionally slow and unhurried. There are no fail states, timers, or penalties for experimentation, encouraging players to explore freely and absorb the world at their own pace. While this relaxed structure aligns perfectly with the game’s tone, it also contributes to its most common criticism: its short length. The entire experience can be completed in a few hours, and once the final scene concludes, the story ends rather abruptly. The conclusion feels more like a quiet pause than a full resolution, leaving some players wishing for deeper narrative closure or additional chapters. The simplicity of the puzzles and the absence of traditional adventure game complexity mean that replay value is limited. Once the solutions are known, there is little mechanical incentive to return beyond revisiting the artwork and atmosphere. However, this does not diminish the game’s impact as a one-time experience, as it is clearly designed to be savored rather than mastered. Ultimately, Lilly Looking Through succeeds by knowing exactly what it wants to be. It does not attempt to challenge players with intricate logic puzzles or deliver an expansive, branching narrative. Instead, it focuses on creating a warm, magical space where story, art, and gentle interaction blend seamlessly. For players who enjoy cozy, visually driven adventures and appreciate games that prioritize mood and creativity over length or difficulty, Lilly Looking Through stands as a charming and heartfelt indie title that leaves a lasting impression despite its modest scope. Rating: 7/10
Great game!
Super jeu ! Je recommande :)
Jogo bem feitinho!
Wäre ein schönes Spiel geworden, wenn es denn fertig geworden wäre...aber da ist wohl bei "kickstarter" nicht genug Geld zusammengekommen. Wirkt wie ein Uni-Projekt...
"Lilly Looking Through" is an animated point-and-click adventure game that is appropriate for all ages. This game has a beautiful story, a variety of enchanting hand-painted environments, a cinematic 2.5 D multi-plane experience, atmospheric soundtracks, multiple puzzles, cute animations, 10 stages/areas and 6 trading cards (you will get 3 cards for free). It's a short game as it took me only 50 minutes to finish it and and it doesn't have any achievements. It has only one ending and there is a save feature, so you can restart or continue the game from the moment you left off. I would give it a 3/10 difficulty rating as the gameplay is minimal and the puzzles are easy to solve, especially with all the free hints (by pressing the hint button, the game will show you a clue) and the unlimited number of tries. The indie studio Geeta Games presents "Lilly Looking Through", a cute point and click adventure game with a family friendly theme. Lilly’s story is set in a fictional fantasy world and told almost completely by the universal language of pantomime, and can be enjoyed at many levels by the whole family. On a particularly cool and misty summer night, Lilly is visited by an enchanted red scarf that sends her on an incredible adventure as she seeks to rescue her little brother Row. She encounters many obstacles that require her to solve multiple puzzles in order to proceed into the next area. The puzzles vary between easy and difficult and with the help of the magical goggles you can switch between the two worlds to solve them. The gameplay may be a little slow sometimes, but the artwork is beautiful and the atmospheric soundtracks blend perfectly with all the enchanted environments. I got this game for free, but I think that its market price (of 8.99 euros) is a little too high. I would recommend to wait for a sale before buying this game or you can also try to get the CD key of the game in exchange for some gems in the Steam Trading Cards group (there, you will be able to get its Key for around 300 gems). In addition to what I have already said, I want to mention that I didn't notice any bugs, but I would have loved to see a different ending as the existing one is very abrupt. The story ends with a giant cliffhanger and it only leaves more unanswered questions. Overall, I am impressed that a game that was released in 2013 (more than 10 years ago) still looks this good and I would recommend it to players that like animated point-and-click adventure games or to the casual players that are trying new games/doing playthroughs. If you want, you can check my full game playthrough here: https://www.youtube.com/watch?v=rUOTxbogA8k&ab_channel=Spartakus P.S. If you like this kind of games then I would also recommend you the "Samorost" series. Check it out on Steam.
Cute and relaxing. Quick game to get through. Some of the mechanics are a little tedious, and the color puzzles confused me.
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Where this game's players are, estimated from review languages.
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