
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $131.5K — a different platform, not this one.
What Lilly sees is about to change her life forever… On a particularly cool and misty summer night, Lilly is visited by an enchanted red scarf that sends her on an incredible adventure as she seeks to rescue her little brother Row. Soon into her quest, Lilly discovers a special pair of goggles that allow her to solve many navigational challenges by rewriting the past and changing the present. Step into a world filled with magic, puzzles, and marvelous machines that celebrate a sense of wonder as you help Lilly save her brother and discover the ultimate mystery. The indie studio Geeta Games presents Lilly Looking Through, an animated point-and-click adventure game that is appropriate for all ages. Lilly’s story is set in a fictional fantasy world and told almost completely by the universal language of pantomime, and can be enjoyed at many levels by the whole family. Guide our heroine Lilly through a land filled with enchanting environments brimming with wonder. The world Lilly lives in is lovingly hand painted, and filled with awe inspiring visuals. The cinematic multi-plane camera system, fluid character animation, and compelling original musical soundtrack make the whole experience come to life and feel like you are playing inside an animated movie. Lilly Looking Through’s charming animated story can be just as fun to watch as it is to play. Immerse, engage, and explore together as you assist Lilly on this captivating journey. Lilly Looking Through contains a whole variety of unique puzzles. Quite a few of the puzzles will require keen observation and challenge even the most experienced adventure veterans. Many of the challenges in Lilly Looking Through will often build on each other, and the skills you learn earlier will help you and Lilly solve puzzles later found in the game. If you are ever in need of help and would like a hint, a built in help system will also give clues as to what to do next to continue the journey. With an easy to learn interface, players of all ages will easily immerse themselves into Lilly’s world, and start playing with the click of a button. "Lilly has me mesmerized! What a lusciously charming and mysterious adventure, so ingeniously and elegantly crafted." - Rand Miller co-creator of Myst and Riven div.game_top { height:312px; } ul.labels > .lang_bubble { margin-bottom: 40px;} ul.details > .lang_details { height: 50px; line-height:16px; max-width:360px; padding-top:1px;} Enchanting hand-painted environments. Delightful and charming animation. Cinematic 2.5 D multi-plane experience. A puzzling adventure for all ages.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 190ratings | 62% | — | not modelled |
| $9.99 | 710reviews | 74% | — | $131.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 614 | 74% | $2.99 | |
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| — | 54 | 80% | $2.99 | |
| — | 62 | 80% | $1.99 | |
| — | 221 | 86% | $1.99 | |
| — | 50 | 78% | $2.49 |