
An action role-playing game with a non-linear plot choice. Soul-like running and slashing combat system, Naruto-inspired seal system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese*languages with full audio support
Reviews
This game is quite interesting, good sound and beautiful effects. I will recommend it to my friends.
The gameplay and graphics are okay. The music did very well. Haven't played enough to comment on the story. However, there is a bug when saving that sometimes causes movement errors, please fix it urgently.
Comically poor game Clearly one of the developer's first efforts Should never have been published I recommend to nobody unless you specifically want to study cardinal sins that must be avoided in game dev The flaws are endless: Beginning is masterclass in how not to Show Don't Tell, where you have 3 or 4 pages of text describing and explaining the context/scenario of the game. Omitting this entirely and just dropping the player into the game would have been infinitely better if this is the best they could do at opening exposition. Art style of characters does not match art style of the world at all. Mobs have no running animation and just sort of float over the ground. Sound effect for a mob taking damage sounds like that really exaggerated crunching effect that's sometimes used for eating. Pretty bizarre The first level is 200 metres equivalent of nothing but platforms on a plain brown background where you fight mountain goats (with no walk/run animation, and that make an eating sound effect when attacked). Translation is sloppy Game breaking error on part of developer's where it's absolutely impossible to get back up from the first level because the platform at the very top blocks your path and is not a one-way platform, and there's no way around it; so the only way back up is to die and respawn. Also, in the opening dream level there are no visual cues indicating that you're not intended to simply move to the left/right. There are actually these incredibly difficult to see cloud platforms that are very poorly contrasted, and if you don't notice these you may assume you're intended to continue running left/right. Could've been fixed simply by manually stopping the character, or putting cloud boundaries of some sort. And that's from 15 minutes. An endless parade of how-not-to's I mean, I know how difficult it is to even create something like this; an incredible amount of time goes into creating even a buggy non-functional game. But nevertheless, this is scarcely worth the $3 except for a case study of how not to make a game. The 84% positive review percentage, as well as the majority of these reviews is suspect; at least some of them are quite obviously engineered by the developer.
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Never buy a game where most of the reviews have not reviewed any other game, fellas. And always test a game right away after buying it, so you don't end up with a lemon in your library after forgetting about it. Heck, this would have been clear from the outset if I had paid attention to the trailer, but that's my mistake. This game plays like a brick. What the other guy said about the interact button not working is true, the platforming is loose, and the combat amounts to a singular sword swing with 2 frames of animation with a deceptively small hitbox against deceptively large enemy collision hitboxes. Not to mention an agonizing movement speed supposedly offset by a sprint that rapidly consumes a very slowly replenishing stamina meter. To be honest the biggest thing I was owned by (which, again, I could have avoided if I had paid more attention) was that I thought the cool martial artist dude and his cat featured on the promo art were the main character. This is not the case. I have no idea who that dude is or if he or the cat are even in the game. Why is he on the box? So whatever. I couldn't tolerate it for ten minutes. Ignore.
Wouldn't buy if I knew before : Parts of the art are very good. More other parts are simplified to the minimum or lacking. Overall it's adequate. The dev allows you for each save you do, to put 1 checkpoint wherever you want. Receive another checkpoint gem to put, with the previous disappearing, each time you save. That's rather brilliant !. But. Unusual controls choice. No explanation that you have to jump up on barely seen clouds in the fog. A *whole* lot of clouds ... too many, not fun at all. Which clouds' borders let you slide and fall to the ground, to begin again. *And* you have to go east though nothing indicates it. Iffy start. -- NO MAP . A metroid with no map. With a part called "The great maze". -- Enemies are annoying, the rats, lots, in the village ? No one else is bothered except you, while you want to talk or buy and sell, they'll hurt you. -- The bees make veritable clouds of poisonous stingers and are hard to strike, you have to repeat to kill one. Maybe later there will be magic, but meanwhile it's a pain. -- The monster bear, a hard beast on its own, also throws clouds of bees. Killed the bear went on, Choice: - Great Maze with no map, mmm, later maybe. Well, did Asa mission, found Milas in the Mixed Forest, but no bird with note appeared. As per Milas instructions, went back to start Outpost, static knights don't react. Went around, wait 1 hour real time while browsing internet in a windows so game kept running: no bird, no note. In community hub the Developer said that if that happens you have to restart. What ? He said he *maybe* will consider fixing the bird dropping the note. Well, *maybe*, thanks ? ---- The game has some charm but it's unbalanced. Curious, I cheat engined jump glide and then multi jumps once I got the double jump (that's rather early, good thing). I may go on exploring to see the sights. But the game doesn't seem finished/rounded.
The combat part of the game is very diverse, with up to 15 skills for you to learn and use, worth trying this game
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