
A cyberpunk social deduction game for 4 - 8 players in which players voices are made unidentifiable. Perfectly copy your friends speech patterns, mannerisms and opinions to win in this intense experimental party game. Find out how well you really know your friends!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is fun, a bit buggy but nothing is game breaking. Game works, the voice changer is solid, had a blast with friends, laughed a lot. Would suggest if you have friends to play it. Has just enough content for you to wish for more, and the DLC is there for anyone who feels the need for that content. It's not mandatory, the game itself is already super fun to have a neat game night with the bois. Overall, solid game, free, definitely give it a try if you have friends to play it (if not social skill issue lmao)
straight garbage its so bad the mic adjustments are atrocious. Literally among us font.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it so obvious to tell who you are with like make it harder also make it have a cooldown on the kill for like 15 seconds
voice effects do not work worth a ♥♥♥♥ and overall just spamming kill wins the game. Not good. Not worth the price which is free,
Huzzah! W game kinda hard if your mic sucks tho lol
very fun with friends
very fun
very fun game. would reccomend to others. speak into your mic.
Fui jogar pra me divertir e passei raiva. As vozes são ruins e confusas, falham muito e a gameplay não é lá essas coisas. É triste pois eu estava animado com a proposta, mas não souberam trabalhar isso bem nesse jogo.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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