
A free-to-play single-player 2D physics puzzle game where you rotate a light launcher and place water, glass, and mirrors to bend beams into a glowing door.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Lightsaver is a free-to-play, single-player 2D physics puzzle game about guiding a beam of light to its destination. Rotate your launcher, read the angles, and shape the path with placeable optical objects—then watch the beam split, bend, and bounce its way to the glowing door.
Each level is a compact challenge built around satisfying “aha!” moments: a clean shot that becomes possible only after one perfect refraction through water, one precise bend through glass, or one last reflection off a mirror.
Key Features
Rotate and aim the light launcher to set your initial trajectory
Place optical objects like water cubes/balls, glass cubes/balls, and mirrors
Rotate and resize objects to fine-tune angles and beam paths
Refraction + reflection-driven puzzles that reward experimentation and precision
Handcrafted progression that gradually teaches new interactions and harder setups
Genres
Stats
Languages: English, Japanese, Simplified Chinese
Reviews
一款解谜游戏。玩法是利用折射和反射玩光线。死去的物理知识突然开始攻击我。还算有趣。 确实是循序渐进的,玩到新机制会眼前一亮。 小兔子很可爱。喜欢。 但是(开始转折)。 刚开始还在老老实实画光路图,玩着玩着头都大了,就直接开始释放自我瞎点了。虽然是解谜游戏,但不动脑子玩的话反而轻松一点。 UI有很大的优化空间。比如游玩时,进入设置界面的话,背景里的关卡内容太明显了,容易干扰到玩家进行设置。 手感有点诡异。感觉可以加一点音效之类的。 选关卡真的……非常不方便。虽然说选关卡的方式挺有趣的,而且一眼就能看出来哪个关卡是哪个。但是,想选到后面的关卡的话,需要走好久。并且容易一个不小心选到别的关卡。而且移动时背景跑得太快了,看得有点头晕。 没能理解分析模式(应该是叫这个名字)的意义。它虽然能帮助玩家学习些知识,但对通关没啥帮助。说到底,游戏里没有衡量角度的工具,玩家就只能凭借经验瞎猫抓死耗子了。 有一关有个竖着的水墙,那个折射的平面好像跟视觉看到的没对上,可能是bug? 计划模式下能发射光线的bug(不知道是不是bug)希望能修一下。 现在打到20关左右。不打算继续打了。主要我也不知道怎么在不进行试错的情况下选到后面的关卡。 游戏是有潜力的,但目前的游玩体验不算好。 我不怎么玩游戏,所以也不用把我的话太当真。我是个没品的人(认真)。 阿巴阿巴阿巴qvq……
This is a satisfying game that will make you contemplate on the nature of light I recommend it to anyone who enjoys light-bending puzzles! [h1]Strengths[/h1] [*] [b]Soothing Music[/b] That genuinely brought peace into my day [*] [b]Beautiful Art[/b] I enjoyed the strong juxtaposition between the light-rays/bunnies/door compared with the dark jagged rocks/background [*] [b]Short but sweet[/b] The game lasts 20-30 minutes but is a enjoyable way to spend a break from work [*] [b]Really Educational[/b] Lightsaver portrays how light passes/refracts/reflects through different objects (water, glass, mirror) in a realistic manner. In addition, it also teaches you the angles that you need to have to get light to reflect. [*] [b]Offers Analysis and Planning Modes[/b]. Analysis mode helps analyze the angles made with the trajectory of light, and Planning Modes allows you to draw on the level before making your move [/list] [h1]Growths[/h1] [list] [*] Sometimes the gameplay loop feels like a lot of [b]Guess and Check[/b] due to the amount of angle precision it takes to reach the end [*] You are given [b]3 lives[/b] before the level restarts which slightly frustrated me [*] There could be some [b]UI Improvements[/b] mostly just to the dialogue text speed, and dialogue text UI [/list]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Good Game
Divertido, relaxante, curtinho :) Me lembra as aulas de física
Ücretsiz oynanabilen, tek oyunculu 2 boyutlu fizik tabanlı bir bulmaca oyununda, ışık fırlatıcısını döndürüp su, cam ve aynalar yerleştirerek ışınları büküp parlayan bir kapı oluşturuyorsunuz.
Recommended if you get trapped in a dark room with nothing but a PC with this installed.
很棒,想起来初中做物理练习题的感觉了,把光的反射、折射设计成主要玩法的想法很有新意,把主要玩法融入标题和选关界面的做法很有代入感,美术也很不错,小兔子化成光在镜面之间游走像极了光的精灵,整体黑白色调看着也很舒服。另外在分析模式中用道具的关卡有时候光线只是扫到了一下也认定为通关,不知道算不算bug
Straightforward light puzzles, but great brain busters!
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Bem curto, dividido em alguns níveis de resolver os puzzles usando luz. É bem pé no chão, não tenta ser algo que não é, o jogo diz que vai ter quebra cabeças e é exatamente isso que ele tem. Para um jogo gratuito, tá bem feitinho!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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