
Blessed by the light, Soona is the last hope of Jiruho. With might and agility, she has to face the dark forces and traps of the Netherworld to save her people from the apocalypse. She will venture inside the city’s temples to recover the fragments of the sacred mirror.
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Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Adorei o game, muito divertido e corresponde ao seu proposito, nota 7,5, daria 10 se tivesse mais inimigos, e mais puzzles. mas o jogo é bom sim, vale a pena o download. se quiser ver minha gameplay acesse facebook e procure a minha pagina Streamer Felipe Pedro
"Lights Out" is one of literally thousands of student projects infesting Steam. It's from Le Campus ADN in Quebec, Canada. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a mediocre, short, and unpolished 3D rendered 2D generic fantasy platformer where you rescue people from an apocalypse by retrieving mirror fragments in a Netherworld setting, mucking around with dark shards and whatever else... I guess they added a mild purpose to the platforming, shame they didn't add mild optimisation or game polish. But that's not the point of a student project. The graphics aren't great, somewhat low poly assets, not the worst anyone has seen but not winning awards... "minimum viable assets" is probably the best way to explain them. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.