
Light The Way is a first-person horror adventure game. It takes place in a storage house after your character is kidnapped by a stranger.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, I DID like this game. It has some severe frame drops on my system on High and Medium graphics, but for some reason UE4 always does for me, so I can't blame them. There's a sequence around an hour into the game where you have to evade a creature chasing you through a hallway, sneak through a door, and then push a rack in front of the door. Easy, right? Except it's bugged. I've done that sequence almost 40 times, and even when you push the rack all the way, it still doesn't work. You get the kill animation. This is apparently an incredibly bugged section and the first discussion on the steam community page is about that exact sequence. I really did enjoy this game, but developers, please for god's sake, fix this sequence because it ruins an otherwise perfectly fine experience. Prior to that section, I'd have rated this game a solid 7.5-8/10 in terms of being a spooky indie game. With the bug though, I cannot recommend unless you like having games unfinished.
outlast не сравнится
Gra się buguje, problemy z ponownym uruchomieniem gry od startu-uruchamia tylko przy końcówce. Jak na początku ta gra miała 21 zł to uważam, że ta cena to kpina za taką gównianą jakość sterowania i grafiki. Zdecydowanie nie polecam.
Podría haber sido algo más, pero ha quedado solo en un intento de serlo. El juego en sí se puede jugar, pero tiene elementos que hacen que se estrelle por sí mismo, para empezar no te dice que es lo que debes hacer, te inicia en mitad de un sendero sin contexto ninguno y debes correr (huyendo de vete a saber qué) unos 20 segundos aprox. Luego te dejan en una cabaña y el único consejo es agáchate que haces menos ruido y los enemigos no te detectan y ya, a partir de ahí lo que hagas es por intuición o por suerte y ten por seguro que morirás varias veces hasta que sepas que carajo debes hacer. La ambientación pues tss ni bien ni mal, se ve bien el juego no lo discuto, pero no es nada del otro mundo tampoco, los efectos de sonido a veces te pondrán de los nervios más de la cuenta y otras pueden ayudar o no a que te sumerjas en el juego. Sinceramente con un poco mas de mimo que se le hubiese puesto, podría haber cambiado por completo el resultado final.
I'm still on the fence about whether I fully enjoy this game, but so far, it's not too bad, so I'm tentatively recommending it. I'll update my review if the game fails to stick the landing. One aspect I do like is the concept of the light gun. It's an interesting mechanic that only illuminates dark areas, which sounds cool in theory, but I haven't found it necessary yet. I haven't encountered many situations where it's so dark that I couldn't see, so I'm curious to see how it will evolve as I progress. The light gun concept does remind me of another game I've played, The Light Keeps Us Safe. Overall, it's an intriguing game, and I'm curious to see how it develops.
С первых минут понятно стало - не трать своё время...
Przed zakupem tej gry zapowiadało się na ciekawą może nawet na trochę straszną rozgrywkę, ale się rozczarowałem. W pierwszych minutach gry poczułem że jest to tańsza Produkcja zrobiona trochę bez pomysłu i ułożenia fabuły.
where the dog is?
ВЫ будете гореть с это игры Прям как я вот тут https://www.youtube.com/watch?v=0Zw2rwJb_Zs
Природы не будет - она только в самом начале, минут 10, остальное время - стелс от черных гуманоидов с фонарями во лбу по коридорам в поисках ключей от Главной Двери и, опционально, поиска тел, уничтожения "орнаментов" (небольшие цилиндры, часто стоят на полках наверху) и сбора каких-то фрагментов. Вполне себе хороший стелс с кучей мелких не критичных багов. Несколько полезных советов: 1. Световые шары - для освещения 2. "Резиновые" - для дестроя "орнаментов" 3. Фонарем лучше вообще не пользоваться - мешает увидеть подсвечивающиеся элементы (записки, фрагменты и т.п.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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